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I think it's ironic that Jobs would say "We don't spend a lot of energy on old technology," when Blu-ray has been out for 3 years and Apple computers don't even have a Blu-ray option yet. Come on, Steve! The superdrive is "old technology."
 
I think it's ironic that Jobs would say "We don't spend a lot of energy on old technology," when Blu-ray has been out for 3 years and Apple computers don't even have a Blu-ray option yet. Come on, Steve! The superdrive is "old technology."

Yes but you forget that Blu-ray is a "bag of hurt" for Apple, yet everyone else in the industry manages just fine.

I find it harder and harder to defend Apple at the moment.
 
No. Apple doesn't make money off of HTML5, it is an open standard.

But they would make a fortune in Flash to HTML 5.0 conversion tools if Apple were to offer them.

In short, Apple's arrogance, not to mention their ill-advised suit against HTC, could end up costing the company dearly for violating the Clayton Antitrust Act (for shutting out Flash on the iPad) and the Sherman Antitrust Act (for abusing their patent portfolio to shut down competitor HTC).
 
yet another ActionScript programmer who feels the ground slipping away perhaps?

you can't honestly think a decades old modern language used by legions of both software and web developers and pushed by one of the most powerful software companies in the world is really going to fall because apple might choose to eventually support the years-away HTML 5.0 on their unreleased (read: publicly untested/unproven) iPad?

Actionscript 3.0 is a seriously impressive and powerful programming language. i invite you to study it and check out the Flash IDE, including Pixel Bender. it might change your mind.
 
you can't honestly think a decades old modern language used by legions of both software and web developers and pushed by one of the most powerful software companies in the world is really going to fall because apple might choose to eventually support the years-away HTML 5.0 on their unreleased (read: publicly untested/unproven) iPad?
Unproven? Who are you trying to convince... me or yourself? ;)

iPad or not... the future of "touch and pinch" screen devices will be growing by leaps and bounds. Stuff that was originally written for "point and click" desktop interfaces will need retooling to adapt.

Actionscript 3.0 is a seriously impressive and powerful programming language. i invite you to study it and check out the Flash IDE, including Pixel Bender. it might change your mind.
Great! [not interested, thanks]

But here... i see you have your work cut out for you:
Enjoy. ;) [obviously, it's Adobe that needs to toe Apple's line here... not versa-vice.]
 
you can't honestly think a decades old modern language used by legions of both software and web developers and pushed by one of the most powerful software companies in the world is really going to fall because apple might choose to eventually support the years-away HTML 5.0 on their unreleased (read: publicly untested/unproven) iPad?

COBOL: it will be around forever!
Fortran: it will be around forever!
Actionscript: it will be around forever!

Etc.
 
(read: publicly untested/unproven)

Let me lay another link on you (all), part of which i quote below...

Jeff Glueck @ VentureBeat said:
Many Flash applications use 50 megabytes or more of runtime memory. That’s just too much for handhelds today.

There is only one “mobile” device running native Flash in the world: the Nokia N900, a Maemo Linux device which is very close to a full computer with a 1 Ghz CPU, and retails for up to 700 Euros. In practice, even the N900 cannot deliver a useful Flash experience over a 3G connection. When we tried, it could only crawl to 1-2 frames per second with 100% CPU utilization. That’s not a video. It’s a slide show.
:rolleyes:

[edit: naturally there are comments below that article wherein arguments describe Flash working fine on the Nokia with better connections and/or improvements available in Flash version 10. No matter... Flash has been a CPU hog for a long while. If anything, Apple's challenge will help (read: force) Adobe to get on the ball... and that's not such a bad thing.]
 
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