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The large majority of users are kids. They don't go on subways or planes often.

Look at Pokemon Go. It requires an internet connection at all times. And yet, it's been insanely successful. Imagine that.

but they DO go on road trips and car rides with mom and dad or to the park or hangout with buddies down the block (yes, kids do still go outside even though this generation is always looking at a screen). there is no wi-fi there unless you are in places like a major city such as bryant park new york city. parents will not allow unlimited data usage as we all know those unlimited data plans are a lie. after a point, you no longer have unlimited data as speed is throttled and all you can do is check email. i don't see how this is viable. when i was a kid, i took my portable gaming systems with me. i didn't stay home just so i could play a game. that's what a real console was for.

and a good % of kids do go on airplane rides as well as in situations where there is no internet. i already mentioned that an internet connection also kills battery while playing the game compared to throwing the phone on airplane mode and playing for a longer time.
 
I would agree with you if piracy wasn't so rampant.

But since it is, I completely agree with Nintendo. Why should I pay $10 for a game, while someone else gets it for free?
Because that person that will play it for free will not have the internet requirement.
 
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If you're downloading the levels from the Nintendo severs, as it seems, there will be no cracked version of this. Period.
Anything that someone invents can be cracked. Reverse engineering is pretty strong nowadays. They are only hindering their loyal fans by doing something like this. Piracy will occur regardless.

Plus, it's not like this game will be something 'phenomenal,' it'll be nostalgic for a few hours at best.
 
I actually did grow up with an NES and SNES, I remember the SNES sitting under the Christmas tree (albeit for my Dad). I know have one of each. That said - I just realized (and feel like a dolt for not realizing) that PAL/NTSC differences make each system incompatible, plus early carts were different shapes

My apologies! Momentary loss of brain functioning :C
Even both SFC and SNES are both NTSC, there are still hardware design limitations that leads to region locking.
In fact, you can play SFC games on SNES by modifying the console slightly.

On the other hand, Apple currently limits which region we can get our games. I can get Japanese iOS games as long as they are free and I have to switch to a Japanese account that has no credit card linked to it.
 
lol then you don't understand how piracy works. Period.

I don't think you understand how this DRM works. If it is you downloading as you go, there's nothing to crack. You literally won't have the levels if you don't access their servers.

Anything that someone invents can be cracked. Reverse engineering is pretty strong nowadays. They are only hindering their loyal fans by doing something like this. Piracy will occur regardless.

Plus, it's not like this game will be something 'phenomenal,' it'll be nostalgic for a few hours at best.

There will likely be nothing to crack. If the levels are downloaded in real time, you'll have to have the access to get the levels. This is different from normal DRM and why we don't hear about a lot of people pirating Netflix.
 
It's been a simple rule of thumb in the app store that if you charge bigger bucks for a game then you don't have the disadvantages that come with Freemium (ads and always-connected etc.) To charge one of the bigger ticket prices in the App Store for what is basically a well polished runner game and still expect people to always be connected is taking the piss.
 
True. But you know where they can be found often? In the back seat of a car as it travels down the highway on tablets that might just be wifi only models or ones with no data plan.

This isn't a tablet game.
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but they DO go on road trips and car rides with mom and dad or to the park or hangout with buddies down the block (yes, kids do still go outside even though this generation is always looking at a screen). there is no wi-fi there unless you are in places like a major city such as bryant park new york city. parents will not allow unlimited data usage as we all know those unlimited data plans are a lie. after a point, you no longer have unlimited data as speed is throttled and all you can do is check email. i don't see how this is viable. when i was a kid, i took my portable gaming systems with me. i didn't stay home just so i could play a game. that's what a real console was for.

and a good % of kids do go on airplane rides as well as in situations where there is no internet. i already mentioned that an internet connection also kills battery while playing the game compared to throwing the phone on airplane mode and playing for a longer time.

The amount of data used by an app like this is very very minimal. Less than 10MB a month at most.

Most don't put their phone into airplane mode while playing games.

And unlimited data does still exist for those of us still on the old plans. I've put through over 80GB this billing cycle and there's no throttling.
 
I don't think you understand how this DRM works. If it is you downloading as you go, there's nothing to crack. You literally won't have the levels if you don't access their servers.



There will likely be nothing to crack. If the levels are downloaded in real time, you'll have to have the access to get the levels. This is different from normal DRM and why we don't hear about a lot of people pirating Netflix.

If it's like you said then again, you don't understand how piracy works. Doesn't matter if you need to "download on the spot".

BTW Netflix originals gets pirated in HD w various languages the same day they are released.
 
This isn't a tablet game.
[doublepost=1481504779][/doublepost]

The amount of data used by an app like this is very very minimal. Less than 10MB a month at most.

Most don't put their phone into airplane mode while playing games.

And unlimited data does still exist for those of us still on the old plans. I've put through over 80GB this billing cycle and there's no throttling.
You cannot say that. No one knows how much data this app will use.

If, like is advertised, there is a world builder and browser (much like in Super Mario Maker) then saying an arbitrary amount like 10MB a month is almost definitely nonsense.

Much like saying "This isn't a tablet game" is also nonsense. Ever since the release of the first iPad you have been able to install any iPhone app on it.

It will run in a scaled up "iPhone" mode. So saying "This isn't a tablet game" does not mean that it will not be installed and run on an iPad with Wifi only.
 
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Hmm, there goes any chance of me buying it. One of the few times I play iOS games is while on plane rides. I imagine my use case is pretty common.

Also, who the hell pirates iOS games? Can it be that many people that it's worth crippling the game to combat? I doubt it...
 
Bad decision, the only times when I hunker down and commit time to play a longish game is when there is no internet and I'm bored, for example airplane. I was ready to pay for Mario so it could be a backup game for when I'm bored but after learning this, I'm rethinking my purchase. Its not about the $10, its about market reward.

I feel sad for a lot of the people who are going to buy this game thinking they can play it offline. $10 is a lot for an iOS game especially families who buy it for their children, maybe as a xmas gift, simply because its Mario and people spend a little more for the experience. Nintendo is **** for doing this.
 
There goes my intention of buying it. I would've bought it if didn't require internet...
 
Has anyone validated that claim of 60%? I don't believe it, particularly when the article goes on -



If you have purchased the game and have more than one iOS device you are entitled to run it on both. That figure of 60% is meaningless without knowing what the "smaller portion" is.
It is even more meaningless without knowing what percentage of those who really did pirate it would have actually paid for it. That figure is certainly not 100%, as most of the articles seem to assume.

I don't like piracy. But I hate paying money and then being treated like one more so.



Mike
 
Latest word on data usage from Nintendo is... "less than 75MB per hour of continuous play".

So, a lot more than 10MB per month...

What? That is potentially more than 1MB per minute .. what the hell are they streaming home?

Good thing you get to try it for free before buying it.
 
This isn't a tablet game.
Tablet, iPod touch..whatever. Point still stands. Kids use devices in cars without data plans.

It's rather silly to say it's not a tablet game. I think it will run just fine on a tablet give this bit of info in the App Store:

IMG_1176.jpg
 
I wonder what happens if you do sideload this game now - how does constantly being on the internet stop that? Does it check every second to make sure the iCloud account you're logged in with actually bought it from the store?...

Exactly! Whatever hack the pirated copy has in place would surely disable the need to phone home.
 
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