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Under description "Internet connection required to Play" but you have to search for this as it's not shown on the main App page which implies they are trying to hide it. You have to go to Description then physically press "more". For the fact you have to search for it, raises a lot of moral and ethical questions. See if people knew instantly before they opted to get it, they would have a choice but currently you find out after you get the App. This information by default is obfuscated and most people never read the fine print. Apple should enforce a ruling that the main App description page shows "Internet Required" without having to search for the information.

In effect Nintendo should be paying us for the data it uses as this is being caused by Nintendo, and it's not optional its enforced. As for Piracy, that's their "excuse" to use this type of control, and they love to control all their software for profit, under the guise of "piracy". They lock their hardware to languages, they lock their hardware to region codes, etc despite the games and hardware being identical. The GameCube used discs reverse burned to prevent copying - all proprietary. I am surprised someone hasn't launched a class action against Nintendo as it's purely profit driven, but they use the excuse "piracy" to enforce these draconian measures.

Little do people realise that tapping the "Get" button is an implied contract (agreement to terms / conditions) and you have no opt out unless the App is deleted.
 
I know this thread has been inactive for a while but it's the relevant place for the point I want to make.

I've had to restrict playing this game to when I'm on WiFi as one 30 minute play during a commute to work drained around 100mb from my data allowance.

Now my allowance is 10GB per month, so I have plenty but the whole piracy reasoning is nonsense and Nintendo know this.

There is no public iOS 10 jailbreak, correct? I'm not up to date with the jailbreak scene and haven't jailbroken a device since my iPhone 4 and that was just to get Siri.

If there is no public jailbreak then there is no threat to piracy as there is no means to install Cydia and get round app purchases and install hacked apps.

Why not limit the app to iOS 10 or versions of iOS where no public jailbreak exists? Or even better, reward the people who pay for the entire game with an offline mode for the 6 stages.

Trust those who give you their money legitimately via the App or App Store!
 
Why not limit the app to iOS 10 or versions of iOS where no public jailbreak exists? Or even better, reward the people who pay for the entire game with an offline mode for the 6 stages.
Someone correct me if I'm wrong, but I thought this app did require iOS 10. A jailbreak may eventually release for 10 though.

The only thing holding me back from buying it is a lack of confirmation whether having the purchase linked to your Nintendo account will allow it to transfer to Android. I've enjoyed the game for the 3 levels I've gotten to play and the Toad Rush mode.
 
Exactly! Whatever hack the pirated copy has in place would surely disable the need to phone home.

The amount of data used hints that you're downloading it as you play it. Good luck negating the need to have an internet connection if the game dynamically downloads levels as you play them.
 
Someone correct me if I'm wrong, but I thought this app did require iOS 10. A jailbreak may eventually release for 10 though.
I had to look on the AppStore but it is compatible back to iOS8.
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The amount of data used hints that you're downloading it as you play it. Good luck negating the need to have an internet connection if the game dynamically downloads levels as you play them.
I have played a lot for the past 3 weeks and my data downloaded is currently at 15MB??

Having said that, I rarely play the Toad Rally. I normally play the Tour, trying to get all black coins.

I don't think the levels are downloaded dynamically but I'd imagine the game data for the players that you're racing against might be where the data is?
 
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I had to look on the AppStore but it is compatible back to iOS8.
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I have played a lot for the past 3 weeks and my data downloaded is currently at 15MB??

Having said that, I rarely play the Toad Rally. I normally play the Tour, trying to get all black coins.

I don't think the levels are downloaded dynamically but I'd imagine the game data for the players that you're racing against might be where the data is?

They talk about using about 75mb of data an hour playing levels. I don't know what else that could be.
 
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