Nobody wants to wear a pair of giant goggles which block out all your senses. The killer app for AR on the screen is Pokemon.
But what will make AR truly universal is User Interface, and an easy, effective input method.
It does appear that everybody "under the sun" seems to keep talking about AR/VR....Meta (metaverse), virtual reality, augmented reality, etc.I had expected more interest in AR by our tech embracing community. I guess it could be a personal style issue? Some have said there are ethical issues — given every smart phone has an open mic and geo locator in it this one seems a thin argument against. There has been very little movement in this space for a few years now. Is it all just vaporware?
I don't think that's a likely reading of the situation - it doesn't matter what Apple is working on, no one in gaming, or AR/VR writes apps or games for Apple platforms. Even developers hired by Apple to make exclusive titles for Apple Arcade don't write for Apple platforms, or use Apple toolchains to develop the software.i think that what was going on with Epic, was, that they had access to the new gaming prodeucts that apple is working on as developers. the lawsuits have nothing to do with anything other then protecting their place in an AR/VR/ handheld future.
Giving apple 30% of the revenues came LONG before Tim Cook. BUT, I mean Tim Cook WAS at Apple at the time. While he didn’t particularly have any say over the App Store, he could have dropped from the ceiling, Mission Impossible style, and snuck 30% into the presentation. Thus, ensuring the start of his long services-centric financial story.Epic and Apple is about money, specifically about the Cook regime's services-centric financial story, which would unravel without the artificial constraint of making companies that require nothing from Apple, give Apple 30% of their revenues.
I don't think that's a likely reading of the situation - it doesn't matter what Apple is working on, no one in gaming, or AR/VR writes apps or games for Apple platforms. Even developers hired by Apple to make exclusive titles for Apple Arcade don't write for Apple platforms, or use Apple toolchains to develop the software.
Everything is written for Unreal and Unity - those are the platforms that matter in any meaningful sense. Steam, Apple, Oculus whoever offer up the capabilities of their devices to Unreal and Unity, but the engine companies are still the gatekeepers.
Fortnight was a HUGE cash cow for Apple, and the iOS app store in general gets the vast majority of its revenue from a handful of whale games who have no technical need for Apple as a gatekeeper between themselves and their customers. Epic and Apple is about money, specifically about the Cook regime's services-centric financial story, which would unravel without the artificial constraint of making companies that require nothing from Apple, give Apple 30% of their revenues.
But, even if that isn't true, Apple's headset is coming. And a company like Epic, who's main product is literally what the term "Metaverse" refers to. They just feel that if they aren't allowed to develop and build software for Apple, they would lose an incredible amount of money
Nobody wants to wear a pair of giant goggles which block out all your senses.
The interfaces in Minority Report were rubbish. Dazzling and fun to see in a movie, but in reality a complete mess that makes data and file management inefficient and confusing.People will talk a lot more about it once they understand that the way we're gonna interact with software will make it much faster to do everything we do today. Like Minority Report.
I wouldn’t say that people LIKE to multitask with real objects around them, it just so happens that they do. I mean, 99.9999% of the population hasn’t had the option to even try both. It remains to be seen.True. People like to snack and and multi task with real objects around them. You can't change human behaviour with science fiction concepts like 'We can live and work all day in VR', especially uncomfortable devices that mostly appeal to anti-social people.
Nobody gonna drink virtual coffee while workingI wouldn’t say that people LIKE to multitask with real objects around them, it just so happens that they do. I mean, 99.9999% of the population hasn’t had the option to even try both.
Don't trust any people going around online making bold claims about metaverse and 'working all day in VR'. They know its not true they just want big valuations so they can run away with investors money.