I bought it because it keeps my 2 year old busy when he starts having a temper tantrum in the store. The same with "Bubbles" app.
I'm having a hard time convincing myself that any sane person would hand over their iPhone to an angry two year old.
I bought it because it keeps my 2 year old busy when he starts having a temper tantrum in the store. The same with "Bubbles" app.
I was thinking this as well.I'm having a hard time convincing myself that any sane person would hand over their iPhone to an angry two year old.
I was thinking this as well.
Gutsy!
I can just see the iPhone being launched in the store...
Cleanup in aisle three.
Cleanup in aisle three.
Cleanup in aisle three.
iPhone in pieces. Poop on the floor. Mom on the floor. Baby hanging from the rafters.![]()
I'm having a hard time convincing myself that any sane person would hand over their iPhone to an angry two year old.
what would be genious is if you could buy additional fish or virtual accessories for your koi pond.
arn
Ouch!lol. I NEVER let it go. I'll let the baby go first! I learned that the hard way when he found my Rolex and threw it face down on the tile. $700 dollars later.... :-(
I think that you are on to something for future apps like this.what would be genious is if you could buy additional fish or virtual accessories for your koi pond.
Cool. Nice ideas.As for Koi Pond, I'd like to see the fish interact with each other; playing, chasing, etc. It would be much more fun to watch. Right now they just glide over/under each other.
Think about it: $1 is as cheap as free for the buyer. Buyers won't feel it but the developer certainly will.
Would you pay $1 for every free app you use? I sure would. Most people would not see any difference between $1 and free. Think or how much a cup of coffee or a glass of beer would cost. Convinced?![]()
Yeah... I wonder about that. I initially priced Subway Shuffle at $4.99, quickly realized that was out of line, and repriced it at $2.99. The reviews suggest the price is fine, but I have to wonder, how much is it worth to cross that psychological $1 barrier? Would I sell more than 3x at that price? I kind of doubt it. I think there's a much bigger difference between free and $.99 than between $.99 and $2.99. Free takes no thought at all; paying requires an evaluation. And I already have a free lite version anyway.
A tangent: What was the name of that puppy simulation game in Mac OS 8'ish that would have a puppy scamper on your desktop and interact with your windows and items? Is there a similar one available for OS X?
For young and old alike!I just downloaded it and I like it! An electronic pacifier.
I bought it, but don't really play it. My kid on the other hand... hehe He LOVES it. "FISH!!!", and then he scares them off the screen.![]()
Interesting.personally, I would be more unlikely to buy a $0.99 game than a $2.99 game.
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A $2.99 game I feel is more likely to be a good product.
Agree.Koi Pond is like all those pet simulators. Sure it's more simple, but it's also a dollar. I think it's the perfect price for a tech demonstration with little long-term interactivity.
Neko was a cat. (FWIW, cat in Japanese is neko. The developers were Japanese.)A tangent: What was the name of that puppy simulation game in Mac OS 8'ish that would have a puppy scamper on your desktop and interact with your windows and items? Is there a similar one available for OS X?
Neko.
A tangent: What was the name of that puppy simulation game in Mac OS 8'ish that would have a puppy scamper on your desktop and interact with your windows and items? Is there a similar one available for OS X?
Co-worker downloaded it and showed it to me yesterday.
Nothing spectacular, but I think the price is right.