Yeah, I guess different strokes for different folks! But on a few issues:
The music: It's not a huge issue you're right. It's just a pity, I really liked the uptempo in-car music; I used to drive the cars more because of it.
The vehicles: They didn't drastically effect gameplay, but it was a nice, cool effect. It gave you some sense of progression - something lacking in C2. Besides, the whole idea of starting off with limited abilities and upgrading - isn't that what the Crackdown games are all about?
The city: There are some changes, some blocked routes sure. But it's the same islands, same bridges, same hills, same buildings. There's no sense of exploring a new city. Even if they put all the orbs in the same place, I doubt many people would notice (all 500 of them!)
The missions: At least with the stronghold missions, you had to find your way into the compounds, and chase a unique character which would affect the gangs in different ways (less manpower/weaker weapons/fewer vehicles). Most of the new missions types are just run to a marker on the ground, then kill everything that comes at you. Repeat 30-40 times, then the game is over.
The races: Well, I really liked the races. I even had the fastest time in the world on one of the road tracks for a good while </bragging>. I think they missed a trick in not having other characters to race against, particularly in the rooftop races. (and also in not having any other enhanced humans for leaping from roof to roof. That kind of rooftop combat would be great fun!)
The music: It's not a huge issue you're right. It's just a pity, I really liked the uptempo in-car music; I used to drive the cars more because of it.
The vehicles: They didn't drastically effect gameplay, but it was a nice, cool effect. It gave you some sense of progression - something lacking in C2. Besides, the whole idea of starting off with limited abilities and upgrading - isn't that what the Crackdown games are all about?
The city: There are some changes, some blocked routes sure. But it's the same islands, same bridges, same hills, same buildings. There's no sense of exploring a new city. Even if they put all the orbs in the same place, I doubt many people would notice (all 500 of them!)
The missions: At least with the stronghold missions, you had to find your way into the compounds, and chase a unique character which would affect the gangs in different ways (less manpower/weaker weapons/fewer vehicles). Most of the new missions types are just run to a marker on the ground, then kill everything that comes at you. Repeat 30-40 times, then the game is over.
The races: Well, I really liked the races. I even had the fastest time in the world on one of the road tracks for a good while </bragging>. I think they missed a trick in not having other characters to race against, particularly in the rooftop races. (and also in not having any other enhanced humans for leaping from roof to roof. That kind of rooftop combat would be great fun!)