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Really? I posted this idea on macrumors forums like 2 years ago except you connected to your apple tv.

Many people had that idea. Using an iPhone as a Wii-like controller, using as a secondary touch display (like a DS setup but on 2 different devices)... wasn't hard to imagine really.
 
It's awesome but funny at the same time:

Step 1: Buy Plasma TV
Step 2: Buy iPad
Step 3: Buy iPhone
Step 4: Buy games

Ta-dah!

But if you already have these then it's really cool actually :D
 
It has promise

Given that the set-up is just a pairing of iOS devices (and one of them is really dumbed down to be used as a controller), I guess you could achieve the same thing with an ipod touch and an iphone 4 (with its higher-res display).
 
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Haha yea right.

Uh this replicates future apple TV functionality. Denied.
 
The first of many no doubt

and so ends all the silly debates on whether iphones would be used as a controller once 4.2 came out.
 
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Airplay... Just skip the ipad all together and wirelessly stream your game to your big screen tv while using the iPhone as a controller.
Except that AirPlay won't work with traditional games. I would expect that most if not all games do not produce streaming video as part of their output. Thus, games would have to be rewritten to output the type of video that is needed for AirPlay.
 
So how does the iPad talk to the iPhone/iPod touch? By connecting to the same wifi network? Bluetooth?

Also, is there a reason that it wouldn't work with two iPhones/iPod touches?
 
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Airplay... Just skip the ipad all together and wirelessly stream your game to your big screen tv while using the iPhone as a controller.

Precisely - what the heck are they getting people to plug their iPad into the TV for...
 
and so ends all the silly debates on whether iphones would be used as a controller once 4.2 came out.
It had already been done on the iPad/iPhone/iPod touch in the game Chopper 2 several months ago (even before the newest Apple TV was released). So, this should have no effect on the "debate."
 
but is this new version of 'The Incident' really that news worthy (okay, I get it, they've tweaked some things)?

I don't know how this quote can be any more clear "When we decided that 1.3 was going to be all about TV output we knew it would have to feel exactly like a console."

The point is the groundwork is being set for iOS gaming to compete against the console market. It may be hard to see at the moment, but another few more revs of the hardware which happen on an annual basis vs. the console market which seems to have a set 5-7 year lifespan... it may be very difficult for PS4, XBOX 720, etc, to keep up.
 
It's not the game that matters... its the concept that does and is cool.

ALso, whoever said make it pair to a real controller is right on. Make it so you can pair to a PS3, Xbox or Wii controller and we're on the right track to a real game system. in 2-3 years, this will be more mature and Sony, MS and Nitendo should be very worried.
 
So for about $1000 I can play crappy games on my TV.
Awesome.

QFT

Actually it's a cool concept if you by chance own all of these devices. And people talking about the resolution of the games should reread their TV specs before crying out loud (Yes, you don't have miraculous 8 megapixels on your TV!). If you want more proof, look up the resolutions of current games in the biz (and yes, if you think e.g. Halo3 uses 720p resolution you have no clue).

OTOH mentioning Halo 3 I just remembered playing with Kinect all evening. Sorry to burst your bubble, but I either prefer a tactile feedback controller or (since my experience with Kinect) no controller at all. I don't think that an iPhone is a suitable controller. Period.
 
I don't know how this quote can be any more clear "When we decided that 1.3 was going to be all about TV output we knew it would have to feel exactly like a console."

The point is the groundwork is being set for iOS gaming to compete against the console market. It may be hard to see at the moment, but another few more revs of the hardware which happen on an annual basis vs. the console market which seems to have a set 5-7 year lifespan... it may be very difficult for PS4, XBOX 720, etc, to keep up.
Okay, but my point was how is this any different than what was done in Chopper 2 several months ago? As I said originally, this looks at best to be a minor evolution over what is already available for TV-focused gaming on iOS.
 
It will be interesting if any capability will ever make it to the AppleTV to allow games from the iPhone/iPod/iPad to be played through the AppleTV.
 
It's not the game that matters... its the concept that does and is cool.

Thank you. People are getting way too negative about this and focusing on the actual game. The developers aren't asking anyone to "spend $1000" on an iPad and iPhone. Many people who own an iPad also own an iPhone. It's a neat thing to be able to do and I hope it picks up steam.
 

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So for about $1000 I can play crappy games on my TV.
Awesome.

or for a different view, this could be a very early beta of the type of gaming apps that could run on the new Apple TV. Just cutting out the ipad as that side of the equation will be in the ATV with an ipad/iphone as the controller.
 
It looks awesome.

Charlituna has a great point. I'd love to see an Apple TV App Store. Things like this make a lot of sense when the box is already hooked up to your TV and costs just $99.
 
For the cost of an iPad and iPod Touch combined, at greater than 3x the cost of a PS3, with PSone graphics blown up all pixelicious, and a fraction of the game-content/length to boot! woo! I can't wait!

*grin* ;)
 
The point is the groundwork is being set for iOS gaming to compete against the console market. It may be hard to see at the moment, but another few more revs of the hardware which happen on an annual basis vs. the console market which seems to have a set 5-7 year lifespan... it may be very difficult for PS4, XBOX 720, etc, to keep up.

Sorry to burst your bubble but your argument is flawed. And that is massively flawed.

There are two gaming demographics - those on consoles and those on computers. And actually the yearly hardware rev cycle is what kills the iToys as gaming devices.

Think about hardware fragmentation. Think about the question, why the new XBox 360 Slim doesn't offer Blu-Ray. Exactly, because as soon as you'd deliver games on Blu-Ray, you'd lose millions of customers. So for the console demographic hardware fragmentation extremely matters. They don't care about the specs of their devices and they'd be extremely annoyed to find out, they cannot run new games on their machines.

Think about the infamous "No MMS on first gen iPhone" extravaganza. Think about the "I want my money back"-campaign, when iPhone was discounted by 200 bucks. Now think about the outrage, when iPad2 hits the market (and there will be outrage, as iPad1 is not FaceTime compatible just to name one thing).

So clearly this demographic won't use iPhones/iPads as gaming devices or every yearly iteration will be followed by class action lawsuits demanding a cheap upgrade path.

The other population games on PC. They could care less about all those cool concepts flowing around. They easily shell out >3000$ for their gaming machine. They will never consider anything Apple in their sane mind because they depend on easy upgradability. They depend on a variety of GFX cards and so on

So the target audience is nerdy Apple fanboys. Yeah, that sure will put a dent into the console market.
 
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