The whole notion of iPhone 6 Plus needing to push more pixels has been greatly exaggerated on these boards.
Yes it does push more pixels.
But its very capable of pushing those pixels. It does so every day for me.
As I said before I think people are confusing the larger surface area as "sluggishness" because if you have two screens performing the same animations, the one that is larger will take longer to animate and appear slower. They don't accelerate the animations if its larger, like a screen minimizing or sliding over.
So some people see this and in their brain think.. "welp hur dur i heard the 6Plus needs to push more pixels" that must be what is happening.
Its just a simple concept. A larger screen has more surface for an animation to travel upon.
I constantly can Airplay full on 3D rendered console-quality games on my projector from my phone and it looks perfectly smooth. How is that underpowered??? Im literally outputting double the resolution both on the phone screen, and the projector, and its running a full on racing simulator that looks like Gran Truismo with no lag. Are you guys saying it can do that, but it can't do simple menu animations? That makes no sense. The processor and RAM can handle double or more of what you see on screen.
BUT BUT BUT... it pushes more pixels and only has 1 Gig. Its underpowered...
... Not really
Yes it does push more pixels.
But its very capable of pushing those pixels. It does so every day for me.
As I said before I think people are confusing the larger surface area as "sluggishness" because if you have two screens performing the same animations, the one that is larger will take longer to animate and appear slower. They don't accelerate the animations if its larger, like a screen minimizing or sliding over.
So some people see this and in their brain think.. "welp hur dur i heard the 6Plus needs to push more pixels" that must be what is happening.
Its just a simple concept. A larger screen has more surface for an animation to travel upon.
I constantly can Airplay full on 3D rendered console-quality games on my projector from my phone and it looks perfectly smooth. How is that underpowered??? Im literally outputting double the resolution both on the phone screen, and the projector, and its running a full on racing simulator that looks like Gran Truismo with no lag. Are you guys saying it can do that, but it can't do simple menu animations? That makes no sense. The processor and RAM can handle double or more of what you see on screen.
BUT BUT BUT... it pushes more pixels and only has 1 Gig. Its underpowered...
... Not really
Last edited: