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You have a problem with reading comprehension-I have a PC and play my most complex games on it.

Besides Flight sims are not hardcore? Il-2 is the top WWII flight sim series that started in 2001 but has come out in installments with whole new game (brand new engine) "Cliffs of Dover" which came out in 2011, Steel Fury is a WWII tank sim, 2007 but still blows arcade games like World of Tanks out of the water. :rolleyes:

X-plane is a modern game, constantly refined every two years or so and demanding high horsepower as well as equipment like joysticks and rudders that mobelie gaming can't provide.

I also play strategy games (Empire: Total War) that shooter kiddies like you would not appreciate. :p So anyone with some brains can see your post was hilariously wrong and I am a gamer-just as I enjoy fine cuisine or a quick burger equally well. :cool:

LOL, mate your the Kid, if this was your entry into gaming, your but a young whipper snipper. You want hardcore flight sims, try Falcon 3.0, that is where I started geez...

I started gaming back on the C64 and Amiga, you have no idea what a classsic game is, Il-2 is your benchmark... lol, you have no idea about classic sims.... C64 tapedrive, to Floppy drive! That was a huge change in gaming, but you would have not idea about this..... your the fastfood gen of gamers.... fine cuisine is a BIG mac for you.
 
I disagree.

You grew up with console controllers so thats what you want. However my 10yr old son has grown up with iDevices and he whizes around the games like I can with the physical controller.

Just like when I play FPS, I insist on a keyboard mouse combo because I don't see how anyone can be accurate with a console controller. However thats because I learned FPS on a mouse and keyboard. I would say that combo is the only way to play. However there are plenty of youner people who whiz around on them too with a console controller.

Point being, you're getting old, the kids growing up with it are getting along fine.

It's not so much that I don't understand the input methods, it's that, right now, developers seem to just port console or handheld games and put virtual buttons on the screen (Sonic, Minecraft, ect.). I don't have a problem with games that take advantage of the touch controls and are unique experiences, but the iPhone is a new way of controlling games, and developers need to realize that and stop putting soft buttons on top of the game. It's intrusive and not a good way of controlling things. Games that don't put virtual buttons on the screen, like Angry Birds or Jetpack Joyride, seem more like time killers for when you're bored than an actual game that you'd find on the 3DS/Vita. It's not iOS, or the iPhone, so much as how it's being used.
 
LOL, mate your the Kid, if this was your entry into gaming, your but a young whipper snipper. You want hardcore flight sims, try Falcon 3.0, that is where I started geez...

I started gaming back on the C64 and Amiga, you have no idea what a classsic game is, Il-2 is your benchmark... lol, you have no idea about classic sims.... C64 tapedrive, to Floppy drive! That was a huge change in gaming, but you would have not idea about this..... your the fastfood gen of gamers.... fine cuisine is a BIG mac for you.

I'm 46 I thought you were much younger given your puerile posts-I used to play the MS series of flight sims with third party addons like the Dreamfleet 737 with its accurate FMS and engine startup-if you like button pushingbut then I tried to use accurate navigation procedures. Hell I had an Apple II with the original sublogic flight sim. Now Falcon 3.0 is hardcore no doubt about it-but if you think flying well in Il-2 is easy with its accurate flight and damage modeling I don't know what to tell you.
 
The iPhone will never replace professional SLR cameras.
But it will replace a ton of point-and-shoots.

The iPhone will never replace dedicated gaming machines for serious gamers.
But it will replace a ton of little Nintendos that casual gamers used to own.

Same story. The iPhone will never totally kill a dedicated device market, but it will chop it up and shrink it down to just the extreme ends of it. The days of seeing businessmen playing sudoku games on Nintendo DS's on my train are over.

This and a thousand times this. I know I sold my PSP with 45 games and Nintendo DS with 60 games 3 years ago when I started android/ios gaming. SURE, it would be nice to have those physical controls but i have a PS3 and a computer. My phone fits all but my hardcore gaming desires :)
 
It's not so much that I don't understand the input methods, it's that, right now, developers seem to just port console or handheld games and put virtual buttons on the screen (Sonic, Minecraft, ect.).

Right NOW developers are just doing simple ports. But this thread is about the iPhone NEVER being able to replace other portable game machines.

I'm just saying people who think that the input method will prevent the iphone from becoming the top portable game machine are wrong. The good titles are growing. Titles which are built for the machine instead of ported to the machine.

Even virtual control overlays can be learned efficienly. People who are used to physical buttons will complain, but the kids will get it.
 
I'm 46 I thought you were much younger given your puerile posts-I used to play the MS series of flight sims with third party addons like the Dreamfleet 737 with its accurate FMS and engine startup-if you like button pushingbut then I tried to use accurate navigation procedures. Hell I had an Apple II with the original sublogic flight sim. Now Falcon 3.0 is hardcore no doubt about it-but if you think flying well in Il-2 is easy with its accurate flight and damage modeling I don't know what to tell you.

he he he, okay, you have a few years on me, though I see that we went through the same eras on gaming, kinda funny when you think the other person in the post is much much younger. To be honest I miss the old games, where they made up in the flashy graphics they made up in gameplay. The breed of Il-2 is extremely hard to come by these days, most developes want to pump out eye candy as quickly as possible and drop realism/simulation. To be honest, I have not played Il-2, though the reviews rate it very highly, I might fire it up this weekend and give it a go, have funny rebuild my gaming PC.
 
Ahh, the glorious App Store. Over hundreds of thousands of apps waiting to be downloaded and discovered. Most of them, games.

I tried to argue with gamers that the iPhone is the future of mobile gaming and that the portable gaming machines (PSP, Nintendo DS) era is dead, they tried to fight back. They said that the iPhone can never ever replace them because the games are too childish (Angry Birds, Cut the rope) and graphics aren't good enough.

What are your thoughts?

"Childish" is not a point. And the graphics of the iPhone is actually quite good. The differences however are the physical buttons and the price and depth of games.
 
Still not even close to real portable gaming on the iPhone. Something like cod on the vita or uncharted on the vita just can't happen on iPhone as long as its only touch screen.
 
he he he, okay, you have a few years on me, though I see that we went through the same eras on gaming, kinda funny when you think the other person in the post is much much younger. To be honest I miss the old games, where they made up in the flashy graphics they made up in gameplay. The breed of Il-2 is extremely hard to come by these days, most developes want to pump out eye candy as quickly as possible and drop realism/simulation. To be honest, I have not played Il-2, though the reviews rate it very highly, I might fire it up this weekend and give it a go, have funny rebuild my gaming PC.
Amen!!! I loved the original Civilization, Star Trek and the other games of that era, the original Doom as well (though they do have it on ios and it works pretty well). Sorry for the cheap shots btw. :eek:

Aynway here is a good post by an ios games developer on another forum (developing a detailed u-boat sim) which I think point out some of the possibilites yet unrealised of the mobile platform.

http://www.subsim.com/radioroom/showpost.php?p=1942983&postcount=43
 
The problem with playing games with touchscreen controls is that playing them for too long causes your finger prints to wear off. This has happened to me and I no longer have an identity.
 
The problem with playing games with touchscreen controls is that playing them for too long causes your finger prints to wear off. This has happened to me and I no longer have an identity.

Its a matter of usage. If you play alot of games on the iPhone you will soon learn that it gets easier by time.
 
Amen!!! I loved the original Civilization, Star Trek and the other games of that era, the original Doom as well (though they do have it on ios and it works pretty well). Sorry for the cheap shots btw. :eek:

Aynway here is a good post by an ios games developer on another forum (developing a detailed u-boat sim) which I think point out some of the possibilites yet unrealised of the mobile platform.

http://www.subsim.com/radioroom/showpost.php?p=1942983&postcount=43

Ditto mate.

Sometimes you just expect to get into a rant with someone who just bought an iphone and thinks they not it all, without realising that you both quite similar he he :)

Cheers I will have a look at the link.

Last sub game I played was the original Silent hunter.... good times!
 
he he he, okay, you have a few years on me, though I see that we went through the same eras on gaming, kinda funny when you think the other person in the post is much much younger. To be honest I miss the old games, where they made up in the flashy graphics they made up in gameplay. The breed of Il-2 is extremely hard to come by these days, most developes want to pump out eye candy as quickly as possible and drop realism/simulation. To be honest, I have not played Il-2, though the reviews rate it very highly, I might fire it up this weekend and give it a go, have funny rebuild my gaming PC.

rose colored glasses

the old games sucked compared to decent new games

there is not a lot of Civ/real sim games out now but overall gameplay is a lot better today than in the 80's or 90's
 
Controls will always be a bit of an issue. Technically mobile devices are quite capable now. But I couldn't see myself playing Metal Gear or something with one.

The touch screen is just too awkward.
 
rose colored glasses

the old games sucked compared to decent new games

there is not a lot of Civ/real sim games out now but overall gameplay is a lot better today than in the 80's or 90's

Fair enough, from your experience maybe.

I find the graphics leaps and bounds ahead of old games, but the thought that goes into the game play etc these days is very much lacking. Unless you want a very good Multiplayer game. Standalones...arrrgghh..

Today you get exceptional Eye candy, centered around multiplayer.

Case in example, just using something others on this forum might remember Baulders Gate 1 and 2, classics like that are not made anymore due to noone wanting to put so much efforts into a well thought our and designed game. There have been a few good attempts like Elder scrolls, and Skyrim is very good, but far and between. Ask about Baulders gate and see the reaction you get from gamers, or orignal Warcarft, Starcraft, warcraft 3....

Do your really think Starcraft 2 is so much better then the original?? I do not, show how well games were developed back in the 90s-2000s. The 80s was the infancy of large scale gaming so would not include that.

Just thinking about originals like red alert, and Syndicate.... and how much the latest versions have sucked compared.
 
Controls will always be a bit of an issue. Technically mobile devices are quite capable now. But I couldn't see myself playing Metal Gear or something with one.

The touch screen is just too awkward.

+1 I tried Metal Gear 3 on the weekend, as I was flying international, and it just did not work...really did not work. ported games that depend in physical controls stuggle, though games designed for the touchscreen work a treat like angry birds, ragdoll etc.
 
Some iOS game have been excellent, and I'm sure the list would be familiar to any gamer: Swordigo, Dungeon Raid, Orc:Vengence, Dark Meadow (original), etc. On top of that, there have been some very successful ports: The Bard's Tale (the 90s version, not the original), Lego Harry Potter games, etc.

Having said that, there is still nothing on iOS that compares to FF: Crisis Core. (Though I haven't tried The World Ends With You yet.) The Bard's Tale may be the closest, though I played half the game on my iPad with iCloud (another nice feature, but not implemented enough.)

From a convenience standpoint, I haven't touched my PSP in a year, and probably will never do so again.

The iOS games are getting there. Hopefully they do continue to improve and evolve.
 
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