good luck with that hope. Vision Pro will not be a gaming device.I tried Resident Evil Village on my 12.9 M2 iPad Pro and it sucked. The iPad could handle it well but look-around movement is still lousy like all other games. Gaming will surely be much better on Vision Pro when the user can move his/her/they/them/it/that head to look-around.
Apple needs to get the great games on Vision Pro. Get the upcoming new GTA on Vision Pro.
fanciful thinking. Apple will not get anymore large performance leaps. This one occurred because of the 3nm process. moving forward, they will focus on the user experience and monetizing their customer base.Yes, well, if they keep progressing with the same rate of performance with their M Series as evident with their A Series, it will become a threat to any x86 chips and powerful enough to play games especially that their M3 Max cores are faster than ever and can perform as well as M2 Ultra. If that keeps scaling for the next decade, the days of x86 are over and considering that Apple has enough resources to design and build efficient ARM chips, will likely outperform any GPU cards. Just remember, the distance between GPU and CPU is a huge bottleneck. As games become complex, the distance between GPU and CPU needs to get much closer so they can relay data back and forth faster.
Can someone explain why they would spend an hour listening to this podcast? It would take just minutes if they provided a transcript. Makes it useless for me as I don't have that much time available. Podcasts might be useful if I had a long commute but I don't.
Apple will never take gaming seriously.
Agreed.I'll believe it when I see it, namely Apple investing big money into developers and/or buying their own development. Still, it's at least a good step in the right direction, hopefully hardware sales alone can drive some devs to develop.
This is a great point.Plus Apple likes to go in slow like they did with Apple TV, so this may be much more of a long term plan including the ultimate slow burn the Vision headsets.
IOS games are pure jokes/BSApple is taking gaming seriously when they specify iOS games.
As far as MacOS gaming, gaming doesn't seem to be a priority other than the games they can sell on the app store.
It may not get us AAA games but I believe that Apple should try to get every iOS game they provide to also run under MacOS.
That sounds probable as long as you take out the word dominant.Agreed.
This is a great point.
I wonder if Apple is intentionally holding back on gaming until they are ready to be a dominant player in all 4 gaming domains: mobile, TV/console, PC desktop, & AR/VR.
It wouldn’t surprise me in the least, because Apple seemingly tends to only enter a category they think they can win. Having a strong foothold in each of these spaces would be a unique feature/selling point.
I can totally see Tim Cook in a few years saying some version of: “Only with Apple can you experience the best of gaming no matter where you are; whether that’s on the go (mobile/laptop), at home (TV/console/desktop), or in a digital home (AR/VR).
IOS games are pure jokes/BS
If Apple cared about gaming, they would have bought Activision/Blizzard.
Except - all entry level computers from every manufacturer have 8gb base configs (and you can even still find 4). Gamers, like certain types of professional, aren’t buying these systems - they buy a higher spec machine. Are you really trying to state that the base Mac configs are any different from the entire rest of the industry?Taking gaming seriously with a 8GB RAM MBP base entry with shared graphics? lol no way! And if they think they are doing this, they should finally start thinking differently again.
All they care for are the PeePoo Games, the ones that are usually played when someone sits on the throne, which almost the whole AppleArcade is.
If Apple cared about gaming, they would have bought Bungie when Halo was first demonstrated on a Power Computing Mac clone, and made Halo a Mac exclusive.If Apple cared about gaming, they would have bought Activision/Blizzard.
I sometimes listen while I’m working.Can someone explain why they would spend an hour listening to this podcast? It would take just minutes if they provided a transcript. Makes it useless for me as I don't have that much time available. Podcasts might be useful if I had a long commute but I don't.
Probably because they are producing and posting it for more people than just you.Can someone explain why they would spend an hour listening to this podcast? It would take just minutes if they provided a transcript. Makes it useless for me as I don't have that much time available. Podcasts might be useful if I had a long commute but I don't.
😂Most of us on Macrumors are ultra wealthy and retired early so we like to kill time.
Thanks for a long good laugh for today.Most of us on Macrumors are ultra wealthy and retired early so we like to kill time.
What does holding back and doing nothing noteworthy means for dominating gaming market? People don’t flock into your platform just because of some seemingly impressive synthetic benchmarks. And to Apple, they lack almost everything else that can convince a dev team to get their hands dirty on macOS, let alone committing to a serious release.I wonder if Apple is intentionally holding back on gaming until they are ready to be a dominant player in all 4 gaming domains: mobile, TV/console, PC desktop, & AR/VR.
Nintendo switch itself isn’t really that powerful tho… but the biggest hurdle is the stubbornness of Nintendo IP department to permit porting their flagship titles to other platforms.Practically any game that can run on a Nintendo Switch should be able to run on M1/M2 iPads (probably also A15+ devices)
Not just a lot, sometimes with a staggering 900% profit margin for dev team. Obviously most money goes to devs but Apple also takes a huge commission from them.Unfortunately, when Apple refers to gaming, I think that they are referring to iOS games. iOS games make Apple a lot of money.