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Taking gaming seriously with a 8GB RAM MBP base entry with shared graphics? lol no way! And if they think they are doing this, they should finally start thinking differently again.

All they care for are the PeePoo Games, the ones that are usually played when someone sits on the throne, which almost the whole AppleArcade is.
 
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I tried Resident Evil Village on my 12.9 M2 iPad Pro and it sucked. The iPad could handle it well but look-around movement is still lousy like all other games. Gaming will surely be much better on Vision Pro when the user can move his/her/they/them/it/that head to look-around.

Apple needs to get the great games on Vision Pro. Get the upcoming new GTA on Vision Pro.
good luck with that hope. Vision Pro will not be a gaming device.
 
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Apple will never take gaming seriously. That's not where the money is, and more than that, gaming devices encourage serious stats comparisons. Apple doesn't want to compete on the amount of ram or the amount of cores or screen tech. Those kind of comparisons create a race to the bottom for profit margin. If apple ever made a true gaming computer is could start at $6000 and ram up charges would be 600 or more a pop.
 
Yes, well, if they keep progressing with the same rate of performance with their M Series as evident with their A Series, it will become a threat to any x86 chips and powerful enough to play games especially that their M3 Max cores are faster than ever and can perform as well as M2 Ultra. If that keeps scaling for the next decade, the days of x86 are over and considering that Apple has enough resources to design and build efficient ARM chips, will likely outperform any GPU cards. Just remember, the distance between GPU and CPU is a huge bottleneck. As games become complex, the distance between GPU and CPU needs to get much closer so they can relay data back and forth faster.
fanciful thinking. Apple will not get anymore large performance leaps. This one occurred because of the 3nm process. moving forward, they will focus on the user experience and monetizing their customer base.
 
When Apple puts as much effort and resources into gaming as it does into TV.
It’s getting better, but has a long way to go and show a long term commitment.
Investing seriously into top studios would be a big plus.
 
Can someone explain why they would spend an hour listening to this podcast? It would take just minutes if they provided a transcript. Makes it useless for me as I don't have that much time available. Podcasts might be useful if I had a long commute but I don't.

I like Podcasts and I like discussions about Apple which makes products that I own. MacRumors isn't even the only podcast I listen to. I listen to so many others throughout the day. They've almost replaced regular radio.
 
I'll believe it when I see it, namely Apple investing big money into developers and/or buying their own development. Still, it's at least a good step in the right direction, hopefully hardware sales alone can drive some devs to develop.
Agreed.
Plus Apple likes to go in slow like they did with Apple TV, so this may be much more of a long term plan including the ultimate slow burn the Vision headsets.
This is a great point.

I wonder if Apple is intentionally holding back on gaming until they are ready to be a dominant player in all 4 gaming domains: mobile, TV/console, PC desktop, & AR/VR.

It wouldn’t surprise me in the least, because Apple seemingly tends to only enter a category they think they can win. Having a strong foothold in each of these spaces would be a unique feature/selling point.

I can totally see Tim Cook in a few years saying some version of: “Only with Apple can you experience the best of gaming no matter where you are; whether that’s on the go (mobile/laptop), at home (TV/console/desktop), or in a digital home (AR/VR).
 
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Apple is taking gaming seriously when they specify iOS games.

As far as MacOS gaming, gaming doesn't seem to be a priority other than the games they can sell on the app store.

It may not get us AAA games but I believe that Apple should try to get every iOS game they provide to also run under MacOS.
IOS games are pure jokes/BS
 
One day we will reach peak graphics, where even the weakest computer will be able to render the most detailed graphics and no additional effects will need more hardware power for games. That will be the era where most games will be in apple hardware too. I guess it will happen in two to four console generations. But until then most Macs are too weak for serious gaming.
 
Agreed.

This is a great point.

I wonder if Apple is intentionally holding back on gaming until they are ready to be a dominant player in all 4 gaming domains: mobile, TV/console, PC desktop, & AR/VR.

It wouldn’t surprise me in the least, because Apple seemingly tends to only enter a category they think they can win. Having a strong foothold in each of these spaces would be a unique feature/selling point.

I can totally see Tim Cook in a few years saying some version of: “Only with Apple can you experience the best of gaming no matter where you are; whether that’s on the go (mobile/laptop), at home (TV/console/desktop), or in a digital home (AR/VR).
That sounds probable as long as you take out the word dominant.
I agree that Apple’s vision is for a gaming ecosystem that encompasses all delivery modes
and it might be successful, but I don’t think it will dominate PC or console gaming.
We’ll see.
 
Respectfully, I've been hearing that this is the year of gaming on the Mac since Phil Schiller stood on the stage in maybe 2001 and did a demo of Quake or maybe it was Halo. It's never amounted to all that much.
 
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I’m think it would help if Apple tried wooing some of the bigger studios.
Practically any game that can run on a Nintendo Switch should be able to run on M1/M2 iPads (probably also A15+ devices)

Immortals Fenyx Rising, Hogwarts Legacy, Child of Light, Ori 1&2, Lego games, Diablo 3, and so many more games should run (great) and bring some attention.

Also, make a beefier version of the AppleTV.
 
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So I'm playing (and enjoying) Baldur's Gate 3 on my base model M2 Pro mini. I play it on High settings (2560 x 1440; the game chugs if I set it at my display's 5120 x 2880) and recently discovered the AMD Fidelity toggle in the video settings. I was getting about 30 FPS (which is fine in a game where combat is turn based), but when I turned AMD Fidelity on I got between 55 and 60 FPS. I've read a bit about AMD Fidelity, but I'm a bit confused as to how to tweak this. As far as I could tell though, using this was basically just "free" FPS without any degradation on any of the picture quality.

Note: I'm a console player and haven't used my Mac to play a triple A game in at least a decade, so I'm a noob as far as futzing around with video settings. I'm going to experiment a bit (like maybe putting the graphics at "Ultra" while using AMD Fidelity. Also I'm still on Ventura, though I might go to Sonoma this weekend (since Mac is mission critical for work, I tend to take my time before switching to new OS).

Anyone on this Mac gaming thread with some advice?
 
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Taking gaming seriously with a 8GB RAM MBP base entry with shared graphics? lol no way! And if they think they are doing this, they should finally start thinking differently again.

All they care for are the PeePoo Games, the ones that are usually played when someone sits on the throne, which almost the whole AppleArcade is.
Except - all entry level computers from every manufacturer have 8gb base configs (and you can even still find 4). Gamers, like certain types of professional, aren’t buying these systems - they buy a higher spec machine. Are you really trying to state that the base Mac configs are any different from the entire rest of the industry?
 
Can someone explain why they would spend an hour listening to this podcast? It would take just minutes if they provided a transcript. Makes it useless for me as I don't have that much time available. Podcasts might be useful if I had a long commute but I don't.
I sometimes listen while I’m working.
 
Can someone explain why they would spend an hour listening to this podcast? It would take just minutes if they provided a transcript. Makes it useless for me as I don't have that much time available. Podcasts might be useful if I had a long commute but I don't.
Probably because they are producing and posting it for more people than just you.
 
I wonder if Apple is intentionally holding back on gaming until they are ready to be a dominant player in all 4 gaming domains: mobile, TV/console, PC desktop, & AR/VR.
What does holding back and doing nothing noteworthy means for dominating gaming market? People don’t flock into your platform just because of some seemingly impressive synthetic benchmarks. And to Apple, they lack almost everything else that can convince a dev team to get their hands dirty on macOS, let alone committing to a serious release.
Practically any game that can run on a Nintendo Switch should be able to run on M1/M2 iPads (probably also A15+ devices)
Nintendo switch itself isn’t really that powerful tho… but the biggest hurdle is the stubbornness of Nintendo IP department to permit porting their flagship titles to other platforms.
Unfortunately, when Apple refers to gaming, I think that they are referring to iOS games. iOS games make Apple a lot of money.
Not just a lot, sometimes with a staggering 900% profit margin for dev team. Obviously most money goes to devs but Apple also takes a huge commission from them.
 
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