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It's so nice to see all those mockups again! Especially now that the Tablet rumor is back in full swing. I really, REALLY am hoping for a tablet mac at WWDC.
Epicurus, your ideas are absolutely amazing, I can definitely see Apple making something like your mockups, ever considered working in that field? Maybe even for Apple! :p
 
It's so nice to see all those mockups again! Especially now that the Tablet rumor is back in full swing. I really, REALLY am hoping for a tablet mac at WWDC.
Epicurus, your ideas are absolutely amazing, I can definitely see Apple making something like your mockups, ever considered working in that field? Maybe even for Apple! :p

Thanks for the kind words. Not being a designer of any sort, they are all the more kind.

Having now looked at the iPhone SDK off and on for a while, it seems much more straightforward for Apple to introduce a third development platform. The iPhone differs primarily from the Mac in the touch extensions to Cocoa and a few additions to the Interface Builder's button collection (plus a few other odds and ends). The workflows for Mac and iPhone are surprisingly close. Adding a mid-sized tablet to this mix would be pretty easy. Just keep the touch extensions and a new NIB option in Interface Builder for the particular screen size. Once the developers get the hang of the options made available by multi-touch in iPhone apps, Tablet apps should come much more naturally. Also, if Apple leads the way with a broad collection of their own apps (just like on iPhone), the rest of the development community can come up to speed on the new interface metaphors that much more quickly.

That being said, the main operating system for the tablet could really go either way (custom or Mac). Having thought about this for a long time, I'm leaning ever more towards using the full Mac interface. While the Mac OS has shied away from fullscreen apps, the tablet could embrace this feature (much as the iPhone has) and in this way keep the main look of the Mac while also taking full advantage of using all of an already smaller screen. This paradigm shift alone could distinguish the tablet from the rest of Apple's lineup of portables. It would necessarily complicate this lineup, but at the very least it would create a nice bridge from the iPhone to the MacBooks.

Realistically, Apple is going to want to avoid creating yet another development platform with its own unique collection of tools and interface designs. If I were to venture a guess, Apple is probably none too keen on having the iPhone and Mac platforms as separate as they are right now. They did their best with the dual role Xcode is currently holding down, but I doubt they feel it is enough. If they can pull the touch controls into the main fold, then they can merge the two lines. The tablet I'm hoping for would do just that.

Ultimately, however, there are design challenges when going from 3" to 7" to 15" to 30" screens that no amount of "resolution independence" can overcome. While much of the coding frameworks for a tablet are already in place, the discipline necessary to use the screen space wisely is not. Mac developers are only just getting to grips with the iPhone. It takes time to become comfortable with the new design requirements on such a small screen (especially when the Mac has been moving towards ever larger screens). If Apple is truly optimistic about overcoming these troubles, or overly troubled by the split development path, then they might push forward the tablet this. Until then, we'll just have to wait! :D
 
Thanks for the kind words. Not being a designer of any sort, they are all the more kind.

Having now looked at the iPhone SDK off and on for a while, it seems much more straightforward for Apple to introduce a third development platform. The iPhone differs primarily from the Mac in the touch extensions to Cocoa and a few additions to the Interface Builder's button collection (plus a few other odds and ends). The workflows for Mac and iPhone are surprisingly close. Adding a mid-sized tablet to this mix would be pretty easy. Just keep the touch extensions and a new NIB option in Interface Builder for the particular screen size. Once the developers get the hang of the options made available by multi-touch in iPhone apps, Tablet apps should come much more naturally. Also, if Apple leads the way with a broad collection of their own apps (just like on iPhone), the rest of the development community can come up to speed on the new interface metaphors that much more quickly.

That being said, the main operating system for the tablet could really go either way (custom or Mac). Having thought about this for a long time, I'm leaning ever more towards using the full Mac interface. While the Mac OS has shied away from fullscreen apps, the tablet could embrace this feature (much as the iPhone has) and in this way keep the main look of the Mac while also taking full advantage of using all of an already smaller screen. This paradigm shift alone could distinguish the tablet from the rest of Apple's lineup of portables. It would necessarily complicate this lineup, but at the very least it would create a nice bridge from the iPhone to the MacBooks.

Realistically, Apple is going to want to avoid creating yet another development platform with its own unique collection of tools and interface designs. If I were to venture a guess, Apple is probably none too keen on having the iPhone and Mac platforms as separate as they are right now. They did their best with the dual role Xcode is currently holding down, but I doubt they feel it is enough. If they can pull the touch controls into the main fold, then they can merge the two lines. The tablet I'm hoping for would do just that.

Ultimately, however, there are design challenges when going from 3" to 7" to 15" to 30" screens that no amount of "resolution independence" can overcome. While much of the coding frameworks for a tablet are already in place, the discipline necessary to use the screen space wisely is not. Mac developers are only just getting to grips with the iPhone. It takes time to become comfortable with the new design requirements on such a small screen (especially when the Mac has been moving towards ever larger screens). If Apple is truly optimistic about overcoming these troubles, or overly troubled by the split development path, then they might push forward the tablet this. Until then, we'll just have to wait! :D

So you guys seen how they are indeed trying to merge the two lines as the new snow leopard 10.6 has cocoa integrated? I'm not sure exactly how thats going to work but you can see the general direction they are taking.
Knowing this, when do you all think the tablet will make its debut?
 
So you guys seen how they are indeed trying to merge the two lines as the new snow leopard 10.6 has cocoa integrated? I'm not sure exactly how thats going to work but you can see the general direction they are taking.
Knowing this, when do you all think the tablet will make its debut?

I have faith that the tablet it coming, but for reasons I've stated many times before, I don't think it is coming very soon. Apple needs to wrap up the iPhone launch, which means getting the SDK and v2.0 up and running in the wild. Then they can turn to the Mac developers and say "See how much fun the iPhone devs are having with Cocoa Touch? Why don't you give it a try too?" Apple had a patent a while ago about a full multi-touch gesture library, only a small bit of which is currently on the iPhone. Either they'll have to release a v3.0 software update for the phone or just keep that library for the tablet. We'll see on that one.

If I were to make a list of things that are holding back the tablet, it would go something like this: software, hardware, market. First, the software for a touch tablet needs to get out to the developers without completely spilling the beans for the consumers. The iPhone SDK gets most of this job done, since it lets everyone play with Cocoa Touch. Second, the hardware must allow a thin tablet with a really, really high resolution screen and excellent battery life, above average internal storage and below average cost. Cost is probably the deciding factor, since resolution/battery life optimization is expensive these days. This rolls right into the third holdup, marketing. Tablets, especially a mid-sized tablet (7-9") like I imagine, have a stigma that they are "less than a laptop." This usually is interpreted as less powerful, less useful (this is a big problem for Apple to overcome), and less expensive. That means a price of less than the MacBook, so less than $1000. Getting the screen Apple needs for the optimal price point is not possible today (as far as I know, and I don't know much). Maybe Apple is waiting on the next generation e-ink displays that do color and have fast response times. Who knows for sure. In the meantime Apple can put some thought into how best to sell the public on such a device. The best option would probably be to put as many multi-touch devices out there as possible. Maybe they could start some sort of crazy "Free iPod Touch with purchase" offer? Anything's possible.

If all goes well, the market should be primed and ready by around January 5, 2009. :D
 
i don't think software is a major concern for one reason 'OS X iPhone'. they have the software albeit not a computer butstill can be altered to have more computer type apps with better hardware leading to the second concern. hardware would be expensive difficult to make into formfactor that Apple would like enough to sell as its own, which leads to the third point. market. apple buyers i dont think is ready for a tablet but with the iPhone, and iPod touch they certainly preparing us for it. My prediction: slight annoucement of this product ot WWDC and a full blown annoucement and release date at macworld.

Macworld '09, i have hopes for you.
 
And it shall be called: Slate!

This is great!

Just discovered this thread while searching the forums. I just started another thread with my own Multi-Touch concept:
https://forums.macrumors.com/threads/705136/

It's called Slate. It's not so much a hardware concept as it is a Multi-Touch interface concept. Take a look at the vids and pictures and let me know what you think (you might want to make your replies in the other thread).

http://www.flickr.com/people/thenewtouch/
http://www.youtube.com/thenewtouch
http://www.flickr.com/photos/thenewtouch

enjoy!!!
 

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This is great!

Just discovered this thread while searching the forums. I just started another thread with my own Multi-Touch concept:
https://forums.macrumors.com/threads/705136/

It's called Slate. It's not so much a hardware concept as it is a Multi-Touch interface concept. Take a look at the vids and pictures and let me know what you think (you might want to make your replies in the other thread).

http://www.flickr.com/people/thenewtouch/
http://www.youtube.com/thenewtouch
http://www.flickr.com/photos/thenewtouch

enjoy!!!


Pretty sweet in my opinion! Not something I'd personally ever use but cool none the less.
 
This is great!

Just discovered this thread while searching the forums. I just started another thread with my own Multi-Touch concept:
https://forums.macrumors.com/threads/705136/

It's called Slate. It's not so much a hardware concept as it is a Multi-Touch interface concept. Take a look at the vids and pictures and let me know what you think (you might want to make your replies in the other thread).

http://www.flickr.com/people/thenewtouch/
http://www.youtube.com/thenewtouch
http://www.flickr.com/photos/thenewtouch

enjoy!!!

Really cool stuff, hope Apple sees this and realizes how cool it would be!

Ams.
 
Thanks for the kind words. Not being a designer of any sort, they are all the more kind.

Having now looked at the iPhone SDK off and on for a while, it seems much more straightforward for Apple to introduce a third development platform. The iPhone differs primarily from the Mac in the touch extensions to Cocoa and a few additions to the Interface Builder's button collection (plus a few other odds and ends). The workflows for Mac and iPhone are surprisingly close. Adding a mid-sized tablet to this mix would be pretty easy. Just keep the touch extensions and a new NIB option in Interface Builder for the particular screen size. Once the developers get the hang of the options made available by multi-touch in iPhone apps, Tablet apps should come much more naturally. Also, if Apple leads the way with a broad collection of their own apps (just like on iPhone), the rest of the development community can come up to speed on the new interface metaphors that much more quickly.

That being said, the main operating system for the tablet could really go either way (custom or Mac). Having thought about this for a long time, I'm leaning ever more towards using the full Mac interface. While the Mac OS has shied away from fullscreen apps, the tablet could embrace this feature (much as the iPhone has) and in this way keep the main look of the Mac while also taking full advantage of using all of an already smaller screen. This paradigm shift alone could distinguish the tablet from the rest of Apple's lineup of portables. It would necessarily complicate this lineup, but at the very least it would create a nice bridge from the iPhone to the MacBooks.

Realistically, Apple is going to want to avoid creating yet another development platform with its own unique collection of tools and interface designs. If I were to venture a guess, Apple is probably none too keen on having the iPhone and Mac platforms as separate as they are right now. They did their best with the dual role Xcode is currently holding down, but I doubt they feel it is enough. If they can pull the touch controls into the main fold, then they can merge the two lines. The tablet I'm hoping for would do just that.

Ultimately, however, there are design challenges when going from 3" to 7" to 15" to 30" screens that no amount of "resolution independence" can overcome. While much of the coding frameworks for a tablet are already in place, the discipline necessary to use the screen space wisely is not. Mac developers are only just getting to grips with the iPhone. It takes time to become comfortable with the new design requirements on such a small screen (especially when the Mac has been moving towards ever larger screens). If Apple is truly optimistic about overcoming these troubles, or overly troubled by the split development path, then they might push forward the tablet this. Until then, we'll just have to wait! :D

Alright dude. Its almost a year now. It would be interesting to hear a re-evaluation of the situation now as to when and in what shape and form this new type of device might be as Apple nears its debut.
 
Having now looked at the iPhone SDK off and on for a while, it seems much more straightforward for Apple to introduce a third development platform. The iPhone differs primarily from the Mac in the touch extensions to Cocoa and a few additions to the Interface Builder's button collection (plus a few other odds and ends). The workflows for Mac and iPhone are surprisingly close. Adding a mid-sized tablet to this mix would be pretty easy. Just keep the touch extensions and a new NIB option in Interface Builder for the particular screen size. Once the developers get the hang of the options made available by multi-touch in iPhone apps, Tablet apps should come much more naturally. Also, if Apple leads the way with a broad collection of their own apps (just like on iPhone), the rest of the development community can come up to speed on the new interface metaphors that much more quickly.

That being said, the main operating system for the tablet could really go either way (custom or Mac). Having thought about this for a long time, I'm leaning ever more towards using the full Mac interface. While the Mac OS has shied away from fullscreen apps, the tablet could embrace this feature (much as the iPhone has) and in this way keep the main look of the Mac while also taking full advantage of using all of an already smaller screen. This paradigm shift alone could distinguish the tablet from the rest of Apple's lineup of portables. It would necessarily complicate this lineup, but at the very least it would create a nice bridge from the iPhone to the MacBooks.

Realistically, Apple is going to want to avoid creating yet another development platform with its own unique collection of tools and interface designs. If I were to venture a guess, Apple is probably none too keen on having the iPhone and Mac platforms as separate as they are right now. They did their best with the dual role Xcode is currently holding down, but I doubt they feel it is enough. If they can pull the touch controls into the main fold, then they can merge the two lines. The tablet I'm hoping for would do just that.

Ultimately, however, there are design challenges when going from 3" to 7" to 15" to 30" screens that no amount of "resolution independence" can overcome. While much of the coding frameworks for a tablet are already in place, the discipline necessary to use the screen space wisely is not. Mac developers are only just getting to grips with the iPhone. It takes time to become comfortable with the new design requirements on such a small screen (especially when the Mac has been moving towards ever larger screens). If Apple is truly optimistic about overcoming these troubles, or overly troubled by the split development path, then they might push forward the tablet this. Until then, we'll just have to wait! :D

I think the key to this is to figure out what is wanted in a Tablet device. The Rumors seem to be hinting that this AppleTablet will be a beefier iPod Touch media centric device. Many people are hoping the device will be more like a Newton 2.0 advanced PDA. Still others want to see Apple one day abandon the Keyboard-mouse centric OSs and create a new Multi-Touch based device that could out perform the Mac.

I want to see Multi-Touch devices one day replace the Mac. That's the point of my post above:
http://www.flickr.com/people/thenewtouch/
http://www.youtube.com/thenewtouch
http://www.flickr.com/photos/thenewtouch/

So much more information can be conveyed through the subtleties of touch than could ever be conveyed through a keyboard and mouse.

:apple:
 
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