"A product manager slammed the door to her office so hard that the handle bent and locked her in"... geez... not sure i wanna work for Apple anymore... 
everyone should read the full article. it's very interesting.
arn
They spent a year working on Tablet PC tech?
Oh really?
This makes me more confident that a tablet-type Mac will be shown at MWSF.
the fact that they worked for a year on tablet pc confirms that Steve will reveal 3.2GHZ touchscreen tablet at 2008 macworld.
Sachin
the fact that they worked for a year on tablet pc confirms that Steve will reveal 3.2GHZ touchscreen tablet at 2008 macworld.
Sachin
They spent a year working on Tablet PC tech?
Oh really?
This makes me more confident that a tablet-type Mac will be shown at MWSF.
Kinda supports my expressed thoughts that the iPhone is half done. I might even get one when the OS is all there.
As to the software stack on the iPhone, you have to wonder how well everything would be working if the developers had access to hardware through out the development process. It is pretty obvious that the first few software updates from Apple where there to squish bugs.
Dave
$150 million was roughly one order of magnitude more than the typical cell phone development program ran at the time. A large chuck of that $150 million, however, probably went into capital expenditure for all the new test equipment needed, not just for the development labs, but for the production line(s), too. Apple will be able to amortize some of those costs over the next couple of iPhone product as the equipment won't change, e.g., those robotic antenna test chambers are extremely expensive to initially set up and calibrate (even Motorola has just three of them at their main cell phone development site: they're run round-the-clock), but after that they just need periodic re-calibration and hardware & software updates.Only $150 mil for development of the iPhone? That's the bargain of the century...and just imagine what the iPhone and cell industry could look like five years from now, if you use the music industry as a guideline to gauge how much things changed five years after the iPod's intro.
Apple may be an extreme case, but I can personally testify that when there are rapidly-approaching delivery deadlines and large sums of non-recoverable funds invested in the development of a product, it's pretty much par for the course."A product manager slammed the door to her office so hard that the handle bent and locked her in"... geez... not sure i wanna work for Apple anymore...![]()
They spent a year working on Tablet PC tech?
Oh really?
This makes me more confident that a tablet-type Mac will be shown at MWSF.
Got it in one. Putting a computer next to an extremely sensitive radio receiver (which is any cell phone) and keeping both from interfering with each other is still very much a black art, especially on the radio side of things since you now have potentially three transmitters (cellular, Wifi, Bluetooth) and four receivers (cellular, Wifi, Bluetooth, GPS) operating simultaneously. Throw in a digital camera (got to tune the auto white- and color-balance for the lens stack used), a metal case (more work for the radio engineers and a magnet for static discharges), USB 2.0 port (sitting right next to the antennas, of all places!), and a truly huge slew of carrier (AT&T, Orange, T-Mobile, and O2 for the iPhone), industry (CTIA), federal (FCC), and international (GSM Association) standards that a phone needs to meet before it can ship, and it's a minor miracle that these things frequently ship on time.[loser]Apple is really giving you a big Steve Screwjob, since it only cost 200$ to make the handset that they sell for 400$ [/loser]
This is one of the reasons the handset cost so much - R&D.
everyone should read the full article. it's very interesting.
arn
Great read. I started giggling when reading about the clickwheel mockup that was made. For some reason I kept imagining an alternate reality version of the iphone that used a click wheel to create the world's most advanced rotary phone.
And come on folks, don't go betting the rent money on a touch screen mac next week just because wired mentioned "tablet" in an apple article![]()
Apple had the benefit of designing a cell phone tabula rasa. The other cell phone manufacturers are very much like Microsoft and Windows: they've spent decades developing constantly evolving hardware and software, and typically look to leverage previous work as much as possible. Backwards compatibility -- in both hardware and software -- is thus a serious plus, profit-wise, but it can result in rather slow progress in certain areas.The current phone industry reminds me of PCs and what would happen if the Mac never came out and everyone only used DOS, CP/M, and all the other command line systems of the 80's. I guess they are the only ones with a vision, that is sad.
"...Apple was also prepared to buy wireless minutes wholesale and become a de facto carrier itself..."
If only they had stuck to this... The one thing that puts me off the iPhone is carrier choice.
Imagine Apple as Software / Hardware developer of the iPhone AND the carrier - could only be a good thing. Yes, they would have to spend more on call centre support etc for the device, and the wider reach of retail outlets of the carriers gives them better sales coverage - but there are other companies out there doing it successfully.
It makes me wonder why they would want to introduce a 3rd party?, especially greedy carriers who don't have consumer experience at their core...
For Apple to sell a single "world-phone" and not multiple versions of the same phone, it was never going to have very many choices in domestic carriers since it was limited to GSM. That immediately narrowed the choices down to AT&T/Cingular and T-Mobile."...Apple was also prepared to buy wireless minutes wholesale and become a de facto carrier itself..."
If only they had stuck to this... The one thing that puts me off the iPhone is carrier choice.
Mobile Virtual Network Operators (MVNOs) have a spotty track record. Remember ESPN's? Disney's? Amp'd? Virgin Mobile is one of the very few successful ones. And MVNOs still run on the same network as their parent carriers, and thus share the exact same limitations. This way, Apple only has to worry about the hardware and software, while its carrier partners deal with all the network-related issues.Imagine Apple as Software / Hardware developer of the iPhone AND the carrier - could only be a good thing. Yes, they would have to spend more on call centre support etc for the device, and the wider reach of retail outlets of the carriers gives them better sales coverage - but there are other companies out there doing it successfully.
It makes me wonder why they would want to introduce a 3rd party?, especially greedy carriers who don't have consumer experience at their core...