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The platform isn't commercially attractive because most of the PSPs out there are owned by people who pirate games. That's why Sony needs to wind down the current PSP platform and come out with a new secure PSP phone device.

Contrary to what you believe, small developers can make games for PSP in the minis category:

Business terms
SCEE offers favourable business terms to minis publishers and developers.
• Competitive business model
• Revenue realised on a monthly basis
• No penalties for minimum sales
• No quota on number of games released on PlayStation®Store
• Publisher retains control of release dates
• No bandwidth charges

I suspect you have no idea what you are talking about.
What is the business model?

Do you have any idea how many programmer years it takes to make a PSP game, if you don't have a pre-written engine?

Do you know what the sales revenues are like for a small game?

This is why there are so few games coming out for the platform. Game development is about making money. And the PSP makes that too difficult.

On the iPhone, small scale, original titles, perhaps taking only a couple of months to write, are making serious money. And the bulk of it goes straight into the developer's pocket.

C.
 
Think about it for a minute -

PlayStation 3 is the worst selling system that carries that PlayStation brand name. PSP sold 60M. PlayStation 1 and 2 sold over 100M. PSP Go is sold under the PSP moniker and has the same spec sheet as the original.

Even Apple had a flop called the Pippin back in the 1990's.

http://en.wikipedia.org/wiki/Apple_Bandai_Pippin

Nintendo had a flop called the Virtual Boy and now trying to make amends with a portable 3D system with the 3DS in 2011. Even their Nintendo 64 and GameCube did not sell as well as Sony's least successful console known as the PlayStation 3. GameCube sold 21.74M and N64 sold at 32.9M globally compared to the PS3 sold at over 38M and still growing.

Sony will not beat Apple when it comes to interfaces and industrial design. Sony and Nintendo need to attack Apple at their own "game." Let the first PSP and PSP Go be used as a building block the same way Microsoft used the Xbox 1 as a building block for the Xbox Live set-up that got carried into the next generation with the 360. Xbox only lived like 4 years. The 360 is almost 5-years old and still going on strong at over 41M sold worldwide.

At the end, we are all winners. I can have my iPhone for internet browsing, but I can use PSP phone as a backup phone, as well for hardcore and casual gaming. Battery life will always be an issue whether 3G/4G web browsing or playing games.

"That ain't built for Big Boy games. That's built for texting your grandma and calling your girl."

Marcus may sound obnoxious, but is right on the money. What big boy wouldn't mind playing God of War sex mini-games on a phone? I would. =) And you will never find Kratos with topless women on a phone that is built to text your grandma or call your girl. Having touchscreen and tilt controls is simply NOT good enough. When I want to beat someone in Street Fighter or Madden, I need the feel of buttons. I don't want to accidentally touch a button I didn't intend to do because my finger touched the screen out of the blue.

The NEXT LEVEL OF VIDEO GAMING WILL INVOLVE AUGMENTED REALITY. Nintendo and Sony need to get into it ASAP with their phone/portable gaming device hybrid.

Imagine the vision Shigeru Miyamoto would have with games using augmented reality? Or playing Sega's Yakuza or Shenmue (my personal fav) with augmented reality? Apple is excellent at certain crafts like software and design, but not at gaming. Let the proven masters take it to a higher level in mobile gaming.
What a cheesy post. Apple wasn't even in the mobile phone market just four years ago, and look at where they are now. I'm not saying Apple will ever get as in-depth as Sony and Nintendo in terms of gaming (I wouldn't like that), but it's a work in progress. 2010 is probably the first year I've ever seen Apple start to get a little more serious about the mobile gaming on their platform with Game Center (which is coming out soon). If you want to carry around an iPhone and PSP-phone, fine. The iPhone is not some dinky little phone I use to call my grandma! I can if I want, but do you really think Apple made the phone to make calls? (cough :D cough)

Anyway, that ad is just pitiful, and it just goes to show how scared Sony is of Apple (along with Nintendo).

Are you kidding me? Apple can't compete in the video game market at all, they will just shy away if android and Sony team up because they don't have expertise in the area, I can realistically see it too. Think of the insanity of a video game phone with unlocked UMTS for T-Mobile and AT&T and wherever in the world for under $400!!
They didn't have expertise in the phone market four years ago. You really think Apple is that helpless? Come on! Apple's competitive. Why would they just "shy away"? I mean, what kind of crap is that? Just because Apple's not in the gaming market doesn't mean they can't be...

Obviously you know barely anything about PSP. If you did you would know the most expensive game is $40, and there's a whole bunch of games that range anywhere from $2-$40. In fact there are a bunch of games that sell for $10 or less that are very good.

There's a reason why some games are expensive... they actually cost more than iphone games (many of which are just copies of existing games). The PSP game library absolutely destroys the iphone library when you consider the quality and production value of the games.
Hmm... and how long has Sony's game library been around? It was never Apple's intended purpose for the platform. Of course Sony will have a larger quantity of games. Their PSP platform is specifically built for that, the iPhone isn't.

People do give a damn. But its a pain in the ass to have to carry around two devices. For some people its worth it, most its not. I own a PSP thats collecting dust because i dont want to carry another thing in my pack.

If a PSP type phone does come out, then you will see that it will be popular because people already buy android phones. Getting a PSP with it that has superior games to whats out right now is like gravy.
No. I don't give one bit. Doodle Jump and Angry Birds are just fine, thank you very much. Only the hardcore gamers would think of buying a PSP-phone. For the rest of the market, they could care less.

id happily trade in my iphone 4 for this, had so many problems with this phone i had to check if the manufactures was actually apple lol.

anyways thats my view.
If you haven't tried a replacement iPhone 4, get a different phone and be happy!

I'm very well aware of Carmack and Rage. As so many here would say... Who cares about the hardware. Its about the end result.

In 4 years, iphone has ZERO games that look better than PSP games. Furthermore, many of the games are copies of games that already exist.
Umm... below quote, please.

*cough* *cough* "Angry Birds" :p
:D
 
I suspect you have no idea what you are talking about.
What is the business model?

Do you have any idea how many programmer years it takes to make a PSP game, if you don't have a pre-written engine?

Do you know what the sales revenues are like for a small game?

This is why there are so few games coming out for the platform. Game development is about making money. And the PSP makes that too difficult.

On the iPhone, small scale, original titles, perhaps taking only a couple of months to write, are making serious money. And the bulk of it goes straight into the developer's pocket.

C.

No you dont know what you're talking about. Im sure you've heard of fieldrunners. That's a minis game thats available for PSP, and it most certainly didnt take a few years to develop.

The reason why so few games come out for PSP is because of rampant piracy on the platform.
 
Hmm... and how long has Sony's game library been around? It was never Apple's intended purpose for the platform. Of course Sony will have a larger quantity of games. Their PSP platform is specifically built for that, the iPhone isn't.

PSP has been around for 5 years, one year longer than iphone. And according to carniphage, it has inferior graphics hardware and hardly any games are released for it. In spite of all that, it has better looking games, and more quality games than iphone.


No. I don't give one bit. Doodle Jump and Angry Birds are just fine, thank you very much. Only the hardcore gamers would think of buying a PSP-phone. For the rest of the market, they could care less.

FPS games are considered hardcore. Rage is an FPS. John Carmack is developing a version of Rage for iOS... Since youre not hardcore you wont be getting Rage. But I guarantee you it will be one of the best selling games when it does come out.

Umm... below quote, please.


:D

Angry birds looks like a flash game.
 
No you dont know what you're talking about. Im sure you've heard of fieldrunners. That's a minis game thats available for PSP, and it most certainly didnt take a few years to develop.

It's an iPhone game.(grin)

They will have ported it to the PSP (or more likely) had it ported by a PSP developer - with an existing PSP software library.

Developers have to pay for such middleware libraries on the Sony platforms. On Apple (and even on XBox) such libraries are free.

As a game developer, I really do think I know what I am talking about.

C.
 
PSP has been around for 5 years, one year longer than iphone. And according to carniphage, it has inferior graphics hardware and hardly any games are released for it. In spite of all that, it has better looking games, and more quality games than iphone.

Don't take my word for it. Check out the specifications. The PSP has a very primitive graphics processor - similar, but slower than a PS2.
The iPhone is not only faster in terms of polygon filling, but the iPhone can run per-pixel shaders. So you can do fancy reflection or bump-mapping textures.

Furthermore the iPhone uses OpenGL which makes it easy to program for. The PSP needs third party Middleware.

So yeah, the iPhone kills the PSP in terms of hardware and programmability. But I agree there are plenty of PSP games that look just great. Because when you have a budget of $2-3M they better had look great.

So why aren't there more great looking iPhone games? Because no one wants to spend $2M or $5M making a hardcore game. When a cute sprite game might cost 100 times less and make just as much money.
Casual games sell more.

FPS games are considered hardcore. Rage is an FPS. John Carmack is developing a version of Rage for iOS... Since youre not hardcore you wont be getting Rage. But I guarantee you it will be one of the best selling games when it does come out.
FPS games *are* hardcore. The last generation of gaming hardware was all about delivering hardcore game technology. Nintendo ignored that and made actual profits. While Sony has lost a fortune. Casual games sell more. Remember that.

Angry birds looks like a flash game.

That's completely accurate. It's just a bunch of sprites and a bit of physics. Probably took about two months to write. Much less to do the art. But it has sold 6M units.

SIX

MILLION

UNITS!

Can you see now why developers might be tempted to develop for iPhone?

C.
 
That's completely accurate. It's just a bunch of sprites and a bit of physics. Probably took about two months to write. Much less to do the art. But it has sold 6M units.

SIX

MILLION

UNITS!

Can you see now why developers might be tempted to develop for iPhone?

C.

Hard to argue with this.... ^^^^

I have been a long time Sony PS fan however, and do enjoy some "hardcore" gaming. But I also enjoy the fun little iPhone casual games when I'm on the go and have a few minutes to spare....that's when the "sprite" games are great. They don't take much time, and manage give a few minutes of fun while on the go....and seem perfectly suited to the small hardware physicality of a cell phone. I don't imagine myself wanting "hardcore" games on the go in a little cell phone package. I prefer my PS3 on the big TV with a proper analog stick controller, with an hour or two to spare for my "hardcore" gaming. But that's just me......
 
Don't take my word for it. Check out the specifications. The PSP has a very primitive graphics processor - similar, but slower than a PS2.
The iPhone is not only faster in terms of polygon filling, but the iPhone can run per-pixel shaders. So you can do fancy reflection or bump-mapping textures.

You really are picking and choosing to try and form a comprehensive argument, but it doesn't fly.

FACT is there is not 1 iPhone game out right now that can match what a PSP can bring to the table. The fact that the iPhone is so incredibly easy to code for combined with the PSP terrible hardware :rolleyes: you would think someone somewhere could make a graphically intensive game. You seem to forget that MANY gaming companies such as EA, Gamesoft, ect develop for the iPhone and the best game may be Need for Speed. Give me a break. Gamers care about the end result, the gameplay. Angry birds just doesn't cut it. Metal gear Solid...Now we are talking.

Maybe, just maybe Sony is better at mobile gaming that Apple is. I know its hard to wrap your mind around but it is fact.
 
It's an iPhone game.(grin)

They will have ported it to the PSP (or more likely) had it ported by a PSP developer - with an existing PSP software library.

Developers have to pay for such middleware libraries on the Sony platforms. On Apple (and even on XBox) such libraries are free.

As a game developer, I really do think I know what I am talking about.

C.

Sure you're a game developer lol. Just because you made some fart app that doesnt mean you're a game developer.

Fieldrunners was brought to PSN by the same developer that made it for iphone. The dev kit costs $1500, which is great because it keeps fart app developers like you out. Real game developers that make games for iphone are on board making minis games for PSP. They don't have to worry about competing with fart apps. They don't have to worry about having their ideas ripped off by a clone with a different skin. And best of all they get actual support from Sony.
 
Don't take my word for it. Check out the specifications. The PSP has a very primitive graphics processor - similar, but slower than a PS2.
The iPhone is not only faster in terms of polygon filling, but the iPhone can run per-pixel shaders. So you can do fancy reflection or bump-mapping textures.

Polygon filling? I think the proper term is fill rate, which the PSP is faster at. But lets just pretend that iphone is better at "polygon filling" and everything you listed. iphone games still look like crap compared to PSP games. Oh btw, can you name one iphone game that actually uses pixel shaders?

Furthermore the iPhone uses OpenGL which makes it easy to program for. The PSP needs third party Middleware.

Once again your ignorance is on display for everyone to see. PSP doesnt need middleware. You can talk directly with the hardware if you want.

So yeah, the iPhone kills the PSP in terms of hardware and programmability. But I agree there are plenty of PSP games that look just great. Because when you have a budget of $2-3M they better had look great.

So why aren't there more great looking iPhone games? Because no one wants to spend $2M or $5M making a hardcore game. When a cute sprite game might cost 100 times less and make just as much money.
Casual games sell more.

So basically PSP gets the best of both world. Iphone type casual games and traditional high production games.

FPS games *are* hardcore. The last generation of gaming hardware was all about delivering hardcore game technology. Nintendo ignored that and made actual profits. While Sony has lost a fortune. Casual games sell more. Remember that.

So Rage (a game you pointed out to me) is going to fail on iphone?



That's completely accurate. It's just a bunch of sprites and a bit of physics. Probably took about two months to write. Much less to do the art. But it has sold 6M units.

SIX

MILLION

UNITS!

Can you see now why developers might be tempted to develop for iPhone?

C.

Great one developer sold 6M units, what about all the THOUSANDS who fail to make any money?

btw Angry birds is coming to PSP as well.
 
Polygon filling? I think the proper term is fill rate, which the PSP is faster at.

There are two metrics that are really significant on the PS2 and PSP. The amount of vertices that can be transformed on the vector processor and the fill rate of the GS (graphics synthesiser). In authoring games, the polygon rate is a more useful figure.

In a tech demo, these two parts can move a lot (33M) of tiny triangles per second. These are flat unshaded polygons.
Sony likes to quote these big numbers, but in real world circumstances it is a different pixture. Perhaps a third the speed of a PS2. In real-world with lighting, transformation and textures this equates to just 2-3M polys per second.

The big problem is that it does not implement proper texture mapping. So 3D filtering, blending and mip-mapping are all kludges. There's no real texture compression. No anti-aliasing. And no programmable shaders.

The iPhone4 is dramatically faster. The 3Gs chip was capable of 20-30 million sustained polygons. These are textured-lit-filtered polygons. The graphics chip goes back to the PowerVR - which featured in the old Sega Dreamcast. The new versions are faster and much more able. The graphics hardware is quite modern with all the texture compression and filtering modes you could want.

But only the newer phones have per-pixel programmable shaders. Which is why not many games make use of them.

You should go on some websites and check this stuff out for yourself. This information is all in the public domain. But you have to read around some of the hyped numbers that Sony puts out.

C.
 
A racing game. Featuring some beloved video game characters.

C.

LOL right sure you're a game developer. No game developer uses the term "polygon filling."

According to you iphone is capable of 20-30m transformed, lit and textured triangles, whereas PSP has only 1/10 of the performance of iphone AND is harder to program for, YET PSP games blow out iphone games visually.

BTW, PSP doesnt have a Graphics Synthesizer.
 
1367377-2665-cp.jpg

Reiko Nagase

The future PSP phone has to have specs good enough to withstand at least 2-3 years of evolving technology.

Right now, Sony Ericsson is probably the most disappointing cell phone manufacturer as of late. I thought the X10 was going to be "it" for them. The one to resurrect their business. The X10 is now on AT&T with very little fan fare, still stuck on Android 1.6 with zero multi-touch, and doesn't have the minimum 512 MB of RAM requirement to be upgradeable to Gingerbread. Before that, it was the Satio. Before that, it was the X1. Before that, it was the K910 getting outclassed by the Nokia N82 and the W960 stuck on WiFi "b".

Sad, really. The SE K790/800 and W810 were wonderful phones back in the day. SE K790 gave us Xenon flash years before the Nokia N82 and the W810 had auto-focus, great external speakers, audio quality, and excellent battery life. This was back in 2006.

But I can see a renaissance period with Sony again. They can recapture their heyday. PlayStation is still their most successful brand far surpassing the Walkman. Sony is versatile in many areas of technology. Lots of trial and error right now. More like error. If they can take the best elements of their CyberShot series, Walkman series, and put in with the Xperia series form factor while bringing the entire PlayStation brand and back catalog with it, this PSP phone can succeed. Heck, even take the best of the Bravia line that was introduced to Japan years ago and give us a stellar screen! The original PSP gave us Dreamcast graphics in our pocket five years ago and still sold over 60M. Not bad for a first handheld system from Sony especially against the likes of Nintendo and their more wallet-friendly handhelds. Now phones have that same 4.3 screen like the Droid X, but with higher resolution. Sony can be so frustrating and so promising at the same time. Yet, they can be the multimedia kings again because they have that talent and expertise to do so. What Sony needs is a leader like Steve Jobs. Someone in Sony needs to right the ship over there.

If only this PSP phone could have dual batteries like the rumors the first iPhone got. One for gaming and one for just the phone. I remember how amazing Tekken Resurrection looked on the PSP only to find out those 3D graphics would drain the battery to like 3 hours!

Right now, NOBODY out there is really innovating in the cell phone industry. Same old, same old. iPhone 4 is the best phone I ever owned, but it just a refinement of things we should have seen before in an iPhone. Where is the dual-GSM slots? I don't want buy these Chinese knockoffs to get dual slots. Why not sell this PSP phone at a GameStop UNLOCKED and for under $500? And where is the far, far better battery life? My iPhone 4 has solid battery life, but it isn't mind blowing or Earth-shattering. On 3G, I can get about 5-6 hours web browsing on it. How about 12 hours instead and WiFi up to 20 hours? I'm starting to notice my batt life isn't as great on the iPhone 4 like when I first got it almost two months ago. I need to charge it more daily now.

iPhone 4 is not a game changer like the original iPhone from 2007, but a future PSP phone can be. A dedicated gaming phone that can usher more hardcore video gaming brought into the cell phone industry that Nokia's lame N-Gage couldn't do. Listen, I like Angry Birds and Plants vs Zombies as the next person here, but why should my standards and expectations get lower from these games? ALOT of these goofy, low budget puzzle games and tilt-controlled games can be fun for awhile, but I probably would have never give a damn playing them on any other device other than a phone if they were NOT my only options. I want my Ridge Racer and Japanese RPG games with tremendous story-telling and CG animation too, ya know? I'm not into anime, but I still prefer the Japanese way of story-telling and presentation. The Japanese rocks when it comes to stories, artwork, and the right music they to put in them. And Namco and Square Enix will always have Sony's back. The PlayStation brand would not be as popular today if it wasn't for early allies like them in PS1's first few years with the likes of the Ridge Racer, Tekken, and Final Fantasy series. This PSP phone needs to kick ass in many aspects Sony can be great at and not embarrass Sony's most successful brand known as the PlayStation.

I want to see remakes of classic PS1 and PS2 games on a PSP phone.

parasite_1_640.jpg

One of the most underrated Square games ever, and one of the shortest for its time. UNCENSORED Parasite Eve game this time. Eve looked weird without the nips. But now that Sony has nudity in God of War and Heavy Rain, I do not think they will mind after 12-13 years. :D

Lulu_FFX_06.jpg

Lulu (my favorite black mage next to Vivi and fav FFX character next to Auron. Great artwork. FFX characters need more games!)

normal_Xenogears_.jpg

Forget Xenosaga. That game put me to sleep. Remake Xenogears! Redo the last part of the game that looked rushed. Let's get back with Fei, Citan, Rico, and the rest of the gang! Nomore PS1 pixelation. Had one of the best ending songs of all-time... "Small Two of Pieces"

shenmue-top10.jpg

I do not care if I am staring a 3.5 - 4 inch screen all day. MUST KICK LAN DI's ASS! Forget Yakuza, Sega! I know this was Sega's biggest flop, but it was such an amazing experience. Must journey back to the 1987. Left us hanging after almost a decade. Can have Ryo and Ren make it into a buddy comedy again along the way like in Part II. The music and journey were EPIC! Shenmue III needs to happen on whatever platform to have closure to a wonderful experience in gaming.

Cell phone gaming needs to get into feeling EPIC where the EXPERIENCE is what made these games so memorable. Great artwork, story, characters, music, etc. Do not care about the cut-scenes involving green pigs stealing eggs from birds.
 
The most amazing thing about this story? An actual slide out joypad. My PSP has pretty much gathered dust since I bought it when it first came out and I do like the pick up and play nature of most iPhone games. However so many games have been ruined by hideous touch screen controls that make games unplayable.

I really hope that Apple are working on a caddy or somesort of joypad add on otherwise Sony and Android could be on to a real big winner here.
 
I can't imagine that Sony would allow side loading of apps to this android device. If that's the case: the fandroids will hate on this thing.
 
Wow at the Playstation fanboys. Sony needs to work on their admitted failure that is PSP before even thinking about stepping foot in the mobile market. Now a Nintendo phone would be promising hell even a Zune/Xbox phone would be a lot more worth while.
 
Since 1995, PlayStation dominated for two straight generation of consoles. Then after 2005, Sony started to fall from grace. Like Apple, the once MIGHTY SONY had fallen too.

To get back into the "game", Sony must use their experience from a craft they dominated for over a decade to beat Apple at something they are not good at. Hardcore, console-style gaming.

Because at Apple's own forte, Sony will not defeat Apple right now. Not in design (although you have to admit Sony do have some pretty designs too), and not in interfaces. Apple has those areas locked down to perfection.

But to core gamers, NOBODY gives a crap about fancy interfaces or industrial designs. When I look at my PSP, I am not staring at the UI all day. I just want to boot up and play the damn game. Even the specs don't matter. The DS was basically a N64 with touchscreen put in a handheld, and it sold over 100M! The Sony PSP has specs that look prehistoric compared to HTC phones from 2005! Only thing that matters to core gamers is games. That's it, really. Its lifestream. Games is what keep these gaming devices to continue to have legs and remain relevant. Sony has the clear opportunity to be the first mover in the cell phone market that Nintendo had in portable gaming when it introduced the GameBoy back in 1989. Sony got arrogant thinking their PS3 would sell in 2006, was overpriced, and it came a year too late against the likes of the Xbox 360. PSP was already fighting an uphill battle when it first entered the portable market against the likes of the Big N which already had like 16 years more experience and dominance in that area.

Even at a screen at only 3.5 - 4 inches, mobile games needs "soul." A great story to keep us at the edge of our seats and keeps us playing to know what will happen next. Wonderful characters to care about. Music that sweeps us into an epic journey with them. Amazing boss battles like the ones I saw in GoW where I look forward to beating them. And an ending that truly feels rewarding after beating the game.

Games like Doodle Jump are not rewarding even in defeat. When you lose, you start back to the beginning. I have no patience for that. It is like playing pinball where trying to get the highest points is all that matters. I want moments like Aeris' death, the amazing Final Fantasy VIII ending, or some of the mad twists in the Metal Gear Solid series. The genre that will be hard to replicate on cell phones is shooters with games like Time Crisis. But a new generation of the Chrono Trigger/Cross with multiple endings? Hell yeah! I can still feel that journey even in a smaller screen.

See, as some of us grew up, some of us went from core gamer to a casual gamer. Had no real time to play games anymore. But some of those casual gamers who became that way because of the Wii/DS Lite/iPhone/Facebook games are NEWBIES to video games and have never really tried some of the amazing games that some of us former or current hardcore gamers experienced in our lives. You can't turn a ho into a housewife, but you can turn a casual gamer to a hardcore one or vice-versa here with the right games for it. I want those same video game newbies/current casual players to get swept off their feet into the amazing journeys I had with video games from the late 90's - early 00's. Think of Heavy Rain for a minute which was released this year. That borrowed lots of elements from Shenmue that came out about a decade ago on Dreamcast. We now have the technology in our phones to surpass those home consoles from over a decade ago.

I am not here looking to clown on Apple's competition all day. What we should look for is finding ways on HOW to improve both the cell phone and video game industry....

Sony right now is the FALLEN KING. But like in the LOTR, they can return to the throne they once had. "The Return of the King." But this PSP phone has to truly be "right" for them to get them back at the throne they once had. They should make the move now before Nintendo does. The PlayStation Phone could be the next game changer to the cell phones industry. The key word is "could"....

You want to see more girls like Raychul Moore and the hotties from G4 to get more into hardcore games and not all this Farmville bullcrap that some of them are into. Getting more hotter girls who love to play games is always a good thing. The cinematic experiences from these games can be truly amazing, mesmerizing, and memorable to these hot girls just the same as it to us guys. Like reading, watching, and playing a "virtual book", really.

Moore girls like Raychul, please.
images
 
Hardcore, console-style gaming.

I Lol'd hardcore console gaming.... Ahaha should never be used in the same sentence.

Sony needs to get their head back into the console gaming before trying to step out to anything else, and even then they have a lot to ground to cover and not just blatantly mimicking Wii won't help it at all.
 
But to core gamers, NOBODY gives a crap about fancy interfaces or industrial designs. Only thing that matters to core gamers is games.

The problem is that in trying to meet the needs of the gaming hardcore - the industry has nearly killed itself. Watch this year as developer after developer working on boxed-product console games goes out of business. See how both Sony and MS are scrambling to re-engineer their hardware to attract a more mainstream audience.

It's easy to say that Sony really and truly understand games and gaming. But if that is true, how come they can no longer make any money out of it? Why should we listen to them anymore. They used to understand portable audio too. Now the Walkman brand is dead and the Playstation brand seems keen to follow.

Sony has lost so much money on PS3 it's absurd.

In trying to create consoles and games to meet the whining demands of the hardcore, the industry has created a business model that is is commercially unsustainable.

However, I certainly hope that Sony do create a PSP phone. But I suspect that it will not succeed in the way you expect.

C.

When I look at my PSP, I am not staring at the UI all day. I just want to boot up and play the damn game.
Can you tell that to the people who make DVDs and BluRays. How about the default behaviour when you insert a disk is play the frikking movie?
 
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