Stimulated screenshots of iPad mini:
http://seveneightyfive.fscked.com/
Everything would then simply stay the same. Buttons and touch targets would be smaller, but not unusably so. The "slack" that currently exists between 3.5-inch iPhone interface elements and 9.7-inch iPad elements would just disappear, and you'd have the same basic iPad look with the same basic iPhone feel.
A 7.85-inch iPad would still require two hands to use, but the shorter distances would allow slightly better accuracy, again equalizing out the slightly smaller interface elements and touch targets.
The 7.85" screenshots of common apps scaled down on my iPad 9.7" screen really speak thousand words. There is not a hint here of anything about 7.85" iPad being unworkable.
No. I'm talking about our fat fingers not being an accurate enough pointing device. Freudling put it well When he saidAre you talking about Fitts's law?
The point is that having smaller hit areas on a computer isn't as troublesome as it is on multi-touch devices because a mouse pointer is much more precise and can hit something as small as 1 pixel. Fingers are much less precise. So smaller hit areas become harder to hit. They're harder to hit because your finger can cover them up... sometimes you can't even see what you're trying to hit. They're also harder to hit because they can be too close to another button next to it and your meaty fingers touch both at the same time offering up a spurious input... none of this is a problem when you have a point and click device: you can make targets very small, and many software makers do it (e.g., Adobe) to make room for lots of features on screen.
Of course it makes some difference - but thediffence between shrinking something at you just look at and shrinking something that you have to touch with your fingers is huge.Do you really not understand that smaller UI targets are more difficult to point and click on? Otherwise, you'd see 11" laptops with 1900x1200 resolutions. This is simple concept that should be apparent to a 6 year old, but apparently not you.
I did not make any definitive claims as to the usability of scaled down iPad. You did. Therefore, it is up to you to demonstrate the evidence of your testing. And until you do - your claims remain unproven.
This is Internet. Anyone can say and claim anything. Without proof or some sort of track record - the claims aren't worth the digital ink they're written with.
If "lots of people in the industry use it" - why the big secret? What is the name of the software? What touchscreen devices does it run on?
Thank you Night Spring. This is infinitely more useful than all of the made up faux-technical drivel by freudling ("pixel perfect arrays" and all).
The 7.85" screenshots of common apps scaled down on my iPad 9.7" screen really speak thousand words. There is not a hint here of anything about 7.85" iPad being unworkable.
Rene Ritchie research also provides a perfectly succinct conclusion
My wife will love her new 7.85" iPad!
It's hard to say definitively without having an actual working model, but I think the smaller touch targets could make the UI just slightly more awkward to use.
the landscape keyboard seems to end up at an especially awkward size -- too small to touch type, but possibly too big to use thumbs.
It's hard to say definitively without having an actual working model, but I think the smaller touch targets could make the UI just slightly more awkward to use. For instance, many people seem to assume that the smaller size would make the iPad mini more suitable for young children, but considering they are more uncoordinated than adults, wouldn't it be harder for young kids to accurately hit smaller touch targets? And the landscape keyboard seems to end up at an especially awkward size -- too small to touch type, but possibly too big to use thumbs. Again, I'd have to try one to see if it will be a problem for me.
Ideally, there would be a third UI for that size -- but that would mean more work for the developers. In any case, for me, this is definitely a "try before buy" product, while the current iPad was a "preorder the moment it goes on sale" product.
I would agree. Slightly more difficult to use, as compared to full blown iPad. But enough to be useful from what I have seen. You can also say this would be a product uniquely suitable for women, with smaller fingers.. and there is a whole "fit in the purse" requirement.
I don't see that.. It would be appear to be a good size for thumb-typing.
But as you say - holding and using the actual device in your hands will be the definitive test.
Do yourself a favor: somebody posted some screenshots above (nice work finding those by the way)... load the Safari version up on your iPad and test the buttons. ...
I did not make any definitive claims as to the usability of scaled down iPad. You did. Therefore, it is up to you to demonstrate the evidence of your testing. And until you do - your claims remain unproven.
post #341: "You can see visually and compare the tap targets by interacting with the interfaces. You can visually see what happens to the interfaces, how much closer the buttons and UI elements get to together"
post# 369: "We can't reliably touch the back button without touching the X on the below tab at the same time. In addition, when using thumbs, sometimes all of the 3 buttons are touched at the same time."
post# 374: "When you touch a button, the software will register whether your finger a) stays within a target y or b) touches more than 1 target simultaneously"
post #380: There is no "software". It's homemade stuff. Maybe somebody should create a non-command line version of it.
There is no "software". It's homemade stuff. Maybe somebody should create a non-command line version of it. It's just hacked together stuff that's useful for UI design and some people I know in the industry use it. Maybe you could go create it and hit the vertical markets.
What we have here is just freudling - a sad and lonely man on the Internet.. tripping on his own lies.
Do you really have to wonder why? Because the whole "usability testing" thing is something he just made up, once he was pinned down to present some evidence in support of his outrageous claims.
And he is still making things up, as he goes along. It's fun to watch.![]()
It has been fun, and I think I can honestly say that I've never seen anyone shoot themselves in the foot so many times as freudling has here - it's been unbelievable!
It's hard to say definitively without having an actual working model, but I think the smaller touch targets could make the UI just slightly more awkward to use. For instance, many people seem to assume that the smaller size would make the iPad mini more suitable for young children, but considering they are more uncoordinated than adults, wouldn't it be harder for young kids to accurately hit smaller touch targets? And the landscape keyboard seems to end up at an especially awkward size -- too small to touch type, but possibly too big to use thumbs. Again, I'd have to try one to see if it will be a problem for me.
Ideally, there would be a third UI for that size -- but that would mean more work for the developers. In any case, for me, this is definitely a "try before buy" product, while the current iPad was a "preorder the moment it goes on sale" product.
No. I'm talking about our fat fingers not being an accurate enough pointing device. Freudling put it well When he said
Quote:
The point is that having smaller hit areas on a computer isn't as troublesome as it is on multi-touch devices because a mouse pointer is much more precise and can hit something as small as 1 pixel. Fingers are much less precise. So smaller hit areas become harder to hit. They're harder to hit because your finger can cover them up... sometimes you can't even see what you're trying to hit. They're also harder to hit because they can be too close to another button next to it and your meaty fingers touch both at the same time offering up a spurious input... none of this is a problem when you have a point and click device: you can make targets very small, and many software makers do it (e.g., Adobe) to make room for lots of features on screen.
Well, I'm glad we've at least been able to get you guys to separate this claim from being part of Fitts's law.
freudling doesn't put it well as far as I'm concerned.
What do mice have to do with it?
Most laptop users, and more and more desktop users, are using trackpads which take a cluster of points from a fingertip touch, and transform it to a single pixel selection point just like a touch screen. Anyone that has a simple iPad drawing app can see they can easily draw a single pixel wide line with it from a finger touch. Right, I'd rather have a good stylus (that's coming, despite the other Steve quote) but the fingertip seems to work fine at the scale specified in Apple's Human Interface Guidelines -- remember, they specified the size as _about_ 44 points. The single pixel is at the center of finger tip touch, and doesn't randomly move around within it.
The only real point (even freudling can't be wrong all the time...) is with very small targets being very close to gather, and your vision being blocked by your finger.
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Of course it makes some difference - but thediffence between shrinking something at you just look at and shrinking something that you have to touch with your fingers is huge.
As for the keyboard, I see them as already beginning to fade in importance with Siri/ dictation starting to become useful -- they'll only become more so over time.
I really hope that the advancement of speech dictation doesn't mean that keyboard input gets neglected, because that would be a major step down in usability for users like myself who have speech disabilities. I do like Siri's search functions, but I need to type in my questions to Siri.
As I have already told you - I have no interest in creating any sort of UI testing software or doing this testing. You claim to have already done the testing - I asked you to provide the tangible results. You are unable or unwilling to provide the test results, and just continue to obfuscate the issue.
So be it, I won't ask again.
Just wait untill he types another 8-paragraph diatribe ending with "Tweeners must have their UI resized.." bolded and highlighted. Oh yeah, that will show everyone!
It's been fun. See you around.
I haven't had a seconds doubt about his supposed "credentials" since entering this thread:
Quote:
My name is freudling.
Tablets are my business.
And
Blah
Blah
Blah
I
type
stuff
that
makes
no
sense
This whole thread has been that.
Check out his dummy account posting history that has nothing to indicate someone who has been "passionately involved with tablet interface design since before the Newton".
Also, check out this familiar ranting style going on here under another name:
https://forums.macrumors.com/threads/1364089/
It's the internet, and people can create multiple accounts, and pretend to be whatever they think they might be able to get at least some small audience to believe.
It has been fun, and I think I can honestly say that I've never seen anyone shoot themselves in the foot so many times as freudling has here - it's been unbelievable!
It's all a series of compromises - I hope you get something that works well for you.
I doubt the keyboard will ever disappear - it's just too useful. Just a wider variety of input methods will become available.
Even Steven Hawking gets to speak with the right technology.
Do you like doing much word processing on the iPhone? or even the iPad?
Can't think of a quote right now...
Well, I'm glad we've at least been able to get you guys to separate this claim from being part of Fitts's law.
freudling doesn't put it well as far as I'm concerned.
What do mice have to do with it?
Most laptop users, and more and more desktop users, are using trackpads which take a cluster of points from a fingertip touch, and transform it to a single pixel selection point just like a touch screen. Anyone that has a simple iPad drawing app can see they can easily draw a single pixel wide line with it from a finger touch. Right, I'd rather have a good stylus (that's coming, despite the other Steve quote) but the fingertip seems to work fine at the scale specified in Apple's Human Interface Guidelines -- remember, they specified the size as _about_ 44 points. The single pixel is at the center of finger tip touch, and doesn't randomly move around within it.
The only real point (even freudling can't be wrong all the time...) is with very small targets being very close to gather, and your vision being blocked by your finger.
Oh, I know keyboard will not completely disappear, but I just hope it won't become a "second thought" option, like it's ok if it's not so easy to use, because the main input method is speech.
I forget what Hawkings uses as an input device -- was it some kind of keyboard?
And I prefer typing on my iPad rather than on my iPhone. I write out a lot of rough drafts on my iPad, then use my desktop or notebook to finalize them. The iPhone will do in a pinch, but I find it too small to use as my main word processing device.
I just saw Hawkings comment on the Higgs Boson, and I think (not sure) he's down to just using eye movements to select letters/words -- he seems to be pretty fast with it.
If you're anything like the two finger hunt and peck typist that I am, the mini keyboard might seem pretty usable.
Apparently, Apple considers 0.23" a sufficent target width for some things on the iPad.
That's the width of many targets of Safari.
Just an observsation.