Everyone didn't know anything about Retina displays that I wrote. If they did, they wouldn't have clung to thinking they'd make a 1024 x 768 resolution screen and that a screen like that on a 7.85" size could be Retina at 163 ppi.
Her's a little project for you:
Go and find some posts of people saying the mini could be introduced at 1024 x 768 and calling that retina resolution. They have been saying Apple will likely start at that resolution, and with to retina in a year or two to gently encourage users to part with their money to upgrade. How can you possibly confuse that with them not understanding what "retina" means?
Second, the only thing ridiculous is your lack of understanding computers and software.
YOU MUST CHANGE THE UI ON A 7.85" SCREEN. YOU MUST CHANGE THE UI ON A 7.85" SCREEN.
You almost have a bit of a point here, so I have another project for you below.
Visual to help you understand it. I'll go slow:
There's no need at all for your "visual". If you go back to post #39 in this thread you can do this all in the real world, not just your imagination. I've already been doing this for months.
Imagine your iPad Mini with a 1024 x 768 screen at 7.85".
Now imagine the iPad 1024 x 768 standard iBookstore on the Mini. What happens? You don't know, do you? In order to fit everything on the screen, everything becomes smaller because it has to squish to fit a smaller screen (the pixels are significantly smaller). All of a sudden the UI breaks down: touchpoints are smaller, too close together, etc. The whole thing starts to collapse upon itself. This is what Jobs meant about applying sandpaper to your fingers on tweeners.
Imagine this for many, many Apps that will have to be revamped to accommodate a tweener.
I have been looking at many, many apps scaled down in reality, not just my imagination
None of this is trivial and involves a lot of user testing and a complete revamp of iOS and Apps. It's what landed Android in hot water because there were virtually no Apps for tweeners and none of the smartphone designed Apps for 10" designed Apps worked well on the tweener size.
In other words, tweeners demand their own unique UIs that take into consideration the size of the screen and number of pixels.
So here's your little project:
Here's a link to Apple's Human Interface Guidelines -- http://developer.apple.com/library/ios/#DOCUMENTATION/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html
I've already shown you a quick and simple way to scale down any app in reality, so why don't you take a bit of quiet time and start going through the apps in the app store, and make a list of apps that don't scale down to mini size and stay within Apple's guidelines. For each app record exactly what the problem is. I know there are some cases of problems out there -- I've seen one with my own two eyes!!! You should have no problem coming up with a nice long list of them.
Please, take you time and make a nice list. Please, feel free to take all the time in the world.
Once you're done, come back and show us all these problems, so we can see clearly just how much work needs to be done.
What else would you like to learn tonight?
knucklehead replies: "Duh... you just make no sense."