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Sure they do. 15%.

Cupertino California — Apple today announced an industry-leading new developer program to accelerate innovation and help small businesses and independent developers propel their businesses forward with the next generation of groundbreaking apps on the App Store. The new App Store Small Business Program will benefit the vast majority of developers who sell digital goods and services on the store, providing them with a reduced commission on paid apps and in-app purchases. Developers can qualify for the program and a reduced, 15 percent commission if they earned up to $1 million in proceeds during the previous calendar year.
ok discount instead of free. I knew there some deal with the first mil.
 
And it cost developers billions though the years. One of the reasons software prices have been driven down in many cases is due to the lack of piracy on the platform.

Not every app requires an update every couple of months for it to be valuable to the user for long periods of time, not every app requires it to be server based. In many cases they don't make any sense to be server based.

Many users of phones and tablets are plain stupid. Many are blissfully ignorant of what goes on behind the scenes to keep them from doing anything stupid.

What should Apple do ? Provide a an hour long un-skippable video on the ins and outs of internet security that needs to be watched upon activation.

Or

Simply accept that most people don't have the head for that and instead provide a secure platform and marketplace where it's highly unlikely they'll screw anything up.
There is no proof of that piracy costs billions through the years, all marketing B$ statistics for shareholder & Co.
In case of Adobe it was even the piracy that made them become THE de facto industry standard.

The small ones who pirate Apps wouldn't buy it anyway.
The ones who pirate professionally, will always find a way to do it.

These fictive billions you're are talking about "is caused" by Key resellers, and by selling Keys created with Keygens. etc.
Usually done in India, China, etc. but again most people who pirates wouldn't buy the legit App/Game anyway, thats not money lost at all.

Look at e.g CD Project Games, they don't even include anti piracy solutions e.g. like Denuvo, etc. per default, their newest Games goes directly to GOG and sells like crazy DRM-free there.

Or look at MP3s, non DRM MP3s did even revive the sales, Thanks Steve Jobs (RIP).

These piracy stats are senseless statictics based on nothing, and people like to pick them up from the net over and over again.
 
Does 1 and 3 really matter at all in US antitrust law?
I don't think so.
Apple can’t ”simply drop their rates” if doing so doesn’t cover their costs. In that case, a different pricing model will have to be used such as Apple charging every developer a fee for every api used, hosting, bandwidth and all of the other services that are currently subsidised by the larger developers that actually make money.

If that 3 in 1 actually disappear off of the App Store because, as a small developer or independent, they cannot afford to compete with the larger developers then that may be an antitrust issue…where larger developers conspire (“Coalition for App Fairness”) to fundamentally alter the App Store to their benefit, and not that of ”all developers”.

As it stands, the App Store is the most equitable solution. Those larger developers who earn the most help subsidise the costs of the developers who earn little to nothing. This gives us a greater choice of apps and helps keep prices low.

If there’s no competition from smaller devs or independents, the larger devs will be free to set whatever prices they want. This may be an anti-trust issue.
 
Sorry but thats a issue that exists since computer exists.
We even copied or swapped 5½" disks when we were kids, and there are many modern ways to avoid this.
Just keep your content alive updating and streamed, server based, if it's a Game just e.g. Clash of Clans.

If an App is that easy to copy, and keep it fooling people like that, it probably does not worth the money at all.
An App won't keep your business running for ever, it's the continuous development and upcoming ideas/features that will. Customers that care for your App will come and pay, the ones who copy wouldn't buy it anyway.

Furthermore the internet is full of scams like this, for macOS,Windows,Linux. even non App/Game related scams like this exist. It's a new digital age, and this includes taking care when browsing the internet, visiting save reliable sources. My Parents with 70y+ manage this, too. And this even on Android,Windows...
I wonder how?!

Thats real Apple mentality, stamping their user base with "plain stupid - needs parenting", instead of teaching them how to survive out there.
Basically you’re agreeing about potentially easy it is to devalue the hard work that apple put into the App Store should a scenario about multiple app stores bond into being?
 
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at least should be an option to easily run ones own code or compile something that’s outside of apples influence and rules and run it on my own device WITHOUT ME PAYING for a DEV account. If I out a company want our own stuff on the phone Apple should have no say in it and make no more money than what they make via the hardware sale.
You can actually do that right now, for free.

 
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The folks on MacRumors are a lot smarter than the marketing and spin doctors in Cupertino.
LMAO the folks on MR are just forum members posting opinions for LIKES while the "spin doctors" in Cupertino are enjoying their many billions of dollars. I would bet the spin doctors in Cupertino are a LOT smarter.
 
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So does Tim Cook think Safari is a flea market? Does he think apps that sell non-digital goods are flea markets?
 
So does Tim Cook think Safari is a flea market? Does he think apps that sell non-digital goods are flea markets?
Aren't you taking this "flee market" nonsense a little too far? It's been mocked a millions times today. Reminds me of this forum who can't let go of "You're holding it Wrong" or "Courage". 🙄
 
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- we developers get up to 1 petabyte of user storage via CloudKit 100% free. Bear notes app does this and they manage 0 servers for their subscription-paid users.
1 Petabyte, if your App produces that high amount of data/traffic you'll have other problems.

- we could submit 1000 app and app updates in a year which translates to Apple paying about 1000 man-hours worth of paychecks at about $30/hr or ~$30k for app review
You know it's all automated, they don't check it all down manually. Simply ditch AppReviews and force open side loading.

- we have free access to using Apple Maps instead of paying Google tons of money to use their mapping API keys (for those high volume users). this saves Yelp and Facebook a ton of money as well as small developers.
There are other free Maps solutions out there that can be used. OpenStreetMap has even more content to offer than AppleMaps. And correct me if I'm wrong AppleMaps is AppleOS+(inofficially)Web only. No Windows, no Android = senseless.

- we get many more new features every single year via the SDK compared to Android (like ARKit, Core ML, SwiftUI, Vision, etc... just to name a few).
You surely mean great abandoned frameworks like SpriteKit and SceneKit?

- we get global distribution for free (including China, you know, where Google Play doesn't exist. also developers generally have to setup their own servers in China because of the great firewall, but if you used CloudKit, it just works without any extra setup).
Yeah, sell in China, and risk being sued by some craziness, No Thanks!
Not evebody likes to play Evil Advocate like Apple. Google at least shows more moral on this one.

- we get app store curated editorial with a chance to reach front page in front of 500 million customers a week.
You realised there aren't 3 millions front pages, right? But they love to make empty promises.

- we have no credit card fees or international taxes to worry about
Sure not it's all in the 20%, you probably could get it for less. Nothing is free in the wallet garden.

- Apple provides support to customers asking for refund for an app and app store support in general
LOL sorry I don't want to comment this one...

- Testflight service is free (for public and private testing)
Nothing is free, it's included in the 20%. Testflight was born out of desperation to circumvent Apple limitations and simplify testing, because Apple was unable to provide something decent to it's devs, it got later bought by Apple.

- app store automatically creates many different binaries of our app and distributes device-optimized versions to each customer. a 1 gigabyte app with many different permutations of versions across hundreds of servers around the world means Apple is hosting about several terabytes in the cloud for us from one single app
Really? You know that this just mainly serves Apple to lower the server space usage.
And you have to specially code for this feature, which puts you in another vendor lock-in.

- push notifications/push notification sandbox servers
Push notification, really? Just a webservice that even can be downloaded for free...

- Web SDK version of cloudkit/mapkit so that you can use it for a web version of your app
Vendor lock-in no usage for Windows,Android, non-sense.

- Apple sign in
LOL a killer feature, totally worth mentioning.

- Mac notarization service which improves trust by the user for downloading an app from the web
You mean this puts Apple nearer to their goal, of locking-in macOS completely.

- yearly major releases of Xcode with new features
You pay this with 99$€+20%

- analytics dashboard and crash reporting
There are plenty of frameworks that does the same, nothing special in here, too.

- and the list goes on and on.
and the alternatives goes on.
 
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Basically you’re agreeing about potentially easy it is to devalue the hard work that apple put into the App Store should a scenario about multiple app stores bond into being?
I see no value in the AppStore it's a pure mess to search for anything new there, you need to know what to search for.
It's easier to search on Google, and find/read about some new App on a serious App Review site, than to find anything new usable on the AppStore. I acknowledge their work, but the AppStore it's nothing special, the AppStore is just a Webview to some java based html site. It's backend is complex for sure, but just because they wanted it to be like that, due to all the build-in lock-in, not because it can't be made easier.

Security through obscurity!
 
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From MacRumors forum member farewelwilliams:

- we developers get up to 1 petabyte of user storage via CloudKit 100% free. Bear notes app does this and they manage 0 servers for their subscription-paid users.
- we could submit 1000 app and app updates in a year which translates to Apple paying about 1000 man-hours worth of paychecks at about $30/hr or ~$30k for app review
- we have free access to using Apple Maps instead of paying Google tons of money to use their mapping API keys (for those high volume users). this saves Yelp and Facebook a ton of money as well as small developers.
- we get many more new features every single year via the SDK compared to Android (like ARKit, Core ML, SwiftUI, Vision, etc... just to name a few).
- we get global distribution for free (including China, you know, where Google Play doesn't exist. also developers generally have to setup their own servers in China because of the great firewall, but if you used CloudKit, it just works without any extra setup).
- we get app store curated editorial with a chance to reach front page in front of 500 million customers a week.
- we have no credit card fees or international taxes to worry about
- Apple provides support to customers asking for refund for an app and app store support in general
- Testflight service is free (for public and private testing)
- app store automatically creates many different binaries of our app and distributes device-optimized versions to each customer. a 1 gigabyte app with many different permutations of versions across hundreds of servers around the world means Apple is hosting about several terabytes in the cloud for us from one single app
- push notifications/push notification sandbox servers
- Web SDK version of cloudkit/mapkit so that you can use it for a web version of your app
- Apple sign in
- Mac notarization service which improves trust by the user for downloading an app from the web
- yearly major releases of Xcode with new features
- analytics dashboard and crash reporting
- and the list goes on and on.


And that's why Apple charges 15% or 30% on every sale.

Apple is more than just a payment processor or web storage facility.
All good point but you are exaggerating. How many developers use 1PB? Very very few so it's not like Apple is paying for massive storage. Likewise how many apps are 1GB in size. Again very very few. Not even Apple apps.
 
I am amazed that there about 100,000 submitted every week. That about 40,000 are rejected. I know a lot would be updates but that is a lot of apps every week.
 
There is no proof of that piracy costs billions through the years, all marketing B$ statistics for shareholder & Co.
In case of Adobe it was even the piracy that made them become THE de facto industry standard.

The small ones who pirate Apps wouldn't buy it anyway.
The ones who pirate professionally, will always find a way to do it.

These fictive billions you're are talking about "is caused" by Key resellers, and by selling Keys created with Keygens. etc.
Usually done in India, China, etc. but again most people who pirates wouldn't buy the legit App/Game anyway, thats not money lost at all.

Look at e.g CD Project Games, they don't even include anti piracy solutions e.g. like Denuvo, etc. per default, their newest Games goes directly to GOG and sells like crazy DRM-free there.

Or look at MP3s, non DRM MP3s did even revive the sales, Thanks Steve Jobs (RIP).

These piracy stats are senseless statictics based on nothing, and people like to pick them up from the net over and over again.
I'll leave this here.


The story about Mercedes is not a new one .. 17 million made on a pretty niche piece of software with the added trickle down effect that potentially cost legitimate dealers a whole lot more over the course of it being out in the wild.

I've done work in companies that should have been paying thousands in licensing fee's each on professional software packages (and sure, eventually they went legit). But the fact remains that for the longest time they did not, and as a result software companies lost alot of monies that should have been paid to them.
 
1 Petabyte, if your App produces that high amount of data/traffic you'll have other problems.
You know it's all automated, they don't check it all down manually. Simply ditch AppReviews and force open side loading.
There are other free Maps solutions out there that can be used. OpenStreetMap has even more content to offer than AppleMaps. And correct me if I'm wrong AppleMaps is AppleOS+(inofficially)Web only. No Windows, no Android = senseless.
You surely mean great abandoned frameworks like SpriteKit and SceneKit?
Yeah, sell in China, and risk being sued by some craziness, No Thanks!
Not evebody likes to play Evil Advocate like Apple. Google at least shows more moral on this one.
You realised there aren't 3 millions front pages, right? But they love to make empty promises.
Sure not it's all in the 20%, you probably could get it for less. Nothing is free in the wallet garden.
LOL sorry I don't want to comment this one...
Nothing is free, it's included in the 20%. Testflight was born out of desperation to circumvent Apple limitations and simplify testing, because Apple was unable to provide something decent to it's devs, it got later bought by Apple.
Really? You know that this just mainly serves Apple to lower the server space usage.
And you have to specially code for this feature, which puts you in another vendor lock-in.
Push notification, really? Just a webservice that even can be downloaded for free...
Vendor lock-in no usage for Windows,Android, non-sense.
LOL a killer feature, totally worth mentioning.
You mean this puts Apple nearer to their goal, of locking-in macOS completely.
You pay this with 99$€+20%
There are plenty of frameworks that does the same, nothing special in here, too.
and the alternatives goes on.

All good point but you are exaggerating. How many developers use 1PB? Very very few so it's not like Apple is paying for massive storage. Likewise how many apps are 1GB in size. Again very very few. Not even Apple apps.

Come on guys...

Apple creates tools for ANYONE to develop apps for the iOS ecosystem... and lets you deliver apps to a billion users. The platform seems to be pretty popular, right?

And all Apple wants in exchange is a percentage of sales.

Don't like it? You don't HAVE to be a part of Apple's iOS ecosystem. There's the door... 🚪

;)
 
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To put things in their proper perspective, Apple does more for developers than just process payments.
Like? Securely Processing payments is cheap these days. Hosting the app is cheap (the devs could do it themselves for much less). Marketing? Any app that wants to succeed has to invest in marketing, just submitting to the AppStore is no longer enough. (So again, the devs, on top of the 15-30% fee they still have to invest in ads/marketing).

The AppStore offered lots of benefits back in 2008. Back then it made a lot of sense. But today the market is so crowded and technology has become so cheap, that apple’s fees objectively only make sense to Apple.
 
I see no value in the AppStore it's a pure mess to search for anything new there, you need to know what to search for.
It's easier to search on Google, and find/read about some new App on a serious App Review site, than to find anything new usable on the AppStore. I acknowledge their work, but the AppStore it's nothing special, the AppStore is just a Webview to some java based html site. It's backend is complex for sure, but just because they wanted it to be like that, due to all the build-in lock-in, not because it can't be made easier.

Security through obscurity!

A couple of questions:

1) Do you have an iPhone?
2) WHY did you buy it, what were the exact reasons?


I'd be really interested to see as you clearly have great disdain for the services that Apple provides (as evidenced across multiple posts and threads). There is vastly cheaper options available in the Android/ Linux space, with better on-paper hardware specs and >100 different apps stores to froth over.

I just don't get how supposedly intelligent people would purchase a product as expensive as an iPhone without doing a heap of research first. AND, in the weeks after purchasing, if they found so many things distasteful, why didn't they return it? Apple offer an unconditional 14 day return program worldwide on all hardware.

If you don't have an iPhone, then why even comment other than being a troll? Without skin in the game, you're just another opinion commenting from the sidelines.
 
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Apple creates tools for ANYONE to develop apps for the iOS ecosystem... and lets you deliver apps to a billion users. The platform seems to be pretty popular, right?

And all Apple wants in exchange is a percentage of sales.
So does Microsoft for Windows. And Apple for OS X. And Linux, and web browsers. All of the aforementioned except OS X are more popular and widely used than iOS. And they charge $0 to use their APIs.
 
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