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1. Stop chasing nonsense and start focusing on powerful computers for creatives. Make Logic, Final Cut, Photomator, and Pixelmator free and part of macOS and have a strong focus on improving developer tools. Make people want these machines for their strong capabilities.

2. Bring back Steve Jobs level of pickiness.

3. Spend money on testing resources and have a maintenance release of all OSs vs an upgrade.

I have many more but those are my top three.
 
That's the thing; Apple doesn't take chances anymore. If a product doesn't generate $xxx in profits, they won't even try it. If something generates $1 in profit, there's no reason not to. It's not like I'm going to take $200 that I would have spent on an iPod and instead spend it in the app store. I'll probably spend it outside of the Apple ecosystem.

So Apple loses my money, loses an integration to their ecosystem, I'll spend the money elsewhere, but worst is that Apple stagnates.
How far back are we talking about? They took a big chance on the Vision Pro, probably an even bigger chance on the Apple Car though that didn't even make release, and to a smaller degree they took a chance on the iPhone Air. Did you mean they don't take chances anymore on things that turn out to be hits? But then that's not really complaining about them not taking chances but more complaining that they don't make bold new hit products--to which I'd say, it's hard to keep up a winning streak.
 
How far back are we talking about? They took a big chance on the Vision Pro, probably an even bigger chance on the Apple Car though that didn't even make release, and to a smaller degree they took a chance on the iPhone Air. Did you mean they don't take chances anymore on things that turn out to be hits? But then that's not really complaining about them not taking chances but more complaining that they don't make bold new hit products--to which I'd say, it's hard to keep up a winning streak.
Go back as far as you want. In recent memory they've launched what, 5 actual new product lines? Airpods, Homepod, Watch, Airtag, Vision Pro?

And of those 5, they're all "me too" lines. They aren't new or exciting, they're re-hashing what someone else did. Heck, of those 5, the only one that Microsoft didn't have a version of is the Airtag.

The most interesting are the Airtag and Watch, but they didn't do anything with them: In the decade or so that the watch has been out, it's had a single form factor and then an XL variant when sales slowed. For someone like my wife, the difference between the first watch and the newest Ultra is the always on display and battery life. They could have done so much more in the wearable space. Where is a round watch, sports band, or ring?

Where is the credit card sized airtag? Where is the Homepod with a clock or dock? The homepod got a ... wait for it... not more audio input or bluetooth support, no, it got a thermometer and humidity sensor in its update, and a smaller one that's just slightly better than the $30 Echo Dot.

Apple took the MVP experience, but iterated on the hardware, not the experience. And the experience, it's just lacking.

Re: Things like the iPhone Air. They're just iterations. Apple marketing will tell you that the Air is the "thin and light" phone, but measured at its thickest I have a phone that's thinner and lighter than the Air, with 2 cameras. It's called the iPhone Mini and (for better or worse) it's still supported by Apple.

Maybe a better way to put it is, Apple releases the MVP product. Always. And by the time they've released the product I want the goalposts have moved with time. I don't remember the last time I bought a product from Apple that had every feature I wanted or expected in it. Usually those features get added 2 or 3 iterations later. And by that point the goalposts have changed. It's iterative and uninspired.
 
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1. Stop chasing nonsense and start focusing on powerful computers for creatives.

I suspect creatives are a small part of teh total user base. So while making machines that meet their needs is important, they need to focus on on the broader user base.

Make Logic, Final Cut, Photomator, and Pixelmator free

Why? They have reasonably good mass market tools bundled with MacOS,and charging for these tools allows them to continue to invest I improving them. Making them part of MacOS would just add complexity that the average user does not need.

2. Bring back Steve Jobs level of pickiness.

Steve did many brilliant things, but he also is responsible for locking down the iPhone and making the Mac far less expandable. He was a "my way or the highway" guy when it came to products. that made or some great products, but also is responsible for the way the iOS market is today. I suspect, had the internet with high speed access existed in 1984 like today, MacOS would be locked to the Mac App Store as well.

3. Spend money on testing resources and have a maintenance release of all OSs vs an upgrade.

I second that; I'd add don't just keep changing the UI design just because, well, it's been x years since we revamped the look.

Go back as far as you want. In recent memory they've launched what, 5 actual new product lines? Airpods, Homepod, Watch, Airtag, Vision Pro?

And of those 5, they're all "me too" lines.

Apple has often been much of a fast follower that rethinks an existing design rather than create a whole new category. Even the iPhone was not the first touch screen cellular phone; but arguably a brilliant execution of someone else's idea.
 
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