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I remember the rokr and how it was basically a failure, but it was I supposed that was needed as a stepping stone towards the iPhone. I have a co-worker who still uses an iPod, not sure why, but hey if it works for him

That is so true. There was no way that Apple, as an outsider to the cellular industry, could have made any inroads in developing the needed technology, without the help of one of the industry's largest (at the time) players.

Teaming with Motorola on the rocker development was key to getting Apple quickly up to speed in a very complex and incredibly guarded industry (with respect to secret sauce technology, air interface standards interpretation, etc) they knew little about. That was an extremely shrewd strategic move by Jobs - one of his best. Which paid huge dividends when it was time to go solo (and underground) with iPhone.
 
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Interesting to see that all those years ago, Steve Jobs really wanted a touch screen Mac, but found that in the short term, all the software changes to existing software would difficult to go to market quickly.
A decade later, Tim Cook still has the attitude that a touch screen Mac is a bad idea. If SJ could come back to life, Tim would be fired in an instant, for no touch screen, getting rid of MagSafe, charging $16,000 for a $500 watch, etc.
For all of those out there who will counteract with how good Apple stock is doing, I'm not disputing that, but think how good the Apple stock would be if SJ was around, and how amazing the products would be now.
 
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The music industry is actually down 45% from where it was in 1973.

26 years ago the average American spent almost twice as much as they do today.

http://www.businessinsider.com/these-charts-explain-the-real-death-of-the-music-industry-2011-2
Piracy is the reason for the decline in sales that along with the current day trend of streaming music. Apple and iTunes provided and easy, legal way to buy music digitally. And more so than that, it was also very convenient. Apple is not the reason why the music industry has been in decline. Dentistry cannot be saved in the sense of revenue. We must face the fact that it had to evolve and evolving means reduced revenue and new consumption methods. But these new consumption methods (iTunes and streaming) have all been legal and generated revenue even if not much revenue compared to the past, but which is better than piracy.
 
I never owned a ROKR, but I remember well how the interface was apparently so confusing that Steve Jobs made a mistake and messed up the on-stage demo—a very rare thing! Not a ringing endorsement (no pun intended). Check it out here at about 20:30 :


(We miss you, Steve!)
 
Interesting. If you listen to this guy it's all about iPod. If you listen to Forstall it's all about the touch UI.

When listening to both stories combined with the vast amount of articles spanning this time in history, one can argue that the two teams were pinned against one another in the beginning - aiming to succeed in developing the next device. the iPod team being the loser. aCorn OS prototypes speak this history - one being touch UI and the other being garbage click wheel. What year did Tony leave Apple to form Nest?
 
Laptops and desktops with touchscreens are a bad idea, not because of technical limitations, but because it is a really bad user experience. I'm currently sitting at my desk, typing this response on a 21" iMac. My arms are comfortably at my side, with my forearms resting on the desk and my hands / fingers easily typing and moving the cursor as needed using the trackpad. If I had to incorporate screen touches into the process, it would not only slow down my work, as at least one hand and arm would need to be held up to the screen, supported only by muscles, doing things on-screen that are far more easily done on the trackpad or with the keyboard that is in the exact same plane as my arms and hands - not the vertical plane of the screen.

Other big negatives with a touch screen desktop or laptop are finger prints and the need to have the screens have resistance to your touch. I can't stand people touching my screens as they point to something on my desktop. It's one thing to take my iPhone or even iPad and rub my shirt sleeve across the screen to clean it, but on a 15" laptop or the 21" desktop screen, once you have fingerprints on it, it generally requires getting a cloth and water cleaning the whole thing.

And the resistance issue is something people don't often think about. On a laptop, there is an amount of resistance built in to the hinge, that keeps the screen held at a certain angle. But once you factor in touch to the equation, you need to add in additional resistance. But the way a hinge works, it takes very little effort to push at the top of the screen to get it to move. Too much resistance, and you can make the keyboard or base move with the screen.

And regardless of how much resistance is built into the hinge, you're forced to control the amount of effort in touching the screen, which isn't natural given the fact that your hands and arms have to be held free and unsupported in the air while touching the screen. It's one thing to write on a chalkboard / dry erase board, as the pressure you exert on the board is resisted by the board, providing a point of rest for your arm that you don't get when you have to be careful to not push a screen too far.

I think that the solution we'll all see in the coming years, is a two screen product, where the keyboard and trackpad will become is single screen meant to lay flat on you lap or desk, allowing for infinitely adjustable keyboards and track pad manipulation - while keeping your hands and arms supported and in the natural horizontal plane in front of you. The screen you look at will continue to be facing your eyes in the natural vertical plane in front of you.

I disagree to an extent.

What Apple needs to do is to build vehicles (in keeping with Steve's cars/trucks analogy) that fit the right purpose.

Microsoft showed an excellent example of how a desktop with touch could work (Surface Studio). The touch component is an additional layer, not a replacement of the mouse/keyboard combination. This is crucial.

The iPads have keyboard accessories that attempt to turn them into laptops.

So a touch Macbook that runs (a better, more powerful) iOS is not so hard to visualize.

Apple's limitations solely lie in iOS's, er...limitations.

I've said it before, Apple's current iOS devices are motorcycles, not cars: single-user experiences with limited capabilities & storage (although this is improving...sloooowly as always is the case with anything Apple).

So an iMac Pro (not necessarily the overpowered and overexpensive one they're releasing) and an iOS iMac could coexist, again, if Apple uncrippled iOS. It is OS X after all, according to Steve Jobs.

They could bring iBook and Powerbook names back. One for iOS laptops/2-in-ones, iMac, and one for real Pro machines. I never liked the MacBook name.

But changes like this won't happen, 'cause no one at Apple has any balls anymore. The guy that did, died. The other guy that did, was kicked out over some Maps BS.
 
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"[Wired]: The iPod was 50 per cent of Apple's revenue at the time. Did you feel tremendous pressure to repeat the success?

[Fadell]: Oh, absolutely. We felt the pressure every holiday. Every holiday quarter we had to outdo ourselves from the last holiday to grow the revenue but to keep the users, to make sure none of our competition would be able to gain on us. So our whole goal was what can we do to 'wow' the world every year and keep leapfrogging ourselves and keep it competitive."
  1. Sounds like a replay of today's survival challenges facing Apple, doesn't it?
  2. Nowhere on these interviews the name Tim Cook comes to light, not even as a courtesy.
Just me thinking aloud:
It is almost like Cook lived at Apple, isolated and unaware of the magic being developed by engineering. Steve choosing him as successor must have been deeply demoralizing to the creatives.
 
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Why is Tony Fadell everywhere all of a sudden? And is he really the authority on the iPhone? We already know he lied about Phil Schiller insisting that the iPhone have a physical keyboard. I don’t trust much of what he says.
All of a sudden?!? Where have you been. He is the most opportunistic of them all.
 
Still have my old Rokr and use with prepaid SIMs abroad. It has a lot of mileage on it. At the time it was a great device. I wonder if I was the only person to ever get one.
 
I don't understand why people want a touch screen laptop/desktop. My mouse/trackpad with cursor is way faster and more accurate than my finger. It already works and it works really well! So why would Apple put in so much R&D to supplement a user input interface that already works so well?

The reason why we have a touch phone is because you can't use a mouse and you might as well use your finger if you have a stylus.

One doesn't have to replace the other. It's convenient and faster to tap on what I want to than move the cursor to the target, then tap. Same to zoom, swipe, etc.

So touch is meant to be another form of interaction to supplement existing ones, where practical.

Right now you can get an iMac with both the trackpad and mouse. I use both, for different reasons.

A Mac with their excellent trackpad, a (non-Apple) mouse, and Pencil-enabled multitouch touchscreen would be kick-ass.
 
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"[Wired]: The iPod was 50 per cent of Apple's revenue at the time. Did you feel tremendous pressure to repeat the success?

[Fadell]: Oh, absolutely. We felt the pressure every holiday. Every holiday quarter we had to outdo ourselves from the last holiday to grow the revenue but to keep the users, to make sure none of our competition would be able to gain on us. So our whole goal was what can we do to 'wow' the world every year and keep leapfrogging ourselves and keep it competitive."
  1. Sounds like a replay of today's survival challenges facing Apple, doesn't it?
  2. Nowhere on these interviews the name Tim Cook comes to light, not even as a courtesy.
Just me thinking aloud:
It is almost like Cook lived at Apple, isolated and unaware of the magic being developed by engineering. Steve choosing him as successor must have been deeply demoralizing to the creatives.
Why does the CEO have to be a creative? Where is the evidence that Tim Cook is stifling creativity at Apple? Has any former employee ever said they wanted to do something insanely great and Tim Cook stopped it from happening?
 
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One doesn't have to replace the other. It's convenient and faster to tap on what I want to than move the cursor to the target, then tap. Same to zoom, swipe, etc.

So touch is meant to be another form of interaction to supplement existing ones, where practical.

Right now you can get an iMac with both the trackpad and mouse. I use both, for different reasons.

A Mac with their excellent trackpad, a (non-Apple) mouse, and touchscreen, Pencil-enabled multitouch would be kick-ass.

I'm not getting how moving a cursor, then having to move your unsupported hand and arm up to the screen to tap something is easier than just clicking the trackpad and not having to move your arm and hand up to the screen.

It's not supplemental, it's extraneous movement for no good reason.

It's different when you're holding an iPhone or iPad, because your hands are already on the device and interactions are effectively meant to be on-screen. But there is a reason why we're not all doing our work on handheld devices. Sure, there are instances where screen-only interaction can be more efficient, but this idea of trying to combine the two into a single device is not good.

And that's true for the iPad with external keyboard as well - something I use on occasion when traveling, when I don't want to carry my laptop. But it's a much slower process working, when you have to constantly move your hand(s) from the keyboard to the screen to do certain functions that on a laptop or desktop you'd simply slide your hand and fingers over to the trackpad to do.

Even the pencil-screen interaction speaks to a device that needs to be on the flat horizontal plane in front of you - because in the vertical plane, a pencil or stylus interaction goes back to my previous post about needing to have the screen remain in place. Plus for small, detailed, interactions using a pencil on-screen, it's even more complex for your hand and arm to do in the vertical plane. There is a reason why desks have been and will continue to be set in the horizontal plane. Drafting tables with their slight incline were developed to address the physical challenges of working on detailed drawings with your head bent over for hours at a time. I'd love to have a drafting table for my desk, but then all the things I keep on my desk would have to find another home, given they would slide down the angled plane.

It's complicated stuff that a lot of people just don't think about and certainly the PC market had hoped they could pass off their touch-screen PC's as not being affected by the physical realities of the human body and how we interact with computers.
 
Why does the CEO have to be a creative? Where is the evidence that Tim Cook is stifling creativity at Apple? Has any former employee ever said they wanted to do something insanely great and Tim Cook stopped it from happening?

Wow! Why do you get defensive?

And, how do you even know what Tim Cook has done, or not done, stifling creatives?
It just seems strange to me that in all these interviews his name never appears, even once, not even as a hat tip.

From Wikipedia:
A hat tip is an act of tipping or (especially in British English) doffing one's hat as a cultural expression of recognition, respect, gratitude, or simple salutation and acknowledgement between two persons.​
 
Why does the CEO have to be a creative? Where is the evidence that Tim Cook is stifling creativity at Apple? Has any former employee ever said they wanted to do something insanely great and Tim Cook stopped it from happening?

I agree that a lot of people try to compare Tim Cook to Steve Jobs and suggest Tim is less of a CEO because he doesn't have the same kind of direct connection to product development that Steve had. Lots of companies go through similar shifts, from when the founder is replaced by someone new - for whatever reason. Founders of companies are always going to be more directly connected to far more areas of their company, for good and bad. And they also often come across as better and more engaged disciples of what their company produces / offers than anyone who comes in to fill their shoes.

And not to discount the greatness that was Steve Jobs. He was showman, but also knew (or at least appeared to know) where he wanted the company to go - he had vision. And he was able to weather the downside of growth, and be ok with getting kicked out of his own company, then return when it was in a worse place, only to be there to help truly transform both Apple and society in general with the introduction of the iPod, iPad, iPhone, iMac, iTunes, etc.

I'm no different in my thinking, especially when watching Tim on stage, compared to how Steve came across. I always wondered why they didn't find someone else to do product intros, and it looks like Tim recognized his shortcomings as well given how they're now using a much larger cast of characters to present products.
 
One doesn't have to replace the other. It's convenient and faster to tap on what I want to than move the cursor to the target, then tap. Same to zoom, swipe, etc.

So touch is meant to be another form of interaction to supplement existing ones, where practical.

Right now you can get an iMac with both the trackpad and mouse. I use both, for different reasons.

A Mac with their excellent trackpad, a (non-Apple) mouse, and Pencil-enabled multitouch touchscreen would be kick-ass.

Read my post again.

"So why would Apple put in so much R&D to supplement a user input interface that already works so well?"
 
I'm not getting how moving a cursor, then having to move your unsupported hand and arm up to the screen to tap something is easier than just clicking the trackpad and not having to move your arm and hand up to the screen.

It's not supplemental, it's extraneous movement for no good reason.

It's different when you're holding an iPhone or iPad, because your hands are already on the device and interactions are effectively meant to be on-screen. But there is a reason why we're not all doing our work on handheld devices. Sure, there are instances where screen-only interaction can be more efficient, but this idea of trying to combine the two into a single device is not good.

And that's true for the iPad with external keyboard as well - something I use on occasion when traveling, when I don't want to carry my laptop. But it's a much slower process working, when you have to constantly move your hand(s) from the keyboard to the screen to do certain functions that on a laptop or desktop you'd simply slide your hand and fingers over to the trackpad to do.

Even the pencil-screen interaction speaks to a device that needs to be on the flat horizontal plane in front of you - because in the vertical plane, a pencil or stylus interaction goes back to my previous post about needing to have the screen remain in place. Plus for small, detailed, interactions using a pencil on-screen, it's even more complex for your hand and arm to do in the vertical plane. There is a reason why desks have been and will continue to be set in the horizontal plane. Drafting tables with their slight incline were developed to address the physical challenges of working on detailed drawings with your head bent over for hours at a time. I'd love to have a drafting table for my desk, but then all the things I keep on my desk would have to find another home, given they would slide down the angled plane.

It's complicated stuff that a lot of people just don't think about and certainly the PC market had hoped they could pass off their touch-screen PC's as not being affected by the physical realities of the human body and how we interact with computers.

Well, we definitely disagree on the "extraneous movement for no good reason" concept. The reason why things are the way they are (in Apple's camp, that is) is because of stubbornness and lack of innovation and imagination. Their visionary is dead, and there's NO ONE there to take his place.

Having both touchscreen and trackpad options available allows ME to decide what the most efficient way of getting work done is. An Apple 2-in-one with Pencil support would allow me to draw on it like an iPad, and still do schoolwork/enterprise work when I need to. The iPad is the compromised device, which is why people buy keyboards, stands, typecovers, etc for it.

And in the case of a desktop like the iMac, well...I think we've seen the possibilities in the Surface Studio.

An Apple equivalent is a no brainer. The Pencil is wasted (or at best, limited) on a small, crippled device like an iPad. Some artists crave a bigger canvas.

When I want to work on art, I pull it down.

When I want to work on text-based work, I push it up.

When I'm working on a virtual whiteboard on a shared presentation via WebChat, I can leave it up and mark up items onscreen with the Pencil for others to see.

I understand that the touchscreen wouldn't be something you use. But I would.

That doesn't make it unreasonable to have just because it doesn't fit your workflow or you can't imagine a use case where it adds value to you.
 
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Laptops and desktops with touchscreens are a bad idea, not because of technical limitations, but because it is a really bad user experience. I'm currently sitting at my desk, typing this response on a 21" iMac. My arms are comfortably at my side, with my forearms resting on the desk and my hands / fingers easily typing and moving the cursor as needed using the trackpad. If I had to incorporate screen touches into the process, it would not only slow down my work, as at least one hand and arm would need to be held up to the screen, supported only by muscles, doing things on-screen that are far more easily done on the trackpad or with the keyboard that is in the exact same plane as my arms and hands - not the vertical plane of the screen.

Other big negatives with a touch screen desktop or laptop are finger prints and the need to have the screens have resistance to your touch. I can't stand people touching my screens as they point to something on my desktop. It's one thing to take my iPhone or even iPad and rub my shirt sleeve across the screen to clean it, but on a 15" laptop or the 21" desktop screen, once you have fingerprints on it, it generally requires getting a cloth and water cleaning the whole thing.

And the resistance issue is something people don't often think about. On a laptop, there is an amount of resistance built in to the hinge, that keeps the screen held at a certain angle. But once you factor in touch to the equation, you need to add in additional resistance. But the way a hinge works, it takes very little effort to push at the top of the screen to get it to move. Too much resistance, and you can make the keyboard or base move with the screen.

And regardless of how much resistance is built into the hinge, you're forced to control the amount of effort in touching the screen, which isn't natural given the fact that your hands and arms have to be held free and unsupported in the air while touching the screen. It's one thing to write on a chalkboard / dry erase board, as the pressure you exert on the board is resisted by the board, providing a point of rest for your arm that you don't get when you have to be careful to not push a screen too far.

I think that the solution we'll all see in the coming years, is a two screen product, where the keyboard and trackpad will become is single screen meant to lay flat on you lap or desk, allowing for infinitely adjustable keyboards and track pad manipulation - while keeping your hands and arms supported and in the natural horizontal plane in front of you. The screen you look at will continue to be facing your eyes in the natural vertical plane in front of you.
This is exactly the "inside the box"-thinking that I oppose.
There is a generation growing up used to iPads that want MacBook functionality in addition to multi-touch, not instead. Do they ever complain about dirty or vertical screens ?
All these problems (that I'd rather hear from a Surface Pro- than a iMac user) can be solved if you want to solve it (if there is 1 thing notable from the 10 year iPhone memorial sessions all over the country)
I am not saying there will be no issues. I am looking for a best of 2 worlds solution instead of compromises around the worst
I am saying that lamentation - removing a couple of ports to stay relevant or to support your legacy (whether courageous or obese) - is getting us nowhere
 
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Read my post again.

"So why would Apple put in so much R&D to supplement a user input interface that already works so well?"

The question is why not?

The competition has, and succeeded in implementing this.

And the existing user interface doesn't work well for the use-cases I mentioned. It doesn't work at all. But hey, you can't miss what you don't have, right? If it's not on a Mac, you don't need it, right? Like connectivity, upgradeability, compatibility, right?

As Macs become increasingly unnecessary and a bad value, especially when competitors offer more capability for less money, this needs to be taken into consideration.

Remember, we're talking about adding capability to the Mac that is already available elsewhere. Microsoft, with the Surface Studio, shot that cannonball across Apple's bow. And many, many Mac users were drooling.

Apple is supposed to grow as a company, and grow it's customer base. If they ignore this, they'll continue to be the niche they are. They're profitable in this niche, no question, but that's where they'll stay for sure.

As a longtime Mac user, I'm getting tired of being able to do things on Windows machines that I cannot on the Mac. It was the same for iPhone, and I switched. My wife switched. My kids switched. And all are both happy now and reticent to return to Apple because they don't want to give up what they can do now.

They keep this up, and more and more people will jump ship. Myself included.
 
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Well, we definitely disagree on the "extraneous movement for no good reason" concept. The reason why things are the way they are (in Apple's camp, that is) is because of stubbornness and lack of innovation and imagination. Their visionary is dead, and there's NO ONE there to take his place.

Having both touchscreen and trackpad options available allows ME to decide what the most efficient way of getting work done is. An Apple 2-in-one with Pencil support would allow me to draw on it like an iPad, and still do schoolwork/enterprise work when I need to. The iPad is the compromised device, which is why people buy keyboards, stands, typecovers, etc for it.

And in the case of a desktop like the iMac, well...I think we've seen the possibilities in the Surface Studio.

An Apple equivalent is a no brainer. The Pencil is wasted (or at best, limited) on a small, crippled device like an iPad. Some artists crave a bigger canvas.

When I want to work on art, I pull it down.

When I want to work on test-based work, I push it up.

When I'm working on a virtual whiteboard on a shared presentation via WebChat, I can leave it up and mark up items onscreen with the Pencil for others to see.

I understand that the touchscreen wouldn't be something you use. But I would.

That doesn't make it unreasonable to have just because it doesn't fit your workflow or you can't imagine a use case where it adds value to you.

I'm not speaking to my use-case, but rather the fact that for devices where the screen is in front of you, in the vertical plane, moving your hands / fingers / arms from the horizontal plane normally associated with where our arms rest on a desk, is neither easy nor a natural movement. It sounds like you're talking about the Surface Studio, which is altogether something different.

Frankly MS addressed the issue of touch on a vertical screen not making sense by allowing the screen to lay at an angle. But this kind of use-case is really more directed at someone who is drafting or designing artwork, where they're trading the traditional pen and paper (or paintbrush and canvas as it were), or the Wacom solution for an all-in-one input device and screen. I won't argue that it can be a good solution for art generation, but it's not going to be useful for creating or editing a spreadsheet or writing emails.

And I stand by my point that the best solution remains where you're hands are manipulating a keyboard, trackpad or even a pencil on a screen on the horizontal plane in front of you, while you are looking straight ahead without having to crane your neck to look down at what your fingers / hands are doing - or to try to manipulate a screen in the vertical plane by holding your arm / hand / fingers out unsupported in front of you.
 
Read my post again.

"So why would Apple put in so much R&D to supplement a user input interface that already works so well?"
That interface already exists (but was never combined with alternatives) and R&D Budgets currently go into self-repairing, crashdetecting multilayered nano-materials that never see the daylight.
Or new ultrabright screens that never materialise and then should be bought from Samsung
 
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This is exactly the "inside the box"-thinking that I oppose.
There is a generation growing up used to iPads that want MacBook functionality in addition to multi-touch, not instead. Do they ever complain about dirty screens ?
All these problems (that I'd rather hear from a Surface Pro- than a iMac user) can be solved if you want to solve it (if there is 1 thing notable from the 10 year iPhone memorial sessions all over the country)
I am not saying there will be no issues. I am looking for a best of 2 worlds solution instead of compromises around the worst
I am saying that lamentation - removing a couple of ports to stay relevant or to support your legacy (whether courageous or obese) - is getting us nowhere

I'd suggest that you're wishing for something that doesn't make sense - it's not forward progress to create a system where you need to interact in two different ways on a single system, where one way makes you slower and creates all sorts of negative issues just to make it "work". What MS did in pushing the idea of touch screen computers, is to try to take what Apple created with the iPhone and iPad and make it relevant to the PC.

But just because you touch the screen on your iPhone or iPad doesn't mean touching your iMac or laptop makes sense. Sure, you might have some desire to reach out and touch your laptop screen after having spent time on your handheld device, but that doesn't make it the smart way of doing things.
 
iPod was truly a great device of its time.Really sad to see Apple no more pay attention to one of the best products

It's not that Apple "Isn't paying attention" to the iPod anymore. It's still for sale on their website, advertised and still receives iOS updates. It's not updated hardware wise, because it's not a primary selling product since the iPhone has expanded beyond the iPod and ultimately consumed it, being they share the same capabilities. The iPhone SE was another reason why the iPod is stifled.
 
I'd suggest that you're wishing for something that doesn't make sense - it's not forward progress to create a system where you need to interact in two different ways on a single system, where one way makes you slower and creates all sorts of negative issues just to make it "work". What MS did in pushing the idea of touch screen computers, is to try to take what Apple created with the iPhone and iPad and make it relevant to the PC.
But just because you touch the screen on your iPhone or iPad doesn't mean touching your iMac or laptop makes sense. Sure, you might have some desire to reach out and touch your laptop screen after having spent time on your handheld device, but that doesn't make it the smart way of doing things.
You're denying half the planet that use a mouse in addition to trackpad (to stay in your universe) and you'd probably launched the iPhone with a rotating dialpad (to stay on the memorial topic)
I was using the MS surface paradigm that demonstrates the use of alternative input for the better, so you could assume my understanding of its basics.
Denying the needs and habits of other people doesn't bring the world any further (albeit it might bring you to a job at the curent Apple...)
 
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The iPod initiated the demise of the music industry. It introduced the concept that we can download (steal) music files than were small in size over the internet (Napster), which led to everyone not paying for music anymore.
I would say that Apple and iTunes helped save the music industry. Napster was happening with or without the iPod. The record labels were still being run by executives that barely understood email, much less mp3 music files. Apple came up with the iTunes Store with a reasonable price of 99¢ a track, and a way to carry the music with you. This brought a lot of people back to buying music rather than download files from the internet that were often fakes or bad quality.
Very much this (CasinoOwl's post). The iPod wasn't the first portable digital music player (remember Slashdot's famous response to the iPod announcement? "No wireless. Less space than a nomad. Lame."). It was the first with a compelling story for the masses.

The record labels were used to selling $15-$20 CDs to people who wanted 1 song, meanwhile the technology of storing music in digital files was coming on like a freight train, and their reaction was mostly to hold their breath and stamp their feet. Millions of kids were each amassing collections of tens of thousands of essentially looted songs (years before the iPod existed - I worked at a university, saw a lot of this), and the industry saw it only as a thing to fight against (rather than an indication of where technology was going). Their feeble forays into the digital waters were horrid things that deactivated songs on one machine when you put them on another (want to listen both at home and on the go? just deactivate the tracks on one and activate them on the other - every time).

Left to their own devices, the music industry was setting itself up to be eaten alive by millions of freeloaders. Steve Jobs effectively held out a hand to them, in the style of the Terminator to Sarah Conner, and said, "come with me if you want to live!" He successfully argued them out of a lot of the unrealistic things they wanted to impose, and got them to agree to simple rules like "songs are available individually and every track is 99 cents". This saved the music industry. It wasn't every unrealistic thing they wanted, to be sure, but it was a workable path to keep selling music. A lot of people were/are happy to buy music, if doing so is relatively painless. The industry could have kept a bunch more money for themselves by building something like iTunes (and its built-in store), but it seems they weren't capable.

Later, after Apple paved the way (and was wildly successful at it), others built successful competing systems, and the music industry actively tried to damage Apple's lead by granting things to the competitors while withholding them from Apple (leading many to complain at Apple because iTunes tracks had DRM after others were DRM-free - even though DRM was something Apple had added to gain the record execs agreement in the first place). Eventually Apple got the ability to sell DRM-free tracks, and higher bit rates, in exchange for letting the record companies break the every-track-is-99-cents simplicity into multiple pricing tiers.

I'd argue that agreeing to music streaming arrangements has been much more damaging to musicians, if not the music industry.
 
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