Become a MacRumors Supporter for $25/year with no ads, private forums, and more!

MacRumors

macrumors bot
Original poster
Apr 12, 2001
55,467
17,809


InsideMacGames reports on TransGaming's announcement of a software portability engine called Cider.

Cider allows video game developers to deploy their Windows-based titles to Apple's new Intel-based Macs quickly and easily without the need for "traditional" porting.

According to the press release, this portability engine could allow publishers to release to both Windows and Mac simultaneously, ending the long delays that Mac users have come to expect with gaming titles.

With Cider, game developers and publishers can easily extend their triple A portfolio to Intel Mac without any effort or delay which means that avid Mac gamers will have access to triple A video games coincidental with the Windows release

Cider requires no changes to the original source code. Instead, Cider actually loads the Windows-based game and links them to a set of optimized Win32 APIs. The process is similar to how WINE/CrossOver works allowing users to run Windows applications under Mac OS X without emulation.

These games, of course, would not run on PowerPC Macs, and could have consequences with Mac-focused developer companies which have provided porting services in the past.
 

Eidorian

macrumors Penryn
Mar 23, 2005
29,125
317
Indianapolis
Stridder44 said:
Awesome. Now if only games didn't run slower under OS X in the first place.
Maybe some DirectX to OpenGL overhead. :(

pianodude123 said:
Say goodbye to native OS X game development.

:(
I don't see that happening. I don't see CURRENT OS X game developers just giving up. It's not like they're porting games. They already have an established fan base and are making games natively for OS X.
 

Chaszmyr

macrumors 601
Aug 9, 2002
4,267
85
I don't know if this is very good news or very bad news... Depends on how well it works and how easy it makes things for developers I guess. If i am lucky enough to get to play NWN2 because of this, I'll be a happy camper.
 

steve_hill4

macrumors 68000
May 15, 2005
1,856
0
NG9, England
Would be nice if they could still concentrate on bringing out quality Mac versions of popular games. I hope this only adds to the range available and not swallow up native development.

Oh well, this is still great news. We'll see however.
 

Felldownthewell

macrumors 65816
Feb 10, 2006
1,053
0
Portland
If this works, I would be quite happy. I could delete my windows partition! Weee! Now, if it weren't 105 outside...when are we going to see the iWeather?
 

shawnce

macrumors 65816
Jun 1, 2004
1,442
0
Stridder44 said:
Eidorian said:
Maybe some DirectX to OpenGL overhead. :(
No kidding. Ever heard of WoW running up to 20 fps faster under windows on an Intel iMac than under OS X? I'll look for the link
???

WoW on Mac OS X on an Intel Mac still uses OpenGL, DirectX doesn't come into play... so I don't understand your statement.
 

thejadedmonkey

macrumors G3
May 28, 2005
8,760
2,224
Pennsylvania
How does this differ from WINE? Doesn't WINE do the same exact thing?

Cider-powered games use the same copy protection, lobbies, game matching, and connectivity as the original title.
Starforce? Will our macs end up with CD-ROM issues due to driver crap like XP has?
 

shawnce

macrumors 65816
Jun 1, 2004
1,442
0
This likely means Windows like UI (in behavior maybe not look... it wont follow Mac OS X behaviors well)... luckily most games are almost 100% in game UI rendered via OpenGL.
 

shawnce

macrumors 65816
Jun 1, 2004
1,442
0
thejadedmonkey said:
How does this differ from WINE? Doesn't WINE do the same exact thing?
It sounds like WINE (likely is WINE based) but likely more focused on the subset of WIN32 that most game stick to using.
 

jaxstate

macrumors 6502a
Apr 13, 2006
542
0
hahahah! Yeah i'd wait for some real world benchmarks before I get too happy.
nsjoker said:
<sarcasm> oh yeah, i'm sure games will run really well with this </sarcasm>
 

Stridder44

macrumors 68040
Mar 24, 2003
3,971
171
California
shawnce said:
???

WoW on Mac OS X on an Intel Mac still uses OpenGL, DirectX doesn't come into play... so I don't understand your statement.


Well I can't say that it's 100% without a doubt true but I've heard alot of comments from people that can agree with me.

Also, http://www.xlr8yourmac.com/games/mac_wow_performance.html

A quote from the article:
I was seeing about 25-30 FPS in the Ironforge Auction House area in OS X. With the same settings, I was seeing about 40-45 FPS in the same location with similar crowds in XP.
 

Chaszmyr

macrumors 601
Aug 9, 2002
4,267
85
jmarte said:
Maybe I missed it, but when is it going to be released?

It's not a consumer product, it is for developers, and there are developers that already have it in their hands.
 

IlluminatedSage

macrumors 68000
Aug 1, 2000
1,505
224
Well, here i think a couple things:

1- This could be great. more games for macs (intels)
2- can i say it again, more games for the mac
3- Native development shouldnt be dead, because my bet is this software will run a little slower than native windows games on windows. so performance games will have a reason to develop for mac. ie, ID games

Apple should have some tricks up it's sleeves regarding gaming as well. I bet a real program to push it, including more gaming high end graphics type macs.
 

shawnce

macrumors 65816
Jun 1, 2004
1,442
0
So far it only states it provides Win32 APIs... nothing about DirectX stated (I don't really think of DirectX as part of the Win32 API set). This makes me wonder if it attempts to provide DirectX APIs or not.

If not then this product only makes the porting of games that use (or can use) OpenGL (and things like OpenAL for audio) a little easier. Personally in my experience not that much easier... it is relatively trivial to rework Win32 based UI (and lower level stuff like file access) with a Cocoa UI and use of POSIX API.

The main issue for many games is the exclusive use of DirectX.
 

Chaszmyr

macrumors 601
Aug 9, 2002
4,267
85
Shawnce, I think it must provide DirectX APIs, otherwise it would be practically worthless. Games that don't use DirectX are much easier to port to begin with.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.