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SPUY767 said:
Oddly enough, games run slower under OSX because of OSX's better handling of multitasking. In Windows, a task can easily take complete control of the processor, and in doing so, will make the task run at its fastest. A consequence of that is, however, that the OS is prevented from performing many necessary tasks in a timely manner. This can cause the OS to crash. With OSX, an app simply can't take over the processor completely.
Another reason is the fact that game developers hacen't written proper multiprocessor optomized games yet, when that happens, games will get better.


Huh, I see. Well as awesome as multitasking is (and it is), there should be some sort of option to optimize system performance for the specific app (in this case, game) running. Maybe 10.5 will see some improvment in this area.
 
Stridder44 said:
Huh, I see. Well as awesome as multitasking is (and it is), there should be some sort of option to optimize system performance for the specific app (in this case, game) running. Maybe 10.5 will see some improvment in this area.

"renice" in Terminal.
 
well how hard could it be to port to mac? its the same architecture... i dont see what the problem is, unless theres something im missing.
 
sharpie05 said:
well how hard could it be to port to mac? its the same architecture... i dont see what the problem is, unless theres something im missing.
Differences (or in this case similarities) in architecture are almost nothing in relation to differences in the operating system and underlying kernels.
 
dsnort said:
If they can do this for games, i wonder if they can do it for other apps?
Sure they can, but that's not their focus.

The focus of the Transgaming guys is to implement the Win 32 API's necessary for games. The people who focus on the rest of the Win32 API, with a particular emphasis on Office type apps are http://www.codeweavers.com whose Crossover Office for OS X is in beta testing.

andy89 said:
couln't this be used with qemu to run pc games on ppc computers?
As soon as you add qemu to the mix, it'll be far too slow to play anything.

B
 
Nermal said:
Asking again :)

Fair enough. Well, there is good news and bad news. The good news is that Apple had a lot of good news about OpenGL performance at WWDC. The bad news is that - since it wasn't covered in the initial public keynote - it's still under NDA.
 
rbarris said:
Fair enough. Well, there is good news and bad news. The good news is that Apple had a lot of good news about OpenGL performance at WWDC. The bad news is that - since it wasn't covered in the initial public keynote - it's still under NDA.

I hate to pry, especially if there's an NDA involved, but hopefully you're allowed to give a "yes or no" answer to this question: Is it multi-threaded OpenGL?
 
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