shawnce said:The performance gain exists... I wasn't questioning that... I was questioning the context of your post.
When you boot Windows on an Intel iMac, you use DirectX, plain and simple, his post makes perfect sense.
shawnce said:The performance gain exists... I wasn't questioning that... I was questioning the context of your post.
ictiosapiens said:That was too funny...
greenstork said:When you boot Windows on an Intel iMac, you use DirectX, plain and simple, his post makes perfect sense.
amols said:I wonder who's going to need Mac native games ported from PC a year later when new Macs can run Windows natively. As the old saying goes.."Why buy the milk when you own a cow"..The Mac game porting companies were already doomed when Apple released Boot Camp. My PC copy of Doom 3 runs perfectly well on MBP.
greenstork said:When you boot Windows on an Intel iMac, you use DirectX, plain and simple, his post makes perfect sense.
Stridder44 said:Thank you greenstork
balamw said:Transgaming's WineX/Cedega is a fork from the main Wine project aimed at supporting DirectX.
http://sourceforge.net/projects/winex/
Like Crossover there are both commercial closed and open source elements to the project.
NO WAIStridder44 said:YA RLY
5) How much does does Cider cost?
The business model for Cider is based on a revenue share with the publisher with no upfront fee, no risk and lots of upside potential.
pianodude123 said:Say goodbye to native OS X game development.
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Electro Funk said:dear god people... if i had a $1.00 for everytime someone said this here at MR i would retire this year...![]()
ezekielrage_99 said:I wish I was in on that as well, but seriously people are panic merchants especially when it comes to Mac gaming any small change or decent development we see the "that's the end for games on Apple forever posts".
I remember hearing these rumors when Apple first announced we are going to use Intel processors......
Macrumors said:
InsideMacGames reports on TransGaming's announcement of a software portability engine called Cider.
Cider allows video game developers to deploy their Windows-based titles to Apple's new Intel-based Macs quickly and easily without the need for "traditional" porting.
According to the press release, this portability engine could allow publishers to release to both Windows and Mac simultaneously, ending the long delays that Mac users have come to expect with gaming titles.
Cider requires no changes to the original source code. Instead, Cider actually loads the Windows-based game and links them to a set of optimized Win32 APIs. The process is similar to how WINE/CrossOver works allowing users to run Windows applications under Mac OS X without emulation.
These games, of course, would not run on PowerPC Macs, and could have consequences with Mac-focused developer companies which have provided porting services in the past.
Cedega is the most unstable, buggy, and alltogether awful gaming product on Linux. It has done more to hold back Linux gaming than anything I can imagine. Why should a developer waste any resources when "Cedega allows you to run Windows games in Linux!" Newsflash: The games don't F***ING WORK.
Transgaming brags about all these great results on their website but the sheer number of workarounds and hacks to get a game to play are unbearable. And what's worse is that the games, once installed, randomly crash, screw up graphics, display incorrect fonts, lose mouse control, can't position correctly on the screen, takes an inordinate amount of Microsoft software to even function... BLAH.
There's a big difference. Cedega is aimed at the end user and allows them to play games that were released as Windows only on Linux. While Cider is aimed at developers and not the end users at all.tveric said:They have a similar software portability engine for Linux called Cedega.
tveric said:If Cider is anything like Cedega, I wouldn't hold my breath for the "end of an era" as one poster put it.
Stridder44 said:Awesome. Now if only games didn't run slower under OS X in the first place.