Hello all,
As I'm constantly training to run, I'm building this series of threads to actually break down how different apps interact with the watch with features such as on watch GPS, pace, audio cues, and display. I currently have the series 2 and am very close to returning it due to the lack of audio cues to help me pace and not knowing what apps actually use GPS vs motion sensors for distance.
definitions
Onboard audio cues: App can provide pace, heartrate, time, and other information without connection to the watch
Uses S2 GPS: short for uses the watch's built in GPS
***Note: if you use GPS, it will burn through your battery like a kid through candy***
If it's not listed next to the app, I don't have the answer yet.
no phone needed, but still testing:
Workout (included /w Apple Watch): Functions without phone connection; no onboard audio cues
Runkeeper: Functions without phone connection; no onboard audio cues; does not currently use S2 GPS, GPS start point can be significantly off until it gets locked on. Auto pause does not work.
No phone needed and still testing:
Nike+ RunClub: Can function without phone connection, does not have independent audio cues, gives only average pace, auto pause is currently not working correctly.
Pear - Personal fitness coach: audio cues works. According to their support, it uses "triangulation." I've had issues with my bluetooth headphones receiving the cues at times.
Currently does not function without phone connection-
MapMyRun:
Runtastic:
Running (aka Weightless):
RunGo:
5K Runmeter:
iSmoothRun Pro GPS: expect end of 2016
Starve Running and Cycling GPS: appears to load, but everything runs on the phone
Runtime:
Runmeter:
Haven't tested yet for anything:
RunGap
As I'm constantly training to run, I'm building this series of threads to actually break down how different apps interact with the watch with features such as on watch GPS, pace, audio cues, and display. I currently have the series 2 and am very close to returning it due to the lack of audio cues to help me pace and not knowing what apps actually use GPS vs motion sensors for distance.
definitions
Onboard audio cues: App can provide pace, heartrate, time, and other information without connection to the watch
Uses S2 GPS: short for uses the watch's built in GPS
***Note: if you use GPS, it will burn through your battery like a kid through candy***
If it's not listed next to the app, I don't have the answer yet.
no phone needed, but still testing:
Workout (included /w Apple Watch): Functions without phone connection; no onboard audio cues
Runkeeper: Functions without phone connection; no onboard audio cues; does not currently use S2 GPS, GPS start point can be significantly off until it gets locked on. Auto pause does not work.
No phone needed and still testing:
Nike+ RunClub: Can function without phone connection, does not have independent audio cues, gives only average pace, auto pause is currently not working correctly.
Pear - Personal fitness coach: audio cues works. According to their support, it uses "triangulation." I've had issues with my bluetooth headphones receiving the cues at times.
Currently does not function without phone connection-
MapMyRun:
Runtastic:
Running (aka Weightless):
RunGo:
5K Runmeter:
iSmoothRun Pro GPS: expect end of 2016
Starve Running and Cycling GPS: appears to load, but everything runs on the phone
Runtime:
Runmeter:
Haven't tested yet for anything:
RunGap
Last edited: