Charlie Bonesx
macrumors 6502a
If you’re talking about text clarity, sure, but for imagery (which macOS displays at full resolution, no scaling involved, integer or otherwise) the difference is real, no matter Apple or PC.
and ui elements
If you’re talking about text clarity, sure, but for imagery (which macOS displays at full resolution, no scaling involved, integer or otherwise) the difference is real, no matter Apple or PC.
I have a 57" monitor that's basically two 32" 4K displays glued together with no borders.Would've been nice for one to be an ultrawide instead of offering two 16:9 aspect ratio monitors.
Either 0% or 100%.What are the odds these will support multiple inputs?
Daisy chain the best we can hope for. There is a strong argument for that. If you mean a KVM switch between two Thunderbolt inputs, I think they believe a dedicated hub is a better option in that case. Any hub they provide is going to be outdated long before the display itself. Apple learned that lesson long ago.What are the odds these will support multiple inputs?
Yeah, I have a switch to connect secondary computers to my dual Studio Display setup but being able to toggle inputs on the individual monitors would be helpful when I don’t want a connected laptop to use both displays. You know, how every other monitor on the market operates.~
Daisy chain the best we can hope for. There is a strong argument for that. If you mean a KVM switch between two Thunderbolt inputs, I think they believe a dedicated hub is a better option in that case. Any hub they provide is going to be outdated long before the display itself. Apple learned that lesson long ago.
I think there is a near-zero (but not zero) chance of HDMI -- that would only be if they support dual-mode high refresh rates and start promoting it as a gaming display. In other words, not at all likely. Even then, I don't see it. Apple has no incentive to cater to the console industry. I think their attitude is "not my problem" -- consoles can easily support Apple displays with a USB-C output. Not providing that is a choice that Sony and Microsoft make, not Apple.
That’s not true, and you’re exposing your ignorance of mobile app platforms that expect DPR of 2 for assets thst necessitates and informed Apple’s preferences.only in only in macOS
…Those 6K monitors consistently don’t have the build quality and especially don’t match the Pro Display’s HDR capabilities that also are the notable advantages of Apple’s screen devices across device categories by no coincidence:![]()
The *COMPLETE* list of 27" 5K Displays?
[Update 26 May 2026] This list follows the information format used for the 32" 6K and 8K *complete* list WikiPost threads. Specifications are based on the manufacturer's claims. YMMV. The list is divided into six ► sections: Announced (not yet shipping); Available (pre-orders and shipping)...forums.macrumors.com
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The *complete* list of 6K 32" monitors
[Update 4 March 2026] Following the format of the 27" 5K and 8K *complete* list WikiPost threads. Specifications are based on the manufacturer's claims. YMMV. Announced: Samsung Odyssey G80HS - 2026 Panel: IPS - 32" - 6144x3456 - 220 ppi - dual mode 165Hz/330Hz (6K/3K) Glass: Matte...forums.macrumors.com
the price has aged like warm milk
let me clarify. it is a macOS specific thing that requires a 27" monitor to be 5k in order to have sharp text and ui elements. other operating systems do not have this limitation. this has nothing to do with the pixel density or the human eye and everything to do with the way macOS renders text and ui elements.
even having said that, running macOS at 2560x2440x2 on a 27" 4k monitor is plenty sharp for most people
that's an interesting use of the word mandatory. besides, desktop monitors and mobile devices don't need to have the same pixel density for reasons that should be obvious, unless your parents never told you not to sit so close to the tv.....
what is an objective fact?
Also 5K and 6K are the minimum resolutions needed to reach standardized high PPI which is DPR of 2 towards baseline high PPI assets conventionally annoyed as “@2x”.
Objective fact is this and the fact mobile platforms necessitate and expect the levels of sharpness Apple also mandates for their platforms that’s also enforced by all major mobile app platforms for a reason.
This is ubiquitous and objective fact by UXers and app developers. You cannot even submit mobile apps at all or not without severe penalties without conforming to such conventions.
That’s not true, and you’re exposing your ignorance of mobile app platforms that expect DPR of 2 for assets thst necessitates and informed Apple’s preferences.
Also Web sites also don’t ship high PPI assets contextually for well over a decade by Web devs conventionally that necessitates the same level of sharpness and more specific PPI and DPR
I have a 57" monitor that's basically two 32" 4K displays glued together with no borders.
i run it at max resolution in my home office.
It's fine for everyday use. And for work, having a 8K wide window is stunning for mathematical objects.
If Apple made it two 32" HDR 6Ks with no borders and super-accurate color that'd would be phenomenal. I could have a 12K wide window. But the price would also be completely unaffordable.
…Sharpness is a proportional measure and resolution is an implementation detail.@2x is about pixel density scaling, not total resolution. you’re mixing up resolution with pixel density. you can run @2x on a 1080p phone or a 4k display. 5k/6k just allows retina (~220 ppi) at larger desktop sizes it’s not a requirement, and there’s no app store rule mandating it
I'm not sure you understand what an "objective fact" is
To avoid app rejection, apps must support high-resolution displays; you cannot do that with raster images only supporting a DPR of 1.dpr 2 (“@2x”) is a common target, not a requirement. both apple and google support multiple density buckets (1x, 2x, 3x, etc.), and apps aren’t rejected for not being specifically @2x, they just need to render cleanly across densities (vector assets or multiple scales).
on the web, high-dpi support has existed for years (e.g. srcset, css resolution media queries), but again it’s adaptive, not fixed to dpr 2. devices range from 1x up to 3x+.
and none of that implies 5k/6k is required, those resolutions are about maintaining ~220 ppi at larger screen sizes (retina desktop, an ARBITRARY density), not about enforcing @2x as a universal rule
again, mobile is pretty much irrelevant when discussing desktop display resolutions
@2x is a convention, not a requirement
…Sharpness is a proportional measure and resolution is an implementation detail.
Pixel density is a measure of sharpness which includes PPI as well as device pixel ratio (DPR). That’s objective fact.
Also you’re again benignly ignorant now CSS media queries and specs like src set are used by web apps in which 2x and so on are annotations to control high PPI assets from being rendered or not. They’re referring to device pixel ratio.
They conditionally control high PPI devices being served or not important for sharpness be achieved for raster images on high PPI devices while not overburdening in bandwidth low PPI devices
This is again objective fact.
I have been consistent and blunt to point out resolution is merely an implementation detail to reach a certain level of sharpness; I’ve mentioned resolution solely to meet a certain level of sharpness at specific panel sizes for monitors (at ergonomically sound distances)yes, that’s exactly what dpr and srcset do—they inform the browser which asset to pick based on device pixel ratio. but that doesn’t mean “2x requires 5k/6k displays” or that it’s a submission requirement anywhere. it’s just a way to serve appropriately sized raster images, balancing sharpness vs. bandwidth.
high ppi is about pixels per inch, not absolute resolution, and web/dev conventions have always been adaptive—@2x is a guideline, not a hard mandate.
Wow. So much for people wanting a 32" 6K display. It has been discontinued! Apple couldn't sell them (I guess). No more 32" from Apple.
Wow. So much for people wanting a 32" 6K display. It has been discontinued! Apple couldn't sell them (I guess). No more 32" from Apple.
Perhaps not stupid at all. Apple discontinued the 32" Pro XDR today. Still happy?This is a stupid argument. Some of us value what Apple Displays bring to the table and are happy to pay the price.
The XDR announced today is its little more advanced sibling before the updated one arrivesWow. So much for people wanting a 32" 6K display. It has been discontinued! Apple couldn't sell them (I guess). No more 32" from Apple.
Wow. So much for people wanting a 32" 6K display. It has been discontinued! Apple couldn't sell them (I guess). No more 32" from Apple.
That reasoning doesn't compute.@chars1ub0w "Apple discontinued the 32" Pro XDR today."
If there is to be a direct replacement to the 32" Pro XDR Display it's most likely to be announced to users who buy it for what it is - an adjunct to a new Mac Pro, or Ultra Studio LLM cluster or whatever they will announce at WWDC.