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It sounds to me like you don't have a problem with SW being patented unless it's apple's or do you just want patents on No SW for any company?
I think there should be some protections for software, such as copyright. But patents weren't designed for software or user interfaces IMO. I'm not very discriminatory about these sorts of things. What's wrong for Microsoft is wrong for Apple and so on. I don't see why everyone expects that if I don't like Apple doing something I would think it's OK for Motorola or whoever else.
 
This happens all the time in the Window's world where game developers choose to develop for Windows over the Mac, and if they do put out a Mac version it is usually outsourced to another company. The developer has to make a choice in what platforms and programs to develop to support their business. If there is a large enough market to be gained from another platform then they are still free to develop for that platform internally or hire someone else to develop for it as well. Apple should not be expect to make it easier for anyone to develop for another platform, that would just be bad business.

And the hammer came down on MS....i just think it sucks for devs and hopefully they dont take it on us. If WE get bad experience on an app then apple loses. THey should make the devs happy at then end the devs are the ones that made the iphone popular.

But you cant micro manage it.
 
And the hammer came down on MS....i just think it sucks for devs and hopefully they dont take it on us. If WE get bad experience on an app then apple loses. THey should make the devs happy at then end the devs are the ones that made the iphone popular.

But you cant micro manage it.

If you want to abandon the iPhone market then go ahead, plenty of companies abandoned the Mac market in the early 90's and there were a lot that chose never to get into it. That is your choice as a developer. Apple's control over their platform and OS has resulted in a better user experience for the most part over their competition. They were the first with "Plug and Play" for most peripherals because of this. It may not be as easy to develop for but this is the price you pay for to develop on the platform, Apple should not be expected to hold your hand, especially if your goal is to develop an application for a competing hardware platform.
 
This is a really interesting and disturbing article. It adds more fuel to the fire of Jon Stewart's rant about Apple turning into "the man." And it makes me question my own loyalty to the Apple brand. Underdogs are often the ones who create innovation. Those at the top eventually become complacent, if not dictatorial. Apple has historically been so right about so many technologies and they've created amazing products. But I'm not willing to have those products limit or control what I do. Apple prided itself on empowering users to be unique. But perhaps that was all just a marketing ploy....
Apple has already done a fine job of pushing me toward Linux.
 
If you want to abandon the iPhone market then go ahead, plenty of companies abandoned the Mac market in the early 90's and there were a lot that chose never to get into it. That is your choice as a developer. Apple's control over their platform and OS has resulted in a better user experience for the most part over their competition. They were the first with "Plug and Play" for most peripherals because of this. It may not be as easy to develop for but this is the price you pay for to develop on the platform, Apple should not be expected to hold your hand, especially if your goal is to develop an application for a competing hardware platform.

I think people cant differentiate from apple computer and apple mobile. I love apple computers but this mobile thing is getting out of hand. You can also talk about the firewire on all computers. Apple cant win the PC war MS got them on that. Apple does have a hold on mobile market. at the end its all about money now...apple wont let go of this title easy.
 
Excuse me!?

First of all they charged me double for exactly the same hardware, made in exactly the same country (China) as what other manufactures would do.

Then they gave me only 1 year guaranty on it while all other manufactures (at least here in Europe) are giving me 3 years instead.

Then equipment started to fall apart as soon as it got out of guaranty brackets (my MBP power adaptor failed after 14 months - had to buy new one, my MBP so called SuperDrive doesn't read disks anymore, my MBP logic board died, admittedly due to NVidia issue but still - and my 20" Cinema Display is dead after only 15 months of use)

Then they lock me into their crap iDevice eco system literally forcing me to JAIL BREAK out of it (what a appropriate name for it!)

Then they limit my experience by not allowing Flash and therefore full internet experience...

Then they lie into my face with some crap "open letters" that kid of 10 could see through and rip apart (yes, I am referring to recent SJ letter)...

Then they impose recent draconian licence agreement rules...

Then they stage open attack on freedom of press by Raiding Gizmo office and taking their computers...


And this is just scratching the surface...


Being unfriendly to customers!?!?!

LOL :D


Indeed!

And I am not surprised if we see more court cases and similar investigations coming our way in near future...

Apple's been acting like a real cock - towards industry as a whole, towards partners, towards press, towards users and customers... and they deserve everything that came and is coming their way...



so don't buy their products. I don't really see the issue here.
 
I think people cant differentiate from apple computer and apple mobile. I love apple computers but this mobile thing is getting out of hand. You can also talk about the firewire on all computers. Apple cant win the PC war MS got them on that. Apple does have a hold on mobile market. at the end its all about money now...apple wont let go of this title easy.

And can you blame them for trying to hold on to it? Apple was a pioneer in the desktop space, coming out with the Apple I long before IBM put out the PC and licensed DOS from Microsoft. Apple didn't invent the GUI but did set the standard that the industry would adopt with the release Mac. Apple also pioneered the PDA with the Newton before Microsoft and Palm entered the market.

They didn't create the MP3 player market or the smart phones, but they have dominated them since entering the market, so why should we not expect them to protect their investment to try to hold onto their lead in those markets by making it easier for people to develop products which will run not only on their platform but also on their competitors platforms.

Name me one other industry that we hold to those same standards. Why is it that the computer industry is different? We didn't insist on compatibility between Blue-Ray and HD-DVD did we? We don't insist on a common communication system for AV components do we? What makes the computer industry different? And how is Apple's move really hurting competition between the plaforms?
 
And can you blame them for trying to hold on to it? Apple was a pioneer in the desktop space, coming out with the Apple I long before IBM put out the PC and licensed DOS from Microsoft. Apple didn't invent the GUI but did set the standard that the industry would adopt with the release Mac. Apple also pioneered the PDA with the Newton before Microsoft and Palm entered the market.

They didn't create the MP3 player market or the smart phones, but they have dominated them since entering the market, so why should we not expect them to protect their investment to try to hold onto their lead in those markets by making it easier for people to develop products which will run not only on their platform but also on their competitors platforms.

Name me one other industry that we hold to those same standards. Why is it that the computer industry is different? We didn't insist on compatibility between Blue-Ray and HD-DVD did we? We don't insist on a common communication system for AV components do we? What makes the computer industry different? And how is Apple's move really hurting competition between the plaforms?


You are right...still this is what MS did and look what happen. Heading down the same road, but this is the road they wanted to go to.
 
You are right...still this is what MS did and look what happen. Heading down the same road, but this is the road they wanted to go to.
I don't think that this is what got Microsoft into problems with anti-trust laws. As I recall it started when they were trying to force licensees to pay them a license fee for ever computer they made regardless of if that PC was sold with Windows or not. They later came into trouble for the way they tied and bundled IE and Windows Media Player with the Windows OS.

Apple's move is only restricting another company from coming out with a development environment that can create programs that can run on more than one OS. Note that this does not hinder Adobe or anyone else from creating a product to develop for another platform, and this move will not kill Flash as a development environment but only restrict it from creating "Native" applications for the iPhone OS.

You may view this as Draconian but it is well within the standards that we apply to other industries.
 
Excuse me!?

First of all they charged me double for exactly the same hardware, made in exactly the same country (China) as what other manufactures would do.

Then they gave me only 1 year guaranty on it while all other manufactures (at least here in Europe) are giving me 3 years instead.

Then equipment started to fall apart as soon as it got out of guaranty brackets (my MBP power adaptor failed after 14 months - had to buy new one, my MBP so called SuperDrive doesn't read disks anymore, my MBP logic board died, admittedly due to NVidia issue but still - and my 20" Cinema Display is dead after only 15 months of use)

Then they lock me into their crap iDevice eco system literally forcing me to JAIL BREAK out of it (what a appropriate name for it!)

Then they limit my experience by not allowing Flash and therefore full internet experience...

Then they lie into my face with some crap "open letters" that kid of 10 could see through and rip apart (yes, I am referring to recent SJ letter)...

Then they impose recent draconian licence agreement rules...

Then they stage open attack on freedom of press by Raiding Gizmo office and taking their computers...


And this is just scratching the surface...


Being unfriendly to customers!?!?!

LOL :D


Indeed!

And I am not surprised if we see more court cases and similar investigations coming our way in near future...

Apple's been acting like a real cock - towards industry as a whole, towards partners, towards press, towards users and customers... and they deserve everything that came and is coming their way...

OMG!

What a brilliantly written article!

http://www.nytimes.com/2010/05/03/business/media/03carr.html?src=busln

Thanks for that link :)

I will make sure it goes as far as possible...

You're such a hypocrite:
Forum: MacRumors.com News Discussion May 2, 2010, 12:50 PM
Replies: 734
Steve Jobs Posts 'Thoughts on Flash' Open Letter
Views: 18,221
Posted By -=XX=-Nephilim
This is simply awesome! The best HTML5 demos on...

This is simply awesome!

The best HTML5 demos on iPad YOU have ever seen!

http://www.youtube.com/watch?v=rfmbZkqORX4

The mind blower to say at least!

THIS IS THE FUTURE - FLASH IS DEAD!
Forum: MacRumors.com News Discussion May 2, 2010, 12:47 PM
Replies: 249
Microsoft Looks to a Future of H.264-Based HTML5 for Web Video Content
Views: 9,349
Posted By -=XX=-Nephilim
Yeah! I think I changed my mind and will be...

Yeah!

I think I changed my mind and will be getting an iPad asap!

I saw this awesome HTML5 demos on it and I thought omfg woooooow!

http://www.youtube.com/watch?v=rfmbZkqORX4

Awesomeness!
Forum: MacRumors.com News Discussion Apr 30, 2010, 09:13 AM
 
so don't buy their products. I don't really see the issue here.

You don't see the issue! :confused: He is obviously the victim of some sort of mind control. Probably transmitted through iPhone OS devices without user knowledge or consent.

No person in their right mind would pay double for exactly the same hardware, made in exactly the same country! So why would he have done that? What possible rational explanation could there be if the are made in exactly the same country! They are exactly the same!
 
Apple should not be able to patent extremely simple things, like using your finger against the screen to unlock the phone. That's simply too generic. As for the hardware itself, by all means they should be able to patent it within reason. That is the purpose of a patent and I think it makes sense to be able to benefit financially from substantially specific hardware developments. That's just a fundamental concusion of mine. Of course these days our patent office is so out of control that you can even patent our food and sue any farmers who are the unlucky recipients of wind-deposited seed through no fault of their own.
OTOH, Apple is being sued by some previously unknown company that in 2006 was granted a patent for a "wireless communication system" and is seeking to have sales of all iPhones stopped. At least the finger swipe to unlock was at the time a unique gesture.
 
You are right...still this is what MS did and look what happen. Heading down the same road, but this is the road they wanted to go to.
Also look at the cost of backward compatibility that Apple has paid for. First there was the OS 9 to OS X transition that brought about 2 methods for backward computability, one for applications written for OS 9 and one as an temporary intermediate step to the Cocoa environment. Then when they moved to Intel they had to come up with a solution for that as well. Do they do the same for the iPhone OS as well, or do they learn from those lessons and maintain a development environment that gives them the flexibility to change the hardware platform as needed. What happens if they need to move their hardware to an Intel (or any other companies) chip for some reason, should they be expected to take invest the extra time and money to make that transition easier for their developers using Adobe's product, when if it were developed by the approved methods a simple recompile is all that is needed.
 
You don't see the issue! :confused: He is obviously the victim of some sort of mind control. Probably transmitted through iPhone OS devices without user knowledge or consent.

No person in their right mind would pay double for exactly the same hardware, made in exactly the same country! So why would he have done that? What possible rational explanation could there be if the are made in exactly the same country! They are exactly the same!

QUICK EVERYONE PUT ON THEIR TIN FOIL HATS........:D
 
My eyes kind of glazed through a number of these posts.

It seems the gist of the complaint is that apple is going to force developers only use iAd and not allow other ad agencies access to the analytics.

Bottom line is forcing developers into an ad supported model that is more beneficial to apple and less beneficial to the developers. That is the developer will potentially get less $$ because apple will take a cut of the proceeds.

Is that a fair assessment of the issue?
 
It seems the gist of the complaint is that apple is going to force developers only use iAd

Nope. iAd is one option for developers.

and not allow other ad agencies access to the analytics.

Yes.

Bottom line is forcing developers into an ad supported model that is more beneficial to apple and less beneficial to the developers.

Nope.

That is the developer will potentially get less $$ because apple will take a cut of the proceeds.

Apple is taking an industry standard cut of the revenues from iAds. The same as most other ad services that the developer may choose to use.

Is that a fair assessment of the issue?

See above.
 
This happens all the time in the Window's world where game developers choose to develop for Windows over the Mac, and if they do put out a Mac version it is usually outsourced to another company. The developer has to make a choice in what platforms and programs to develop to support their business. If there is a large enough market to be gained from another platform then they are still free to develop for that platform internally or hire someone else to develop for it as well. Apple should not be expect to make it easier for anyone to develop for another platform, that would just be bad business.

Your comparison is not appropriate and you have missed some key details out.

Yes, developers do choose to build on Windows only and that is their choice. Building natively like this does provide some benefits, but if a developer chooses to make a game for multiple platforms, they can *choose* to use an abstraction library that enables them to write their code once and build for Windows, Mac and Linux. Unlike Apple, Microsoft do not prevent the sale of games on Windows that have been developed using cross-platform toolkits, should the developer *choose* to use one.

Such an abstraction library is developed by someone who has put their own hard work into reconciling multiple different underlying systems. An abstraction library doesn't have to be supported by Apple and any developer will have to take on the risk of using a product not directly supported by Apple.

All that is asked is that Apple do not refuse access to the marketplace and do not deny the developer the chance to compete on the quality of their app, as judged by the consumer.

Games are not the only example, abstraction layers exist *everywhere* in computing, from the lowest level hardware interface to database connections to distributed programs that run over clusters of hundreds of computers.

As a final thought, would be fair for Microsoft to ban iTunes from Windows because it is not a "native" application, does not fit with Microsoft's vision for Windows and wasn't coded in x.NET?
 
As a final thought, would be fair for Microsoft to ban iTunes from Windows because it is not a "native" application, does not fit with Microsoft's vision for Windows and wasn't coded in x.NET?

No, because MS is a convicted monopolist and they have no ability to block iTunes from development because they do not license their tools that way.

MS has different rules because they are a monopoly and they are not going to risk another lawsuit over anything like that.
 
Your comparison is not appropriate and you have missed some key details out.

Yes, developers do choose to build on Windows only and that is their choice. Building natively like this does provide some benefits, but if a developer chooses to make a game for multiple platforms, they can *choose* to use an abstraction library that enables them to write their code once and build for Windows, Mac and Linux. Unlike Apple, Microsoft do not prevent the sale of games on Windows that have been developed using cross-platform toolkits, should the developer *choose* to use one.

Such an abstraction library is developed by someone who has put their own hard work into reconciling multiple different underlying systems. An abstraction library doesn't have to be supported by Apple and any developer will have to take on the risk of using a product not directly supported by Apple.

All that is asked is that Apple do not refuse access to the marketplace and do not deny the developer the chance to compete on the quality of their app, as judged by the consumer.

Games are not the only example, abstraction layers exist *everywhere* in computing, from the lowest level hardware interface to database connections to distributed programs that run over clusters of hundreds of computers.

As a final thought, would be fair for Microsoft to ban iTunes from Windows because it is not a "native" application, does not fit with Microsoft's vision for Windows and wasn't coded in x.NET?

I'm not sure, and I think that the final vote is still out, but the wording does not necessarily ban an abstraction layer or a library of code developed outside of Apple as long as that abstraction layer or library was developed in one of the approved languages. This seems to be more geared toward the approach that Adobe was taking of having a development environment in a non-standard language (and yes in application development ActionScript is a non-standard language) that converts that code into a binary capable of running on the iPhone OS.

Now, I think it would be great for the Flash to iPhone OS to be allowed. It would open up the development of software to a large number of individuals that have access to Flash.

However, I also see the wisdom in not allowing this to happen because there is a good chance that the development environment of choice could switch to Flash. This has the potential to hamstring Apple in further innovation in the OS since if this happened they would be reliant on Adobe to support the new features, and if Adobe continued their current bias toward other operating systems over the Mac OS then applications written in the Flash to iPhone environment would potentially run better on other platforms, thus harming Apple's brand.

The success of Flash as a development environment for iPhone OS apps could also hinder Apple in their hardware options in the future and add cost to the OS development if they have to build in backward compatibility features like Rosetta and Carbon to support applications that were not developed in their approved process. Case in point as I recall there were some companies that had Cocoa applications when Apple transitioned to Intel that claimed they had their applications up and running natively for the new platform in under a week while those that were still using the Carbon libraries took as much as a year before releasing native versions of their applications.
 
Wow! Seems like they're having some bad luck lately... :(

When your house gets burgled twice in a year and somebody crashes into your car - that's bad luck. When a corporation continuously tries to exploit its position, it is a likelihood that sooner or later they break rules and the law; and the relevant agency/party takes steps.
 
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