struggling to make a buck on a platform that is ill-equipped to play games. ¯\_(ツ)_/¯What they were thinking, when they were porting games to the Mac platform?
struggling to make a buck on a platform that is ill-equipped to play games. ¯\_(ツ)_/¯What they were thinking, when they were porting games to the Mac platform?
Valve on Thursday announced that SteamVR no longer supports macOS so that its team "can focus on Windows and Linux."
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As noted by UploadVR, Mac users will still be able to use SteamVR by running Windows with virtualization software like Parallels Desktop or VMware Fusion. Valve says legacy builds of the virtual reality platform will also remain accessible on the Mac by right-clicking on SteamVR in Steam and selecting Properties > Betas.
Apple software engineering chief Craig Federighi announced that SteamVR was coming to the Mac at WWDC 2017, but a recent Valve survey indicated that more than 95 percent of Steam users are running Windows or Linux.
Multiple reports have indicated that Apple plans to release a combination AR/VR headset by 2021 or 2022, followed by sleeker AR glasses by 2023.
Article Link: Valve Drops Mac Support for SteamVR Less Than Three Years After WWDC 2017 Announcement
Mac: Hey PC! What are you doing?The new PC vs Mac commercials: Ferrari vs. the Family Truckster. Reality has taken a turn for the weird.
Everything started with the deprecation of OpenGL - Apple wanted every developer to use Metal instead of standard OpenGL/Vulkan. But Apple missed the point that the world is not an island and while Apple dominates (sort of) the mobile market it has no influence on the PC/Workstation sector.
Apple furthermore ignores NVidia and the new MacPro may be nice for youtube/instagram video editors - but it was a kick in the a.. for every developer. Next move was Apples move to 64bit only - a lot of old games/software simply stopped working. Apple has no smart solution to offer - like something like a docker 32bit container would have been.
So only god knows what Apple is going to do next and the Apple GPU drivers are really slow. Support of CUDA is not even possible. So exactly why should anyone port anything to macOS (speaking of GPU intensive software)?
it seems you never got maflynn point...and, again nobody asking for your toxic talking about mac, or pc or anything...
People just dont care, people buy what they need and what they can afford, learn how business works
struggling to make a buck on a platform that is ill-equipped to play games. ¯\_(ツ)_/¯
Sounds like a whole lot of cheap no name brand parts that won't last. If you gonna do SSD drive, you gotta go Samsung EVO or you wasting your time. DDR ram is the same.
I'd post pictures of the best buy in my region but Im guessing the prices are marked up where you are at. The X-Box One S is $250 here easy.
Linux has decent steam support, and its quite popular
What is the point of video binocular.
This is not surprising at all. Apple has not been friendly to developers who want to write cross-platform, enduring code, doing things like deprecating OpenGL and 32-bit support and just in general constantly making it difficult for people to keep old code working. Hell, the rumors of transitioning to ARM suggests this is going to get even worse.
Meanwhile Windows can still run binaries from 20 years ago without much issue. Windows is the gold standard for keeping code working for a long time, second only to IBM zSeries (mainframes).
...
That's a good question. Let's ask Bethesda.Is there that much money being made on 8 year old games that devs want to keep working on those titles rather than newer ones?
I don’t think it’s disingenuous. It doesn’t tell the whole story, no, but it IS an interesting way to look at electronic gaming. There WAS a time when it was ALL done on PC. There was a time when it was MOSTLY done on PC. With consoles increasing in quality, these days a console can offer a suitably engaging experience such that PC’s aren’t needed for very many.
Now, given that gaming “at a certain high level of quality” is still done only on PC, that’s only because the components have yet to become mass market commoditized. But, the number of folks gaming at that level, are indeed quite small compared to all PC users. In most cases, folks are using a general purpose rig for gaming, not something specially built for gaming.
If you do content creation, be it 3D modelling, architecture, animation, or indeed, if you’re a traditional artist, and you try VR tools, your life will change. Your practice will hit a marker, dividing everything you have done in the past, from everything you can plan to do for the future.
There is nothing so mind-opening, so paradigm re-shaping, as stepping into a VR workspace, and realising how much of your digital work time, and mental loading is spent on maintaining the mental model of how the 2D screen is just a proxy for the 3D work. It’s the mental and creative equivalent of going from doing all your manual tasks in life with a pair of remote Waldo arms, to directly manipulating with your hands.
I almost wept the first time I tried Tilt Brush, literally the entire history of steel sculpture has been a desire to draw in 3 dimensions, steel being the only material strong, and thin enough to do it, and now the tools are here to drop into pure creation environments... if you use (primarily) Windows.
If you have absolutely no clue afa the computer world, just admit it. The X-Box One S is $250 because it has reached end of life, and everybody is trying to clear the channels for the next generation of consoles.
AFA the computer parts, are ALL name brands. MSI, AMD, Corsair, EVGA, Sabrent. Want to pay extra for a "Name Brand" case? Sure, that would be an extra 5 - 10 dollars. Mine is a Rosewill - I got it because it came with no RGB. I do wish I could have gotten the earlier version of the case - it came with 2 E-Sata connectors - I need that functionality.
The MSI B450 Tomahawk is pretty much considered the Gold standard for midrange Ryzen boards. You can spend more, you can spend less. The top of the line AM4 board, IMO, is the Asus WS X570 board. No RGB, ECC memory support, 3 PCIe 4.0 slots that are user configurable.
If you are going to do SSD - Go PCIe 4.0, or you are literally wasting time.
Oh, wait - Macs can't do that, can they?
Aren't the next gen of AMD cards supposed to be more powerful than the Nvidia cards? That's good for mac gaming right?
Heh! MSI is the gold standard? Yea, if you value low-quality! Me personally, when I use to build systems I stuck with ASUS, Gigabyte, and Intel boards. Lower failure rates in my experience.
Thanks for confirming the price points on the console. The other guy had difficulty surfing the web on his custom PC apparently.
My Samsung SSD comment was aimed at what I installed in my console. I could care less about PCs unless it is a Mac. Personally, Macs offer more value. They can last a decade or mire and I can install a new OS on it for 7 years. Windows Based PC can last but the components typically fail within a few years especially if we are talking about gaming video cards and such. I prefer using the right tool for the job and when it comes to gaming, why not use a platform designed and dedicated for gaming? It's really a no-brainer.
And I am not convinced we will see it. The idea of AR on the other hand solve so many of the issues with VR, without losing many of the benefits. If hololens increased its field of view and battery life, and cut its price by a factor of 10 this conversation might be different. I think the game changer won't come until we have a low cost AR headset that has the ability to be switched into VR via software and can use fingers to reliably control the virtual environment.
The iPad Pro inclusion of Lidar may be a first for Apple - they introduced a hardware feature that had no practical implementation by them yet. I have never seen that before. Apple usually introduces hardware only when they have a great implementation of software. TouchID and FaceID are both good examples. Other vendors do this all the time - hardware with half baked software just so they can check a box. Very weird to see Apple going down this path.
Yes - but it won't matter because:
1. OSXwon't get the Adrenalin drivers.
2. Doesn't mean that developers will suddenly start to use Metal.
Do I believe you - or do I believe the rest of the world?
Based on actually doing things that are CPU/GPU intensive, the mac computer line up is garbage. Full stop. There is no special sauce for Apple hardware - it is the exact same stuff made for PCs.
The hardware can last - but you aren't upgrading OSs without jumping through a LOT of hoops - go visit the Mac Pro forums here if you want to see the lengths people will go to keep decade+ hardwware going. I got tired of it, especially when in Windows 10, It just works......
Would you like to poke through all of my Apple hardware that died because Sir Idiot Boy never did learn the concept of heat dissipation? That would be 2 Apple TVs, 2 Time Capsules, 1 Macbook Pro, 1 iMac.
As some one that owns a dead GT 730, 3870 (Made for Mac), 4870 (Also made for Mac). Ask the trashcan owners about the D700. I wouldn't talk too much about dead video cards.
My Mac Pro lasted a decade - See sig. An $800 Ryzen 2700 system outperforms it - a last gen Zen system, not a Zen 2. It is within shouting distance of a base 7,1 Mac Pro. Think about that.
When that sweet 3950x drops in, Katy, bar the door. And unlike the Mac userbase (Not including the Hackintosh community, of course), I have the ability to do a drop in replacement with a Zen 3 CPU, should I choose to do so. Or an actual, modern AMD GPU, or an Nvidia GPU - which the Mac community doesn't have.
Today, the most powerful OSX based system is a Threadripper based Hackintosh. Unfortunately, that one has to stop at 32 cores because OSX can't go beyond that.
Excel might be, but I think there are three issues with it being a killer app for VR.Actually I think Excel is a really good candidate for VR - because one of the things that limits spreadsheets, is the scale of display. Same with mind-mapping / flowchart type software.
I might not be looking at the right stuff, because what I found tagged as Northstar is larger and clunkier than Hololens. You might be right, but I am a little more optimistic about AR opportunity.If you look at Leap Motion's Project Northstar demos, that's pretty much the cutting edge of AR, and it's bulkier than VR. Personally, I don't think a portable AR solution any smaller than current VR headsets is achievable, just due to the distancs required for lenses necessary to refocus at such short range (Northstar achieves this by offsetting the projection to the side afaik).
VR to me is a private office, AR an open-plan shared workspace. But, the creeper-dream of an always-on camera-equipped pair of ordinary glasses that you wear all the time while out in the world, for a HUD etc, I think that's simply not going to happen, for reasons that go beyond technical difficulty.
I guess for me, I don't need the latest video card or the beefiest CPU ever to do the things I need to do. I want my system to work reliably every time I use it and I don't want to have to tinker and troubleshoot. Windows OS is a hot mess to me. Plastic laptops don't work for me. I prefer the solid build of Apple products and the synergy. Obviously our use cases are different and again one size doesn't fit all. I've had my share of Microsoft and Google products and if those companies aren't abandoning their products after right after release then they are putting out half baked products/services. For now, Apple is my cup of tea.
The iPad Pro inclusion of Lidar may be a first for Apple - they introduced a hardware feature that had no practical implementation by them yet. ... Other vendors do this all the time - hardware with half baked software just so they can check a box. Very weird to see Apple going down this path.
By making VR a personal only experience it loses a lot of its value. Sure, smartphones are primarily one use devices, but they can be shared in a when it's absolutely necessary. When I have people over (had people over?) VR is a short lived distraction because everyone wants to be involved. But watching someone in VR on a TV just isn't the same as being in it. Pretty quickly people notice that being in VR removes them from the group - and that's a bad thing - so they stop using it. Which, I gather was sort of the take away of your assessment. And I agree, but I think the social capacity of VR significantly dampens the value of the the tech.
iOS and Android are more like consoles than PC's, iOS especially with the strict control over the software that runs on it and both, unlike PC's, are not upgradable. Just like consoles.I guess, but a more interesting way to look at it is to compare Switch, Xbox, and PS4 against PC, iOS, and android. After all, the former are consoles and the later are computers.
At least half. Which is still 100 million. Which is more than the 95 million for Steam, and that's even before considering that active Steam users has only grown 5 million from last year, when, from March 2017 to Jan 2020, the Switch alone has sold 52.48 million.At least half of those consoles...
Honestly... who buys a Mac for gaming? It's like buying a station wagon to race.
Yes - but it won't matter because:
1. OSXwon't get the Adrenalin drivers.
2. Doesn't mean that developers will suddenly start to use Metal.
Do I believe you - or do I believe the rest of the world?
Based on actually doing things that are CPU/GPU intensive, the mac computer line up is garbage. Full stop. There is no special sauce for Apple hardware - it is the exact same stuff made for PCs.
The hardware can last - but you aren't upgrading OSs without jumping through a LOT of hoops - go visit the Mac Pro forums here if you want to see the lengths people will go to keep decade+ hardwware going. I got tired of it, especially when in Windows 10, It just works......
Would you like to poke through all of my Apple hardware that died because Sir Idiot Boy never did learn the concept of heat dissipation? That would be 2 Apple TVs, 2 Time Capsules, 1 Macbook Pro, 1 iMac.
As some one that owns a dead GT 730, 3870 (Made for Mac), 4870 (Also made for Mac). Ask the trashcan owners about the D700. I wouldn't talk too much about dead video cards.
My Mac Pro lasted a decade - See sig. An $800 Ryzen 2700 system outperforms it - a last gen Zen system, not a Zen 2. It is within shouting distance of a base 7,1 Mac Pro. Think about that.
When that sweet 3950x drops in, Katy, bar the door. And unlike the Mac userbase (Not including the Hackintosh community, of course), I have the ability to do a drop in replacement with a Zen 3 CPU, should I choose to do so. Or an actual, modern AMD GPU, or an Nvidia GPU - which the Mac community doesn't have.
Today, the most powerful OSX based system is a Threadripper based Hackintosh. Unfortunately, that one has to stop at 32 cores because OSX can't go beyond that.
Well that's the great leap for SteamVR 2.0 - you can have multiple people in a shared virtual environment.
But then again, the days of in-person group collaboration... what's happening now isn't going to be a blip that ends, it's the start of a new normal. I know people in big companies that specialise in hotdesking equipment, they're losing sleep over whether their business model is sustainable, trying to figure out if they can spin shared infrastructure as being cleaner, because cleaners will clean it, as opposed to private offices which they won't. Office partition companies are selling out their current stock, and future production capacity.
Apple is a company that bet the house on meatspace - including their trainwreck new campus, and black swans are coming home to roost.
iOS and Android are more like consoles than PC's, iOS especially with the strict control over the software that runs on it and both, unlike PC's, are not upgradable. Just like consoles.
Grouping by price doesn't work because the PS4 would be at the same level as the iPhone SE, so then you'd have to include PS4, iOS, Android and PC in one group (by price) and Xbox and Switch in the other. Better, I think, to separate PC's into OS's as that's how Valve is doing it when speaking of their Steam efforts (macOS, Windows, Linux). Mobile devices into OS's as that's also widely accepted (Android, iOS/iPadOS) And then the rest by vendor (Microsoft, Sony, Nintendo).
Are you including the Switch Lite? That isn't a console, it's a portable that plays console games.I DO agree that ANY group that includes iOS will be the group that encompasses the majority of gaming happening right now, though. Switch and iOS versus Windows PC? Switch and iOS. Linux PC and iOS versus macOS? Linux PC and iOS. Neo Geo Pocket and iOS...
At least half. Which is still 100 million. Which is more than the 95 million for Steam, and that's even before considering that active Steam users has only grown 5 million from last year, when, from March 2017 to Jan 2020, the Switch alone has sold 52.48 million.
I'd guess that Windows gaming is at best a quarter of all gaming simply because "all gaming" includes iOS and iOS is a massive juggernaut that absolutely dwarfs everything else. I'm sure that someone somewhere has a handy chart for this. Maybe I'll google for it later.
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So, back in the day, it was pretty common for a company to drop macOS support first right before throwing in the towel on an effort altogether. In a recent report Steam has said that, even with how well Alyx did, less than 2% of Steam users own VR headsets. Perhaps they plan to continue to push VR but have decreased funding and the Mac team had to be cut.
Regarding 'heat dissipation'...I speak from personal experience. The 1st year I pushed the iMac's gpu (playing some really old 2004 game...) even moderately? The iMac's 'cooling' and case couldn't handle it. Fried.
I doubt this machien would have lasted 7.3 years if I'd been 3d rendering, streaming and/or gaming at the same time or separately.
I hear you re: Threadripper. Intel are getting spanked. 32 cores. 64 cores. Why aren't they in a Mac 'Pro?' Or an Nvidia Super Duper Titan?
And I think your Ryzen 2700 comment vs the 'shouting distance' of a base Mac 'pro' says it all. I'd rather pay $800 for a 2700 Ryzen system and Hackintosh it or move to Windows full time.
I didn't mind when G3 towers were within 20% of PC hardware under Jobs back in the Blue and White tower days. But now? The £1k 'stand' Apple? I think even Steve Jobs would have struggled to keep a straight face with that one. And it was telling that the presenter stumbled quickly past it. It's a 'pish' take.
I'm not mortgaging my soul for Apple or Apple's shareholders.
Azrael.