Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Excellent. I'm a big fan of Steam (despite its bugs). I hope this brings more choice for the OS X Steam users.
 
Are you running Gods & Kings or Vanilla? The expansion is SLOW.

I think Civ5 is generally slow regardless of expansions. I bought the bundle on sale a few months back (via Steam) and once the game gets going it can take 30+ seconds for a turn. Towards the end of the game I'm waiting over a minute! This is on a quad core Mac Pro too! I've seen that others have had the same issue.

It's a great game, just massively flawed by poor planning on the developers side.
 
Direct3D is not crappy, it is industry leading. Man, I still can't believe some of the stuff I read on this board.

Being industry leading does not equal a superb product. You only have to look at the Windows/Mac marketshare to see that.

Valve themselves have on a number of times openly said how poorly made and maintained Direct3D is. Obviously if they have access to a fully opensource alternative, THEY get to make it better, hence why they are now shifting a huge focus to Linux, something they would have never dreamt of doing if they didn't feel it would make their products better and their revenue higher.

In either case its spins and roundabouts. Obviously Direct3D serves its purpose, but OpenGL is a much better platform to work on due to the fact that it isn't locked down to one platform.

Obviously you can use Direct3D through the likes of Wine with some success, but it'll never match a native alternative.

The fact that Valve managed to increase a 12% improvement on L4D2 just by switching from Direct3D to OpenGL is enough to warent moving to the platform completely. It makes perfect business sense if they want their products to work cross platform.
 
Well, I think that Steam has nothing to do against Mac AppStore but it's a good solution for Windows systems.

Multi-platform support - Windows, OS X and soon Ubuntu Linux. That alone is something you would NEVER get from Apple.
 
I welcome competition, but I worry about fragmentation.

I don't want to check several app stores to find the app I want. I don't want to install several app stores to re-install and update all my apps.

But then again, Amazon already has Mac app downloads, too. And nobody seems to have noticed.

But the Steam FAQ says this:


That doesn't really sound more developer friendly than the Mac App Store. Apparently developers aren't allowed to talk about their split, either.

Officially neither are iOS developers. You've got an NDA stating you wont release any details about the program or share revenue details. It's standard practice.

Valve's pricing structure is supposed to be a lot more dev friendly than Apple's, however I guess this depends on how good the developer is at negotiation. With them expanding the store though you'll probably see a flat rate for indi developers.

----------

I think this is a good idea, although Steam isn't without its faults. Anyone else had to sit there falling asleep while the message sits on your screen saying: Verifying Game Cache then pauses at 100% for 20 mins?

Assuming they can overcome such technical issues, it could be a good thing. I for one prefer Steam to the App store - although it might not be fair to compare them at this stage as they are both very different.

I remember this happening a hell of a lot on an old Win XP machine I used to play CS:S on, however have never had it happen on my Mac (touch wood!) Maybe it's been fixed!

----------

10Mb Fiber optic connection and a 60Gb SSD dedicated to Steam apps (50% full). Must be more to it than that!

It's also down to the steam server you're connected to. For example if I connect to my local one (London) its slow as hell, but if I connect to Manchester, Steam's a lot faster. Hopefully we'll see a more native-style steam soon with a few improvements. I can tell you now though that 10Mb Fiber optic is not really all that good. I was on the same connection for around 3 years and found steam to be slow, however we moved to 100Mb Fiber a few months ago and its much snappier.
 
The fact that Valve managed to increase a 12% improvement on L4D2 just by switching from Direct3D to OpenGL is enough to warent moving to the platform completely. It makes perfect business sense if they want their products to work cross platform.

They did not "just" switch from D3D to OpenGL on Linux - they never had a different choice in the first place when they decided to support OS X and now Linux. Because, as you already said, DirectX is only available on the Xbox 360 and Windows.

And the performance boost they talked about had nothing to do with OpenGL per se, but with OpenGL ON LINUX compared to OpenGL on Windows and OS X. Again: OpenGL is faster on Linux than on the other platforms, and a lot of that had to do with the simple fact that they had full access to the source code of the graphics drivers and that they could optimize their own code accordingly.

It's the fact that Linux is Open Source that is giving Windows AND OS X a run for their money.

As a technical side note, it is well known that since Vista OpenGL runs ON TOP of Direct3D on Windows; OpenGL calls are internally translated to Direct3D calls, which, of course, causes an additional overhead and is the reason why OpenGL nowadays by definition sucks on Windows.
 
Ive got a 2008 C2D 2GB Macbook Pro and Steam is a mess on it. Tried installing TF2 on it, locked up my whole macbook then TF2 failed to properly uninstall.

Cleaned the whole hard drive to get rid of it, wont be going back to it.

Before people say 2008 Mac? Get a new one! My C2D windows running pc runs Steam and about 30 games on it fine. Apples and Steam don't mix well imo.
Not sure if you're aware but TF2 is one of the most resource intensive games. It will not work on a 2008 MBP, thats for sure. Put it this way. It struggles on my 09 Mac Pro.

Dont blame the developer for your own out of date hardware, in this case ;)

----------

Yes, Counter Strike Source works like a dream on a mac! (sarcasm)

Works fine for me and hundreds of thousands of other mac users, obviously.

----------

the only reason they are doing this is to try to fight off win 8...

If Gabe's recent comments are anything to go by, Windows will kill itsself with Windows 8 and he'll be there to pick up the pieces :D

From what I can tell, he's betting that if Steam is on Linux, those pissed off Windows gamers will move to Linux. I cant see it happening though.
 
I hope it adds Achievements to Photoshop.

l6D65.jpg
 
Steam: Where to go if you don't want Apple holding your hand or giving your password to hackers.

Steam was hacked last year. Initially, it was thought to have just affected the forums, but a few days later, it was confirmed that encrypted personal details (including credit card details). I use Steam heavily, but I prefer to input my payment details every time now.

Call of Duty 4: $39.99 Mac App Store, $19.99 Steam
Star Wars: Knights of the Old Republic: $14.99 Mac App Store, $9.99 Steam
Bioshock 2: $24.99 Mac App Store, $19.99 Steam

That's just 3 very quick examples, there's plenty more if you look for yourself.

With the first two, the Mac Store price is roughly the same the price that GameAgent (the online distribution service owned by Aspyr) charges – the prices for the latter haven’t changed since the Mac Store launched.

I do agree that games are cheaper on Steam (and the sales better), but if you take games out of the equation, software generally is cheaper via the Mac Store.

Aperture costs a heck of lot less now – as does Adobe Lightroom. Although I try to buy direct from developers, I often find it’s cheaper to go via the App Store.
 
I hope it adds Achievements to Photoshop.

Achievement: KEYBOARD MASTER
Crop, resize, make the background transparent, and export as a png using only the keyboard. You may make your own keyboard shortcuts.

Achievement: STEADY HAND
Draw a straight line with the brush tool without using shift.

Achievement: EMERGENCY STOP
Start a CPU-heavy filter, realize it's going to take hours, then remember the keyboard shortcut to stop it.

Achievement: WHO NEEDS INSTAGRAM?
Recreate the effects of 10 Instagram filters.

Achievement: MODERN ART
Create a piece of abstract art using only the gradient tool and the polar coordinates filter.

Achievement: KING OF LAYERS
Create a layer that is automatically named 'Layer 200'.
 
The Mac App store has always been rock solid and problem free for me.

But Apple could be a 100 times more innovative in the cloud space. Their offerings are just anaemic compared to the best of what's out there. They need to up their game or make some clever acquisitions soon.
 
Good news from Steam.

Nevertheless, it infuriates me to watch this trend of moving all software to these stores, and DRM the software so it can only be accessed if the store's application has been launched.
 
Steam is the only reason I run a native windows installation (purely for gaming), and as weird as it sounds, I far prefer the OS X port. On the same computer, the windows version will occasionally sit there not responding for 20 seconds as it does whatever its doing on start up, or when starting a game download.

Steam isnt perfect, but I am in love with it, and absolutely addicted to steam sales. The entire system just suits me better in every way than the current Mac App Store implementation. Infact I bought a few games I already owned on MAS during the recent steam sale, just for the convenience.

If they start selling apps, and can offer something a little more flexible than the "I can only run it on one computer at a time" limitation, I think they'd do quite well.

Unfortunately Steam is completely broke in Mountain Lion.

Causes the OS to become unresponsive when attempting to put the Mac to sleep or when using hot corners, as well as various other glitches.
 
Steam is a pain sometimes. Just earlier I noticed it was utilising 1GB of RAM sitting there on the store front page!

First, are you reading the virtual size of the process or the resident set size ?

Code:
$ ps -p 416 -o rss,vsz,command
   RSS      VSZ COMMAND
230584  1086360 /Applications/Steam.app/Contents/MacOS/osx32/steam -psn_0_28269

Notice here, Steam is using 230584 KB of memory, as reported by the Resident Set Size (RSS) but 1086360 KB for the Virtual Set Size (VSZ). The virtual set is more than just the memory usage though, it's everything the application has opened, including any mmap'ed files in the cache, etc.. The actual memory used by the application is the RSS. So Steam is using about 230 MB of memory.

That's still alot. Second thing to understand is that Steam is basically a Cocoa application wrapped around a WebView. Yes, it's just a big old Safari browser essentially, as far as the storefront is concerned and probably quite a few other parts that access your Steam account.

Web browsers these days tend to be quite the memory hogs unfortunately so that might explain it.

Third... ugh... Steam uses Flash. Notice how sometimes opening Steam prompts you to update your system's Flash to a new version ? Maybe not if you use Safari and keep it up to date through there, but I use Chrome, so the system's version of Flash never gets updated, except when I open Steam.
 
Everyone panic it is the Microsoft Store! Next up Ubuntu Software Center is competing against Steam!

No ire from Gatekeeper and the App Store but the end of the world is here otherwise. Talk about getting laughed out of the room for being one of the 5 Steam users on OS X...

Two years ago, five percent of steam users were Mac Based... If that figure hasn't changed (doubtful considering the number of Mac games has increased considerably since then), then going by the number of total mac users in the past 48 hours there are 209, 482 people using Steam on OSX.

Doh!

The ignorance is strong in this Mac Fan Boi.

http://www.joystiq.com/2010/08/26/july-study-shows-5-of-steam-users-are-on-mac-os/

http://store.steampowered.com/stats/
 
Last edited:
First, are you reading the virtual size of the process or the resident set size ?

Code:
$ ps -p 416 -o rss,vsz,command
   RSS      VSZ COMMAND
230584  1086360 /Applications/Steam.app/Contents/MacOS/osx32/steam -psn_0_28269

Notice here, Steam is using 230584 KB of memory, as reported by the Resident Set Size (RSS) but 1086360 KB for the Virtual Set Size (VSZ). The virtual set is more than just the memory usage though, it's everything the application has opened, including any mmap'ed files in the cache, etc.. The actual memory used by the application is the RSS. So Steam is using about 230 MB of memory.

That's still alot. Second thing to understand is that Steam is basically a Cocoa application wrapped around a WebView. Yes, it's just a big old Safari browser essentially, as far as the storefront is concerned and probably quite a few other parts that access your Steam account.

Web browsers these days tend to be quite the memory hogs unfortunately so that might explain it.

Third... ugh... Steam uses Flash. Notice how sometimes opening Steam prompts you to update your system's Flash to a new version ? Maybe not if you use Safari and keep it up to date through there, but I use Chrome, so the system's version of Flash never gets updated, except when I open Steam.

All I know is that Activity Monitor showed 1.03GB for Steam, I had about 30mb free memory available and experienced major slowdowns due to paging. Quit steam, 1GB extra free and happy days again. And yeah, Flash on steam is a nightmare.
 
I don't like Steam. The concept of it is good, but it's far too buggy, and you're forced to use plastic to pay for games.

I don't know about you, but my Mac has a cash hole.

Steam will easily wipe the floor with any MS store (again, IMO) due to the fact thats its a lot more widely known and is already on millions of computers. Plus steam do some awesome promotions that cant be beaten elsewhere.

Anyone who knows what computers are, sure.
It may be harder to sway the masses...without a Global Offensive.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.