I think you might be underestimating how far other headsets have come.The "X device also does that". Reviewers who have done them all basically were blown away...that the old stuff says it can do it but...just checked a box and the implementation was terrible.
3D controllers will be common, but Apple isn't aiming at games so they dont care. Apple has a different vision.
"Who's going to take videos of their kids?" Well, as far as I can tell....everyone does that. With big devices, with small devices. I think thats not going to be a problem for a second.
The price is 3 times more than low end VR headsets. It's price parity with professional AR headsets. Wrong comparison, wrong category.
I think this is too expensive and not sure if it has a future. We will see.
Also, the Vision Pro costs 10 times as much as low end VR headsets, like the Quest 2. Not 3 times as much.
I’m sure it is the best eye and hand tracking ever. It better be for that price!Sure...among tech reviewers it has the best eye tracking of any device ever...but it's not "good enough". Some of the jaded ones used words like Magical. Maybe, just maybe, for $3500 Apple solved these problems. Or maybe in 3 generations....I cannot wait to try it and convince my work to buy it.
But the fact that even Dan says in his MacRumors video that you need a physical keyboard tells me that it probably still leaves A LOT to be desired.
Pinpoint accuracy is important if Apple actually expects people to WORK in the headset.