The tech for, let’s just say, a virtual bouncy ball realistically bouncing off the furniture, people, or pets physically in your room just doesn’t exist and is a long way off.I appreciate the lengthy effort, but that just sounds like app windows floating over a camera feed.
When I think of AR, it’s adding things to (the augmentation) the environment that are not really there. There are many examples that work on our phones. Real time map overlays, adding store front names to buildings, games that interact with real objects, etc.
But I hear you. Perhaps in an ultra minimalist way, it’s an AR experience. The app windows do cast shadows that aren’t really there. 🤪
We can put AR objects on your table, like you described. Or map overlays. Or app windows casting virtual shadows on the floor.
But a deeper integration isn’t really possible. Not without a huge amount of sensors (external to a VR headset) to map everything in real time within a room from multiple angles. (Not just the one angle of a LiDAR scanner in a headset.)