Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
The people mocking the device now, or it’s price, will be crying in their mom’s basement when Apple dominates the global market with next-level experiences that Oculus can only dream of
 
  • Like
Reactions: peterdev
Depends on what it can do, what it can replace. If it would become my singular device for everything, then easily yes.

Else max 1000.
 
Plot twist: this AR/VR device is the new Mac Pro. It’ll have features for creatives that are so advanced they won’t need a traditional desktop computer (think 2 M2 Max chips, 128 GB of RAM, custom video processors optimized for projecting holographic images directly into the users retina). This isn’t a consumer device. It’s the next generation of computing for creative pros. Y’all are totally misreading the room
 
Wouldn’t buy it if it was £200. This obsession with altering real life is just stupid. What’s wrong with just having a phone and a Mac? I don’t need VR this and REALITY that. I live on planet earth. I can get all the gorgeous sights myself.
 
  • Love
Reactions: arkitect


Apple hasn't come out with a new product category since the 2018 launch of the HomePod, and there hasn't been a new wearable since the 2015 debut of the Apple Watch. That's set to change in the not too distant future, as Apple's AR/VR headset is nearing completion and will likely see a launch in 2023.


Rumors about the first head worn Apple-branded AR/VR product have been trickling out for years now, so we thought it would be useful to provide a quick overview of what's coming, including the most recent realityOS information.

Hardware Features

apple-ar-headset-concept-2.jpeg

Render via designer Ian Zelbo

  • Overall Design - Apple's headset won't look too different from the Oculus Quest virtual reality headset, featuring a curved visor that slides over the eyes and a comfortable mesh base that rests against the face. The visor will completely cover the eyes, blocking out peripheral vision to prevent light leaks.
  • Headband - The headset will be held in place by a swappable, adjustable headband that could be made from a material similar to an Apple Watch Sport band.
  • Weight - Apple wants the final version of the headset to weigh between 100 to 200 grams. That would be far lighter and more comfortable than something like the Oculus Quest 2, which weighs 503 grams. Prototypes weigh around 300 grams, so Apple may not be able to get the headset's weight quite as low as its target.
  • Spatial Audio - One of the headbands that Apple is testing features spatial audio technology for a surround sound experience.
  • Display - Apple's AR/VR headset is expected to adopt two high-resolution 4K micro OLED displays supplied by Sony for a high-quality viewing experience that offers up to 3,000 pixels per inch.
  • Cameras - The headset will be equipped with more than a dozen optical cameras for tracking hand movements, eye tracking mapping the environment, projecting visual experiences, and more.
  • Control Methods - Apple may support multiple input methods, including hand gestures, eye tracking and iris recognition, and a finger-worn control device. It will also detect skin and could monitor expression.
  • Chips - Two Mac-level Apple silicon chips are expected to be used in the AR/VR headset to provide the computing power that Apple wants. The headset is expected to be a standalone device that is not reliant on the iPhone or Mac for processing power.
Software Features

  • realityOS - Apple is designing a new operating system for the headset, and it's expected to be called "realityOS." Just this week, references to realityOS were found in Apple's source code.
  • App Store - Along with a new OS, the AR/VR headset will have a dedicated App Store. Apple will focus on gaming, streaming video content, and video conferencing.
  • Media Content - Apple could be planning to work with media parters to create content that could be watched in VR.
  • VR FaceTime - Apple is rumored to be working on a VR FaceTime-like experience with Animojis and other 3D features.
Pricing

Bloomberg's Mark Gurman has speculated that the headset will sell for over $2,000, and The Information believes it could cost somewhere around $3,000.
Release Date


Apple has pushed back the planned release timeline of the AR/VR headset several times as it continues to work out development issues. There were multiple rumors suggesting that we'd see the headset debut at the 2022 WWDC event, but Bloomberg's Mark Gurman recently said that Apple may further delay the headset until 2023.

At this point, it's looking like we'll have to wait for 2023 to see the headset launch, though there is still a small possibility that it will see a 2022 announcement to give developers time to prepare apps for the device. Apple is said to be targeting the 2023 Worldwide Developer's Conference for a launch.

As for the development issues, Apple is having trouble with heat dissipation due to the high-powered processor, and there are still problems with the camera and the software to work out.

Read More

For all of the rumors on Apple's AR/VR headset, we have a dedicated rumor roundup that aggregates all of the information that we know so far.

Article Link: Video: Would You Pay $2000+ for Apple's AR/VR Headset?
Hell no… not before it drops in price and has content
 
  • Love
Reactions: arkitect
If you want to move freely wearing it you will need something like an iPhone with glasses. So we might need to pay for a full chipset integrated. Feels expensive.
How about networking with your phone and watch and use their computing power instead?
I don't like this strap on headband. I would not want to wear this. I'd prefer something like a lightweight (more elegant please) bike helmet to mount it on. More easy to put on and off. And please leave some real world visibility maybe optional. More like a head up display.
 
I just want my steamdeck! to play forza, older games from 2000-2010, ps4 pc ports, halo infinite. Forget apple vr. I want my steam deck q2
I have a HoloLens 2 as well, but I wouldn't call them a steal at $2000. I would call it competitively priced. Price aside, the HoloLens is a few generations away from being a useful consumer product.
other than the cool factor what the hell does Halo lens do?
 
Apple claims that they make things you didn't know you want or need until you see it. So I will not answer until I see it. But I am struggling to imagine a use case in which I would want it. Will it be a full fledged Mac and project a giant display out in front of me? Even in that case I don't know if I would want it.
Hmmmm, insteresting. I didn’t consider this use — but if it’s equivalent to an M2 MacBook Air with a virtual 6K 50” display and I could use it as such for desktop computing, we might have something. But if it’s a $2000 device for Apple Arcade, forget it.
 
Depends on what I can do. If the performance is top notch and compatible fully with PC connection, I'd buy.
Otherwise, if it's limited in feature/compatibility (like ipod Max), never.

AR/VR content in Mac is practically non existant atm.
 
I haven’t been through all the pages, but I have to wear varifocals. How do these things work with glasses?
 
I haven’t been through all the pages, but I have to wear varifocals. How do these things work with glasses?
Current VR headsets have a spacer for glasses. I assume Apple will have something similar as well. It'd be a big market to lose.
 
$3000 for fast M3 Apple Silicon + Dual display monitors + audio that allow me to live in a different reality?
I'm 100% in!
I look forward to 2023.

I expect it to require AirPods for audio btw.
 
  • Like
Reactions: peterdev


Apple hasn't come out with a new product category since the 2018 launch of the HomePod, and there hasn't been a new wearable since the 2015 debut of the Apple Watch. That's set to change in the not too distant future, as Apple's AR/VR headset is nearing completion and will likely see a launch in 2023.


Rumors about the first head worn Apple-branded AR/VR product have been trickling out for years now, so we thought it would be useful to provide a quick overview of what's coming, including the most recent realityOS information.

Hardware Features

apple-ar-headset-concept-2.jpeg

Render via designer Ian Zelbo

  • Overall Design - Apple's headset won't look too different from the Oculus Quest virtual reality headset, featuring a curved visor that slides over the eyes and a comfortable mesh base that rests against the face. The visor will completely cover the eyes, blocking out peripheral vision to prevent light leaks.
  • Headband - The headset will be held in place by a swappable, adjustable headband that could be made from a material similar to an Apple Watch Sport band.
  • Weight - Apple wants the final version of the headset to weigh between 100 to 200 grams. That would be far lighter and more comfortable than something like the Oculus Quest 2, which weighs 503 grams. Prototypes weigh around 300 grams, so Apple may not be able to get the headset's weight quite as low as its target.
  • Spatial Audio - One of the headbands that Apple is testing features spatial audio technology for a surround sound experience.
  • Display - Apple's AR/VR headset is expected to adopt two high-resolution 4K micro OLED displays supplied by Sony for a high-quality viewing experience that offers up to 3,000 pixels per inch.
  • Cameras - The headset will be equipped with more than a dozen optical cameras for tracking hand movements, eye tracking mapping the environment, projecting visual experiences, and more.
  • Control Methods - Apple may support multiple input methods, including hand gestures, eye tracking and iris recognition, and a finger-worn control device. It will also detect skin and could monitor expression.
  • Chips - Two Mac-level Apple silicon chips are expected to be used in the AR/VR headset to provide the computing power that Apple wants. The headset is expected to be a standalone device that is not reliant on the iPhone or Mac for processing power.
Software Features

  • realityOS - Apple is designing a new operating system for the headset, and it's expected to be called "realityOS." Just this week, references to realityOS were found in Apple's source code.
  • App Store - Along with a new OS, the AR/VR headset will have a dedicated App Store. Apple will focus on gaming, streaming video content, and video conferencing.
  • Media Content - Apple could be planning to work with media parters to create content that could be watched in VR.
  • VR FaceTime - Apple is rumored to be working on a VR FaceTime-like experience with Animojis and other 3D features.
Pricing

Bloomberg's Mark Gurman has speculated that the headset will sell for over $2,000, and The Information believes it could cost somewhere around $3,000.
Release Date


Apple has pushed back the planned release timeline of the AR/VR headset several times as it continues to work out development issues. There were multiple rumors suggesting that we'd see the headset debut at the 2022 WWDC event, but Bloomberg's Mark Gurman recently said that Apple may further delay the headset until 2023.

At this point, it's looking like we'll have to wait for 2023 to see the headset launch, though there is still a small possibility that it will see a 2022 announcement to give developers time to prepare apps for the device. Apple is said to be targeting the 2023 Worldwide Developer's Conference for a launch.

As for the development issues, Apple is having trouble with heat dissipation due to the high-powered processor, and there are still problems with the camera and the software to work out.

Read More

For all of the rumors on Apple's AR/VR headset, we have a dedicated rumor roundup that aggregates all of the information that we know so far.

Article Link: Video: Would You Pay $2000+ for Apple's AR/VR Headset?
Of course I will buy it. I hope it’s on the high end of the price rumours. Apple has never been known to price gouge. And the value of this device in the Apple ecosystem will be incalculable. It will finally give form to the coming transformation of ….. well just about everything. To pass on this device because of the price point is a mistake.
 
  • Like
Reactions: peterdev
It’s not unrelated at all. In addition to the privacy changes, Facebook is not growing anymore on top of kids choosing other platforms like TikTok. And yes, they have dumped money into AR/VR. 10 billion is real money that’s being burned on a new category that is yet to be realized.
I thought you were referring to the drop in market cap (which was much more than 10 b though). But if you were talking about the money they spent on oculus stuff then sure.
 
Apple hasn't come out with a new product category since the 2018 launch of the HomePod, and there hasn't been a new wearable since the 2015 debut of the Apple Watch.

As if the AirPods aren’t the most successful wearable computing device on the market? Oh, the AirPods totally count as wearable computing, even if they’re just accessories and not stand-alone devices. Especially when you consider the computing required for the always-on Hey Siri and the spatial audio features. That’s some serious computing power for an audio accessory.
 
  • Like
Reactions: peterdev
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.