It is worth $2,000 if:
• it can offer unreal engine 5 (and not anything inferior to that because developers wont cross develop any of their non apple VR hits).
• it does not need to be tethered to any other Apple device to do anything outstanding. All of the best features need to be accomplished by the base device.
• it is NOT the base model that will be eclipsed by even more expensive models every other year. If they come out with a better model it needs to replace the current model at the same price or better yet, gets cheaper every year.
I believe the first model will be better than the rest, thats not hard at that price. But it will be made cheaper as the integrating with the cloud gets tighter. Eventually most of the processing will occur on cloud servers and the glasses will simply stream the info to them, and not render anything.
Unreal Engine 5 has the ability to stream its data from the cloud because of the ridiculous amount of computations going on. So they better have a good backbone to handle that. But if all its going to give is high end ipad graphics its gonna be a hard pass till it gets cheaper. UE5 has the ability to render an entire city and make it possible to go inside every room of every building. THAT is worth $2,000. Having a nicer looking oculus experience is totally not worth that high of an entry price.