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I'll pay anything so long as they nail the image quality... no screen door effect... and no distortion like on the Quest.
 
I just want my steamdeck! to play forza, older games from 2000-2010, ps4 pc ports, halo infinite. Forget apple vr. steamdeck q2 release man.
 
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Serious question: As a non-gamer who doesn't do anything AR or VR today, why would I ever want one of these things? What am I going to do with it? Join a future virtual metaverse? Absolutely not.
 
This!

I use a HoloLens2 at work. Altogether it cost close to $4000.
If Apple's device operates like VR a la Oculus, then $2000 way too expensive.
If Apple's device operates like a HoloLens, then it's a steal.
I have a HoloLens 2 as well, but I wouldn't call them a steal at $2000. I would call it competitively priced. Price aside, the HoloLens is a few generations away from being a useful consumer product.
 
Considering I've not yet found the Oculus' price, a fraction of $2000, justifiable... no.

I don't trust Timmy's follow-through on a product; he's an operations man, not an entrepreneur. Look at the HomePod for an example.
 
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I can't see spending more than $200 or so for this.

It's about as necessary as an apple watch, but unlike the watch there's no way that they are as light as a regular pair of glasses, so they're not unnecessary but also worse than existing glasses. I'm just not seeing the use case for these.
 
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I think we'll be blown away by the OS and input methods they created for the headset.
That will make the price worth it.
 
not only no, hell no.
According to rumors reported here the use cases are gaming, video conferencing and media consumption. Why do I even need another device for those is beyond me ... there are far more useful use cases ...
And there will be. If Apple is smart it will make it an incredibly valuable productivity device. If input methods and software are developed properly, the chances are we'll get things done way faster using this headset compared to using a computer.
In my opinion, this will make computers as we know obsolete.
 
The year 2010 called, and wanted your 3D TV hype back. This is the sort of garbage being pushed 10 years ago, and is going to end up exactly the same way. Pity the suckers who actually fall for this sort of nonsense...
 


Apple hasn't come out with a new product category since the 2018 launch of the HomePod, and there hasn't been a new wearable since the 2015 debut of the Apple Watch. That's set to change in the not too distant future, as Apple's AR/VR headset is nearing completion and will likely see a launch in 2023.


Rumors about the first head worn Apple-branded AR/VR product have been trickling out for years now, so we thought it would be useful to provide a quick overview of what's coming, including the most recent realityOS information.

Hardware Features

apple-ar-headset-concept-2.jpeg

Render via designer Ian Zelbo

  • Overall Design - Apple's headset won't look too different from the Oculus Quest virtual reality headset, featuring a curved visor that slides over the eyes and a comfortable mesh base that rests against the face. The visor will completely cover the eyes, blocking out peripheral vision to prevent light leaks.
  • Headband - The headset will be held in place by a swappable, adjustable headband that could be made from a material similar to an Apple Watch Sport band.
  • Weight - Apple wants the final version of the headset to weigh between 100 to 200 grams. That would be far lighter and more comfortable than something like the Oculus Quest 2, which weighs 503 grams. Prototypes weigh around 300 grams, so Apple may not be able to get the headset's weight quite as low as its target.
  • Spatial Audio - One of the headbands that Apple is testing features spatial audio technology for a surround sound experience.
  • Display - Apple's AR/VR headset is expected to adopt two high-resolution 4K micro OLED displays supplied by Sony for a high-quality viewing experience that offers up to 3,000 pixels per inch.
  • Cameras - The headset will be equipped with more than a dozen optical cameras for tracking hand movements, eye tracking mapping the environment, projecting visual experiences, and more.
  • Control Methods - Apple may support multiple input methods, including hand gestures, eye tracking and iris recognition, and a finger-worn control device. It will also detect skin and could monitor expression.
  • Chips - Two Mac-level Apple silicon chips are expected to be used in the AR/VR headset to provide the computing power that Apple wants. The headset is expected to be a standalone device that is not reliant on the iPhone or Mac for processing power.
Software Features

  • realityOS - Apple is designing a new operating system for the headset, and it's expected to be called "realityOS." Just this week, references to realityOS were found in Apple's source code.
  • App Store - Along with a new OS, the AR/VR headset will have a dedicated App Store. Apple will focus on gaming, streaming video content, and video conferencing.
  • Media Content - Apple could be planning to work with media parters to create content that could be watched in VR.
  • VR FaceTime - Apple is rumored to be working on a VR FaceTime-like experience with Animojis and other 3D features.
Pricing

Bloomberg's Mark Gurman has speculated that the headset will sell for over $2,000, and The Information believes it could cost somewhere around $3,000.
Release Date


Apple has pushed back the planned release timeline of the AR/VR headset several times as it continues to work out development issues. There were multiple rumors suggesting that we'd see the headset debut at the 2022 WWDC event, but Bloomberg's Mark Gurman recently said that Apple may further delay the headset until 2023.

At this point, it's looking like we'll have to wait for 2023 to see the headset launch, though there is still a small possibility that it will see a 2022 announcement to give developers time to prepare apps for the device. Apple is said to be targeting the 2023 Worldwide Developer's Conference for a launch.

As for the development issues, Apple is having trouble with heat dissipation due to the high-powered processor, and there are still problems with the camera and the software to work out.

Read More

For all of the rumors on Apple's AR/VR headset, we have a dedicated rumor roundup that aggregates all of the information that we know so far.

Article Link: Video: Would You Pay $2000+ for Apple's AR/VR Headset?
Easy, yes.
 
If it really looks like a normal VR headset then no. I’d want something much like the glasses I wear now for day to day vision but with things like maps showing me where I’m going, places of interest, details on architecture and museum exhibits, weather, text messages that kinda thing. But perhaps that’s just because I’m old!
 
1. Apple sucks overpriced POS.
2. I allrdy bought ar glasses on Kickstarter for 350 they are amazing 60-65 inch tv inside sunglasses.
3. Knowing apple you can't use any 3rd party anything on it wires stuff yah no thanks.
4. Apple repair sucks prob cost u 1700 if something minor to fix it like a losses screw.
5.Tons of competitors out there they need something super unique on these to be worth it.

But man o man my AR glasses are mind blowing. It's like having 65 inch tv in center of your sunglasses granted I would not wear in public but at home they are awesome I don't need buy tv for bedroom. It has theatre feel at night. On top that I can hook up to my switch and play games.

Tldr Nope overpriced POS company
 

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Apple is known for doing really, really well when it comes to implementing user interfaces designed around new interaction paradigms. Mac OS for keyboard/mouse, the original iPod's OS for its clickwheel, iPhone OS for multi-touch, etc. They've done an exceptional job thus far so I'm certainly not expecting realityOS to be 'just iPadOS projected in front of you.' It'll be a real shame if it is.
Really love how you first and discretely did not specifically mention iPadOS…
 
Well, no you can’t. Because PS5’s are basically unobtainable at retail MSRP, unless you’re paying scalping prices, they’re considerably over ~$500.

And I have no idea what laptop you’re referring to, but a well Spec’d laptop is probably nearing you close to ~$1200, unless of course, you just want some type of cheap Chromebook.
To be fair, if you persevere you can get a PS5 at MSRP, but you have to work work for it. I got one six months ago after ‘camping out’ on various websites, and jumping in really quickly when Argos (in the UK) had some for sale.

The rest of your post though is spot on. Unless you get a really cheap laptop, and (to be honest) a really cheap tablet, you’re not going to get much change from $2000.

That said, I can’t see anything that interests me in this product at the moment.
 
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