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I was going to say “no” but it depends on what it does. Something that uses two Mac level CPUs and high end displays isn’t going to be a $99 toy. I’ll wait and see.
 
Voice commands are out, if Siri on the homepod is anything to go by. It's just complete garbage compared to even Cortana from a decade ago.

Gestures? No one wants gorilla arms. So what's left, eye movements and "blink once for OK, twice to cancel"?
The combination of gestures and eyes in place of mouse would make it both incredibly versatile and fast.
"Gorilla arms" will become the new normal, just like being bent over phones along the street has become, or typing on a keyboard.
When the majority will do it, it won't be awkward anymore.
 
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I wouldn’t pay 2,000 for anyones VR/AR headset. I haven’t even bought the very affordable Quest 2 as any of these have very little appeal to me.
 
$2000 for gen 1, makes sense. Then gen 2 will be better and cheaper. Gen 1 is to attract early adopters so they can subsidize the R&D cost.

I still personally think that this AR/VR stuff is not going anywhere, let alone at that kind of prices. I mean what’s the use case other than some niche gaming stuff? Even then (gaming), we had had the Wii and Xbox Kinect, and they went nowhere, sticking to traditional gamepad gameplay.
The year 2010 called, and wanted your 3D TV hype back. This is the sort of garbage being pushed 10 years ago, and is going to end up exactly the same way. Pity the suckers who actually fall for this sort of nonsense...
To make motion controllers intuitive to use, you need a 3D display that shows the virtual environment from a natural perspective*. To make stereoscopic displays comfortable, you need motion tracking to adjust the image to match your head perspective.
The technologies need each other to reach their full potential. The combination is much stronger than the sum of the parts.

Take a game like Job Simulator. Anybody can easily play the game in VR with no previous gaming experience, because it’s so intuitive. But if you only had the VR controllers and tried to play the game while watching it on a traditional TV, it would be extremely difficult to control.
I can juggle 4 objects in VR. I’d have a hard time just throwing one object up in the air and catching it if I were just watching my VR controller on the TV.
You may think Job Sim is a stupid game. Fair enough. But my point is that you shouldn’t judge the potential of motion controllers based on your experience with very limited motion controllers.


*the 3D part is less important than the natural perspective part, so even if you don’t have stereoscopic vision, VR still has something to offer you.
Wouldn’t buy it if it was £200. This obsession with altering real life is just stupid. What’s wrong with just having a phone and a Mac? I don’t need VR this and REALITY that. I live on planet earth. I can get all the gorgeous sights myself.
Yet here you are looking at a flat screen. Somehow that’s a fine use of time, but a more capable display technology isn’t?
 
The first iteration of this gizmo, if it ever sees the light of day will definitely not cost $2K. It may need to cost that much to recoup costs long term - but there’s no way they’ll charge that much initially. In the beginning, it’ll be a loss leader and will he sold at a loss to build market share.
If it’s successful, they’ll slowly start jacking up the price each year as they have with the iPhone, until eventually it’ll be jaw droppingly expensive like all their gear.
 
Depends what it can do, doesn't it?
probably doesn’t.

Without knowing what the SW is capable of, the question is idiotic.
But consider. Suppose that the SW is good enough (imagine eg Continuity and Universal Control extended appropriately) that these could extend your viewing field while working on an iMac to full 360 degrees around you, so that you could very easily work on very large spreadsheets, or see multiple windows, or view widely separated pieces of code.

While Apple can come up with something nobody thought of till now - the developer of Quest, Sony etc. are not exactly dumb, aren’t they?

To get traction, this thing has to be accessible- in price too. Light AR-glasses and more expensive AR/VR-set? maybe.

One other thing: who in his right mind would work large data sets in a spreadsheet? What problem does using a visual representation as an interface to a really big data set solve?

Functionality like that, making you 5% more productive, makes purchase a no-brainer.

to not buy it, right?

Or what if the glasses gave you superpowers, able to toggle between telescope and microscope vision, able to see UV and infrared?

Well, hit me - what for? There are of course niche applications for that… but the laws of optics still matter, so e.g. optical (stereoscopic, 2-photon, etc.) and electron microscope are probably safe ?

Or you could have a shared/swapped mode, where I see what someone else's glasses are seeing?

I agree that this standard functionality for AR - something Boing or Airbus or different medical apps are offering currently - it is somewhat a least common denominator… for a professional application. An AR-app for certain applications has to offer that.

Now will the device have functionality like that? Well, who knows? And that's my point.
All you are saying is "I cannot imagine glasses-based functionality worth $2000". And I am saying "that's a statement about your imagination, not about the glasses".
I think that currently many don’t say “can’t imagine”, but instead “do not pay that”.

There are problems AR can help to address and/or solve… and there are things VR is probably exactly right for… and you can argue that’s all my restricted personal vision/imagination… but I like to think this is not a market like e.g. for the XDR Pro display… this is something like the Apple Watch.
 
No I wouldn’t pay $2-3000 USD for a VR headset. I’d go to maybe $7-800ish but it’d also need to support my gaming which happens primarily outside of the Apple ecosystem. I’d say the VR headset I’m most likely to get would be the PlayStation VR 2 headset owing to the fact I primarily play on consoles and don’t have a powerful desktop gaming PC. Neither Mac or iOS has a gaming ecosystem that I’d be hugely excited to drop large money to get a VR experience with. Maybe the arrival of the headset will bring more games to Apples ecosystem, but that’d take a while.

Also at that price I’d at the very least want to wait for a gen 2 release.
 
Would I pay $2k for one? Nope.

I dont think I'd blindly buy a VR headset at all without a strong pre-existing ecosystem to back it and keep it going. Microsoft's Windows Mixed Reality is a bit of a flop for example - the headsets are starting to appear in thrift shops. Sony is the exception as they have a proven track record in the area.
 
True. I’ll probably be the first one placing my order in. Too loyal and vested in Apple inc.

The majority of us will be placing our orders in and they will also sell out quickly too. That’s the reality we will face.
Too loyal and vested? Corporations aren’t loyal to anyone. Don’t show them loyalty. Vested in... stock? You think you can impact stock prices? How many shares do you have??

Every single one of these people saying no, will. They're literally hanging out on macrumors.com forum section. They're as addicted/dedicated as anyone else.

Save this comment, and call me out in 5 years time if I'm wrong.

You greatly overestimate the wealth of the average forum member... and underestimate their sense.
 
Didn't think I would drop 50K on a car, but make it electric and fast and I will (did)

Let me see the features and I will decide. It is going to be down to the software and the developers to create value in the software.

Apple is never first but does deliver great stuff when they get to it.
 
Who is underwriting AR/VR/MR/XR? The CIA? A foreign power? I see potential for mind control in these devices, leading people down the Eloi path into perpetual subservience.
 
No way. Would not pay US$2000 ($3000 here).

However, I'm sure this is a marketing ploy. Spread rumours of a higher price for a time and release it at a lower price so as to reduce sticker shock on release. This way Apple could charge a higher price with less negative reaction than they would otherwise.
 
No.

But I might be willing to pay a fairly high price if there was something truly like a killer app. For example some sort of augmented reality app that allowed me to do car maintenance with a perfect AR instruction manual overlaid with lighting and magnification that were better than human eyesight.

Or another example would be a perfectly designed version of X-Plane that allowed for AR use of physical cockpit controls and gauges but with perfect out the window flight scenery.

But it needs to be insanely great out of the gate to charge more than about 1200 bucks.
 
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It really depends on the associated apps and software. These could be good for my Architecture office as a way of either viewing 3D model walkthroughs or perhaps as monitor replacements.

But given Macs can’t even run Revit or Enscape, it seems pretty unlikely.
 
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