Would You Pay $2000+ for Apple's AR/VR Headset?
Nope. Happy enough writing code for $400 Oculus.Although, if adaptation rate and software availability is high enough AND we have access to APIs, then I would go as high as $999.
As I said in an earlier post in this thread, health/fitness/lifestyle will likely be the biggest component? So Fitness+ with paid add-ons.. your favorite NFL/IMSA/F1/futball star’s hand/eye coordination exercises as a $9.99 download to your Fitness+ subscription.What's the use case? I can see the need in certain kinds of business for equipment maintainers to see how to fix machines, but I don't see a general need.
Yeah, there’s that.Didn’t people say that about iPhone, AW, AirPods and to some degree iPad.
Fancy use case scenarios might sound amazing, but in the end, when we talk about an end consumer device for gaming, I doubt it will go anywhere. People in general are lazy. That's why anything like the Wii and Kinect didn't get any traction long term as people just want to sit down with their gamepads. Nobody really wants to be up and about playing games, they want to sit in their couches. That's the reality of video gaming.To make motion controllers intuitive to use, you need a 3D display that shows the virtual environment from a natural perspective*. To make stereoscopic displays comfortable, you need motion tracking to adjust the image to match your head perspective.
The technologies need each other to reach their full potential. The combination is much stronger than the sum of the parts.
Take a game like Job Simulator. Anybody can easily play the game in VR with no previous gaming experience, because it’s so intuitive. But if you only had the VR controllers and tried to play the game while watching it on a traditional TV, it would be extremely difficult to control.
I can juggle 4 objects in VR. I’d have a hard time just throwing one object up in the air and catching it if I were just watching my VR controller on the TV.
You may think Job Sim is a stupid game. Fair enough. But my point is that you shouldn’t judge the potential of motion controllers based on your experience with very limited motion controllers.
*the 3D part is less important than the natural perspective part, so even if you don’t have stereoscopic vision, VR still has something to offer you.
Yet here you are looking at a flat screen. Somehow that’s a fine use of time, but a more capable display technology isn’t?
No, not even for $300, because there will be no decent usage for it.
VR only makes sense on a super powered Computer with AAA ray tracing games consuming >450watt.
Grossssssssssssss ewwwwwwwwwwI can throw a jock strap over my head and get the same look for free.
Cellphones were already an established huge market when Apple entered with the iPhone.Didn’t people say that about iPhone, AW, AirPods and to some degree iPad.
Their "infrastructure"? You mean AWS that everybody else uses?Depends. Can’t wait to see what Apple does with it leveraging their infrastructure and ecosystem.