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Maybe if 8 billion out of the almost 9 billion people stayed at home permanently and switched to a plant based diet the world could recover. I guess these kind of VR goggles might help.
 
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not for 1st gen hardware lol. not even for 2nd. 3rd maybe i'll start thinking about it.

if apple want this thing to be a success, and eventually replace iPhone, they can't be charging 2,000+ lol. either drop the price or eventually release an SE model. right now the most popular headset is the oculus quest by facebook and they go for £300 here. £1,700 or more is a big difference and assuming the headset uses your iPhones data then you can't even give them to stores to sell on a contract like you do with iPhones....or maybe Apple will put it out as an iPhone replacement and these will be the new smartphones.

gonna actually need to see the product before i can decide but again definitely not for 1st or 2nd gen hardware. that's for the apple fanboys to cough up the money and beta test for everyone.
 
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I didn't mention iPadOS because iPadOS was the second OS they designed for the multi-touch input paradigm. My post was specifically focused on the first OS they designed for new input mechanisms. That being said, I do still believe that iPadOS is by far the best tablet OS on the market - though it's optimizations for the edge case screen sizes (8.3" and 12.9") could use some improvement.
I must confess I find iPadOS surprisingly very counterintuitive. I use it almost solely for sketching and I love it, but was hoping my wife would use it for her needs, mostly browsing, pages and numbers, as a substitute of her 2012 MBP, so I even got the Magic Keyboard.
The other day she asked me to close some of her safari tabs as she wasn’t able except to close them all. After I tried my customary iOS and MacOS gestures, I got her amused stare, and ended up “Googling” for it.
I believe the “hybrid” nature of iPad is very compromising for iOS and MacOS users. I think Apple should stick with one of those (wish MacOS, but iOS touch interface makes it more plausible) and just add pencil and keyboard support.
 
It really depends on the associated apps and software. These could be good for my Architecture office as a way of either viewing 3D model walkthroughs or perhaps as monitor replacements.

But given Macs can’t even run Revit or Enscape, it seems pretty unlikely.
Agree. However I suggest You could try VectorWorks and Archicad with Twinmotion. Lack of support for hardware ray tracing in current AS offer is also a setback.
 
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Fancy use case scenarios might sound amazing, but in the end, when we talk about an end consumer device for gaming, I doubt it will go anywhere. People in general are lazy. That's why anything like the Wii and Kinect didn't get any traction long term as people just want to sit down with their gamepads. Nobody really wants to be up and about playing games, they want to sit in their couches. That's the reality of video gaming.

There will be extreme niche use cases in some enterprises (eg. Microsoft Holo lens).

Apple has to come up with a new use case.
My guess, Fitness+. Fitness instruction over a 2D video sometimes is not that intuitive as you can only see one perspective. Putting this into VR/AR might be an interesting application, as long as Apple can keep the weight low and comfortable to be worn in a lengthy period. Maybe that's why they are aiming at that lower weight target for the device.
Sure, people may find that they don't want to use VR controls to play games.

My point is that I don't think you can use the lack of traction of the Wii and Kinect style controls to predict the success of VR controls.

The Wiimote was quite basic. All it had was an accelerometer and a camera that could see 2 LED targets on the "sensor bar". The position and movement of the controllers in 3D space was only a rough estimate. That meant that it could mostly only be used for imprecise movements in casual games, or to make gestures in place of a button press. VR controllers are much more capable. But even if the Wii controllers had been as good as VR controllers, it wouldn't have helped much because using a 3D controller to control movement on a traditional screen is unintuitive, as I explained in my previous post. There's a similar issue with Kinect technology.

Wiimote-style tech has ended up in other game pads. Playstation, Steam, and Switch controllers all have better motion sensing tech than the Wiimotes. My TV has some Wii-style pointer functionality it its remote.

There are VR games and apps that work while sitting down. There's a game called Moss that lets you controller the main character, a mouse, with traditional gamepad controls, to move her around a 3D diorama. You can also occasionally grab and move certain things in the environment by physically reaching out you hands/controllers. Sony has a similar game with Astro Bot. Also, just playing multiplayer card games is more fun in VR. Probably the biggest issue with sit-down VR games is that you can't have as much camera movement as in a traditional game without causing nausea.

Maybe some VR games would work best on a floating 2D screen, but you can also have an inventory of 3d items around you that you can quickly grab instead of having go into a menu.

I think fitness will be one of the early use cases that Apple pushes.
 
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This is how you can tell Apple is a mainstream brand primarily owned by over-the-hill squares. You're the same people who would have said they would never pay $600 for a cell phone, especially one without buttons!!

Or VR doesn’t appeal to the majority of smartphone users in general maybe. Apples usual higher cost for things just highlights the disinterest further amongst its own users.
 
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Agree. However I suggest You could try VectorWorks and Archicad with Twinmotion. Lack of support for hardware ray tracing in current AS offer is also a setback.
Yeah. Unfortunately, We won’t be throwing out the software our employees have decades of experience working with and all our secondary consultants use. The $2,000 price for these isn’t the issue at all, that’s a drop in the ocean. But the loss of productivity switching platforms is going to cost tens of thousands of dollars each month.

In my region almost everyone is Revit. A tiny bit of Archicad and Vectorworks quite literally I’ve never heard of anyone using who isn’t a broke student.

Apple really needs to get on board with Revit. There’s a whole industry waiting to buy these things if they were compatible with software professionals use.
 
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Smartphones didn't appeal to most, then they were invaluable.

That’s a very true statement which I totally agree with. The smartphone brought together many tasks that we all did like the telephone, text messaging, camera, email, browsing the web, social medias (of the time) etc and amalgamated them into one device. I used early smartphones so don’t class myself as someone who didn’t see the value of course.

On that basis I have a question for you regarding VR headsets; to change my perception, what set of everyday tasks that I currently take for granted could be enhanced by VR?

We all reach for those smartphones when we get up in the morning, or going about our daily business. I’d be interested to hear you views on what I may have overlooked.
 
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Possible uses (whether good or bad):
-personal navigation, including inside buildings like airports to the gate, the next restroom, and factories like looking for parts and tools.
-Tagging of people, name, job function, where you met them before. Your friends friends, "Social score" type of classification.
-All sorts of advertisements will be put in your field of view, restaurants, stores with specials.
-And it will observe you, views, facial expressions, voice, stressed or not, health, telling everything to its masters and everybody else.
 
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Ok so the problem with this article is that you mention AR and VR - which is it.

If it's a Standard VR headset then no of course not.

BUT if it's a Better Hololens / Magic leap then yes. AR is a whole different world.
 
A smartphone you can flip out in a second and put away (even without people noticing). Try that with VR glasses....
 
I don't think Apple want it to be mass market initially. This will be really expensive... to start with... then in a year or two there will be a consumer priced version that will be only moderately expensive (maybe $1k)...but with lower build specs.
 
No, not even for $300, because there will be no decent usage for it.
VR only makes sense on a super powered Computer with AAA ray tracing games consuming >450watt.

Hmm, the Millions now using the Oculus Quest say different. Self-contained - Great tracking and some amazing games and experiences. £300

AND you can still plug it into / wireless to your AAA games PC.
 
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Hmm, the Millions now using the Oculus Quest say different. Self-contained - Great tracking and some amazing games and experiences. £300

AND you can still plug it into / wireless to your AAA games PC.
I would be all over it... but don't want facebook in my life. That is the single worst thing to happen to VR (IMHO)..facebook moving in and killing of the competition.
 
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Ok, maybe this is a dumb question, but how do these sorts of devices work for people with glasses?

I can’t focus on anything less than 200mm from my eyes. How can I focus on a screen 25mm away?
 
This is how you can tell Apple is a mainstream brand primarily owned by over-the-hill squares. You're the same people who would have said they would never pay $600 for a cell phone, especially one without buttons!!

Or maybe these are not the same people but maybe they’re more like the folks who objected to buy the iPod Hi-Fi or the HomePod.

Not every product becomes a success.
 
Not saying no, but for $2K I'm expecting a standalone headset powered by an M2 Max (or better!) chip that delivers better performance than a VIVE Cosmos Elite.

Expensive, but cheaper than a mac user buying a dedicated gaming PC to run a VR rig.
 
I would be all over it... but don't want facebook in my life. That is the single worst thing to happen to VR (IMHO)..facebook moving in and killing of the competition.

I get that. They are removing the need for a facebook accounts soon.

But there is no way we'd have these quality headsets by now for this money without Facebook money.
 
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