It seems some on here think that’s perfectly acceptable but being who they are, don’t surprise me one bit that they would ?Lol who would pay $2000+ for a cheap plastic/rubber band?
MP3 players back in the day of standalone MP3 players and smartwatches.Name just one thing Apple dominate the global market with. Just one!
They haven’t seen the little people in years, Apple doesn’t care about it’s customers as much as some here love to shout it from a mountain top.No.
Apple's a 3 trillion company because of us. While we may love the products, we also love great customer service which has been slipping recently. I got a Mac mini quite early on after they came out, and needed help. I was told that they had not had much training on the new processors, which behaved differently to Intel in some areas. I was not pleased.
So I tried again when I bought another, this time with more memory, and no one could explain the memory problems I was having, except that even more memory would help. Ugh!!
I really want Apple to succeed, but I fear that they will want to keep making higher and higher profits, and something has got to give eventually. At one time, Microsoft was the biggest company in the world, I believe, and look what happened to them.
Apple HAS to take care of all its customers, whether they have 50 or 50,000 of what ever currency to spend. I fear that there are too many billionaires at the top now, and they can't see us little people anymore.
Yeah, but a car is an absolute necessity in many rural, suburban, and smaller urban places. While public transit exists, there’s not the money to provide sufficient bus frequency and bus route density to eliminate the need for cars. Even in public transit dependent NYC, there are a lot of cars on surface streets.Of course, we will buy it, but not from the random rumors we got so far. People will finance it because of how it will impact their life like they do with a $30k car.
The 18k Apple Watch was really an attempt to give the Apple Watch more cachet as a legit watch for watch people. To give the whole lineup more of an air of being a valid watch for watch people to wear instead of a gimmicky product for computer people.Not the same relation at all.
The 18k Gold Apple Watch was a marketing ploy only to gain traction for the Watch. I don’t suspect Apple ever had intentions of keeping the ‘Edition’ in its line.
The headset (Or ‘toy’ as you referred to) has potential that hasn’t been demoed. Similar to the people who called said the Watch would never amount to anything, well, they were……wrong.
It’s appropriate to give this product a chance to flourish.
I don’t necessarily see it the same way. I own a pair of AirPods Max. I bought them in part because I couldn’t get a good fit on the AirPods Pro (and I wanted the noise cancellation of those with a design that would either fit in my ears easier or otherwise stay on). The AirPods Max have an additional bonus because, for $20-$30 more (I can’t remember the exact price of the dongle), you can use it as a great set of wired noise canceling headphones, sparing you the cost of buying both a great pair of Bluetooth headphones and a great pair of wired headphones while avoiding those Bluetooth 3.5mm dongles that don’t work especially well. So the Max definitely has value at its price, even if it’s a little hard to justify. The VR headset is likely to have less value for its price.I think if Apple release a set of VR headsets and charge £2k, it’ll be much like the AirPods Max. They too are a good product, but priced deliberately so they attract a niche market. I don’t believe for a second Apple want every one of their customers to buy these devices, it’s just a product to boost their catalogue. It’s the same reason they produce ‘Pro’ devices for the niche and ‘mainstream’ devices that will appeal to the majority.
As Quest 2 owner I agree. I haven't finished Half Life Alyx yet but it's almost worth the price of admission on its own. I only got my Quest a couple months ago and after years of hype I thought there was more worthwhile content for VR, but I guess that's subjective.I don't get why people aren't excited about this. The Oculus Quest 2 uses significantly worse technology and software, and the experience is already incredibly immersive.
I want more music videos like Saturnz Barz for VR. I normally don't care about music videos but for some artists who push their visuals in shows etc it's a welcome avenue.There will be new capacities for story telling and art, with new avenues to be creative within virtual 3D space.
Gaming doesn’t appeal to me nearly as much as it did when I was a kid. It’s honestly a lot like TV in that regard. I do have a Switch Lite and a few games I play, but I no longer play the sorts of 100+ hour RPGs I used to enjoy. I’d much rather read, spend time with friends, craft, or travel locally these days, especially since I have more money to do stuff out of the house. The only game I play on my phone is Pokémon GO, and that’s due to the social attributes of it as much as anything.As Quest 2 owner I agree. I haven't finished Half Life Alyx yet but it's almost worth the price of admission on its own. I only got my Quest a couple months ago and after years of hype I thought there was more worthwhile content for VR, but I guess that's subjective.
I want more music videos like Saturnz Barz for VR. I normally don't care about music videos but for some artists who push their visuals in shows etc it's a welcome avenue.
I think it will follow the same life cycle as the iPad, it will start as a consumption/ gaming platform, then over time productivity will increase via hardware, OS, apps and peripheries. Only then could it replace anything.This tech is likely to replace your MacBook/iPad for a lot of stuff. Given that I/we were happy to pay what we needed to on M1 MacBook pros, $2000 doesn't sound ridiculous. I'm actually happy to hear it because it means the chips, optics etc could be SERIOUSLY good and small.
So I'm in.
I agree. In fact, I'm actually returning my MSI next week, and I'm also planning to sell my Quest. I only paid $150 for it new and it's the 256GB model that retails for $400. I have better things to spend time on but games come and go for me personally. It was nice to play more R6 Siege and beat R6 Extraction as soon as it came out. But highlights for VR for me are Half Life Alyx, Star Trek Bridge Crew, and (I know this sounds ridiculous) Tetris Effect.Gaming doesn’t appeal to me nearly as much as it did when I was a kid. It’s honestly a lot like TV in that regard. I do have a Switch Lite and a few games I play, but I no longer play the sorts of 100+ hour RPGs I used to enjoy. I’d much rather read, spend time with friends, craft, or travel locally these days, especially since I have more money to do stuff out of the house. The only game I play on my phone is Pokémon GO, and that’s due to the social attributes of it as much as anything.
I’m not contending that gaming is a bad application for VR technology, I just don’t think “more immersive gaming” is worth $2000, $300 for an Oculus Rift is probably max what I’d pay for a VR headset for just gaming (and only if a really good game that piques my interest in a genre/series I enjoy shows up).
My brothers are still more heavily into gaming than I am, so keeping some interest in (or at least awareness of) gaming helps me stay connected with them. And sometimes a new game pops up that’s pretty fun and I voluntarily spend time on it. But gaming in general has gotten to be a lot like TV for me. I like the idea of television and, if just for nostalgia, would love to find a series that I rework my schedule to be able to see when it airs, but I just find it hard to make TV (and gaming) a priority when so much of the stuff not only doesn’t appeal to me but directly alienates me. Why watch a TV show I’ll likely probably hate when I can do so many other things, like make stuff, explore a new place, or learn something new?I agree. In fact, I'm actually returning my MSI next week, and I'm also planning to sell my Quest. I only paid $150 for it new and it's the 256GB model that retails for $400. I have better things to spend time on but games come and go for me personally. It was nice to play more R6 Siege and beat R6 Extraction as soon as it came out. But highlights for VR for me are Half Life Alyx, Star Trek Bridge Crew, and (I know this sounds ridiculous) Tetris Effect.
I sold my switch 8mos ago or so, I was heavily into Pokemon but I realized that the money-grubbing in relation to game quality wasn't on par. My brother got a lite for free and says arceus is solid, only 15 years late...
Right, the only people who pay $2000 for a gaming setup are PC Master Race sorts, who’d never be caught dead buying an Apple product for gaming.You could buy an Xbox series X, a PS5 and have enough change for the PSVR and a handful of AAA games. So… nope-a-doodle-doo
Yeah it's all reboots by people taking source material and bastardizing for agendas. Like this LoTR reboot coming, or Star Wars milking. Futurama reboot is only upcoming show I'm interested in, and hoping it goes well like the first reboot. Not much in movies, although the Kanye Jeen-yuhs documentary coming up looks interesting....so much of the stuff not only doesn’t appeal to me but directly alienates me. Why watch a TV show I’ll likely probably hate when I can do so many other things, like make stuff, explore a new place, or learn something new?
I’m legit kinda worried about the Futurama reboot. I don’t want them to reboot the Fry and Leela relationship (because *bleep* it, they’ve soft rebooted it after each series restart, and it’s harder and harder to give a satisfying resolution each time they do that). Plus, we’re probably gonna get more episodes like the iPhone parody one. (It’s really weird when a show set 1000 years from now tries to do super topical humor, especially when the show doesn’t have South Park’s ability to make a new episode in less than a week and make topical episodes about the current news cycle.)Yeah it's all reboots by people taking source material and bastardizing for agendas. Like this LoTR reboot coming, or Star Wars milking. Futurama reboot is only upcoming show I'm interested in, and hoping it goes well like the first reboot. Not much in movies, although the Kanye Jeen-yuhs documentary coming up looks interesting.
As for creating, exploring.. I think a lot of people feel trapped from saturation. The double edged sword of plenty of content to choose bringing decision fatigue. I've been struggling to keep up making music lately, and debating getting an M1 Pro for better performance. But at the end of the day, if I can't create with what I have a better system doesn't add more creativity per se, ignoring that a good amount of music software isn't supported yet.
Not a chance.
Apple hasn't come out with a new product category since the 2018 launch of the HomePod, and there hasn't been a new wearable since the 2015 debut of the Apple Watch. That's set to change in the not too distant future, as Apple's AR/VR headset is nearing completion and will likely see a launch in 2023.
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Rumors about the first head worn Apple-branded AR/VR product have been trickling out for years now, so we thought it would be useful to provide a quick overview of what's coming, including the most recent realityOS information.
Hardware Features
Software Features
- Overall Design - Apple's headset won't look too different from the Oculus Quest virtual reality headset, featuring a curved visor that slides over the eyes and a comfortable mesh base that rests against the face. The visor will completely cover the eyes, blocking out peripheral vision to prevent light leaks.
- Headband - The headset will be held in place by a swappable, adjustable headband that could be made from a material similar to an Apple Watch Sport band.
- Weight - Apple wants the final version of the headset to weigh between 100 to 200 grams. That would be far lighter and more comfortable than something like the Oculus Quest 2, which weighs 503 grams. Prototypes weigh around 300 grams, so Apple may not be able to get the headset's weight quite as low as its target.
- Spatial Audio - One of the headbands that Apple is testing features spatial audio technology for a surround sound experience.
- Display - Apple's AR/VR headset is expected to adopt two high-resolution 4K micro OLED displays supplied by Sony for a high-quality viewing experience that offers up to 3,000 pixels per inch.
- Cameras - The headset will be equipped with more than a dozen optical cameras for tracking hand movements, eye tracking mapping the environment, projecting visual experiences, and more.
- Control Methods - Apple may support multiple input methods, including hand gestures, eye tracking and iris recognition, and a finger-worn control device. It will also detect skin and could monitor expression.
- Chips - Two Mac-level Apple silicon chips are expected to be used in the AR/VR headset to provide the computing power that Apple wants. The headset is expected to be a standalone device that is not reliant on the iPhone or Mac for processing power.
Pricing
- realityOS - Apple is designing a new operating system for the headset, and it's expected to be called "realityOS." Just this week, references to realityOS were found in Apple's source code.
- App Store - Along with a new OS, the AR/VR headset will have a dedicated App Store. Apple will focus on gaming, streaming video content, and video conferencing.
- Media Content - Apple could be planning to work with media parters to create content that could be watched in VR.
- VR FaceTime - Apple is rumored to be working on a VR FaceTime-like experience with Animojis and other 3D features.
Bloomberg's Mark Gurman has speculated that the headset will sell for over $2,000, and The Information believes it could cost somewhere around $3,000.
Release Date
Apple has pushed back the planned release timeline of the AR/VR headset several times as it continues to work out development issues. There were multiple rumors suggesting that we'd see the headset debut at the 2022 WWDC event, but Bloomberg's Mark Gurman recently said that Apple may further delay the headset until 2023.
At this point, it's looking like we'll have to wait for 2023 to see the headset launch, though there is still a small possibility that it will see a 2022 announcement to give developers time to prepare apps for the device. Apple is said to be targeting the 2023 Worldwide Developer's Conference for a launch.
As for the development issues, Apple is having trouble with heat dissipation due to the high-powered processor, and there are still problems with the camera and the software to work out.
Read More
For all of the rumors on Apple's AR/VR headset, we have a dedicated rumor roundup that aggregates all of the information that we know so far.
Article Link: Video: Would You Pay $2000+ for Apple's AR/VR Headset?