Yes, I know there are unofficial and official Minecraft VR versions. I was using Minecraft as an example because someone up thread used it. I’d rather use Minecraft VR than play it on a 2D screen in VR, is what I’m saying there.
I can see some utility for the whole watch a screen in VR thing if the people you’re watching with are in far flung locations, similar to the sharing features we’re seeing in FaceTime, Facebook Messenger, or in Netflix. But my immediate family is pretty far flung, and we haven’t used any of those features, so I don’t know how much appeal there is in it. Keep in mind that I’m also not much of a TV watcher, and the idea of watching a TV show in VR does not appeal to me at all (with the headset on and hands full with the controller, I wouldn’t be able to do the things I’d prefer to do while watching/listening to TV). Also, I’d much rather be face to face with friends if circumstances permitted it, instead of in a VR room.
As for in person vs Zoom meetings, I think there’s some value in the immediacy and directness that come from in person meetings. If everyone is on mute other than the presenter, people have a tendency to let their minds wander. And, more importantly, it’s harder to get a feel for the room if everyone is on mute and/or you can’t get a good read on their body language. Zoom does have its advantages, though. There are some meetings that should probably be held in person, but some meetings can definitely be handled via webinar or Zoom. With VR staff meetings, I feel like you’d get the worst of both worlds and some of its own issues. But I guess my bigger issue with VR is that smartphones already have a tendency to disconnect us from the people immediately around us (even though, yes, they can be used to connect to people remotely). VR is likely to aggravate that issue, especially if people start spending all their waking hours in it.