Not true. I couldn’t wait for the first iPhone to come out. But I couldn’t care less for any of the AR/VR stuff whatsoeverSmartphones didn't appeal to most, then they were invaluable.
Not true. I couldn’t wait for the first iPhone to come out. But I couldn’t care less for any of the AR/VR stuff whatsoeverSmartphones didn't appeal to most, then they were invaluable.
Unless there is some really new use that this fills that other devices can’t I don’t think that you will need to expend very much pity to anyone.The year 2010 called, and wanted your 3D TV hype back. This is the sort of garbage being pushed 10 years ago, and is going to end up exactly the same way. Pity the suckers who actually fall for this sort of nonsense...
I wouldn't buy a Porsche either -- way too impractical for a commuter car. I'd take the honda every single time. (actually I drive a Subaru, but close enough.)But it’s like comparing a Porsche to a Honda.
You can talk to friends and play non violent and non controversial games as an animated version of yourself or some other avatar that you like and pay to use. You also can probably burn thru data plans and hit data caps much faster than you can now.I still don’t get it. Maybe I’m just too old. What is a use case for this thing? Could somebody please give me a hint ?
In case anyone has forgotten, the top selling game in the world by a long shot is Minecraft.You can talk to friends and play non violent and non controversial games as an animated version of yourself or some other avatar that you like and pay to use. You also can probably burn thru data plans and hit data caps much faster than you can now.
Hell no !!! Unless I can see another dimension, no way !
Apple hasn't come out with a new product category since the 2018 launch of the HomePod, and there hasn't been a new wearable since the 2015 debut of the Apple Watch. That's set to change in the not too distant future, as Apple's AR/VR headset is nearing completion and will likely see a launch in 2023.
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Rumors about the first head worn Apple-branded AR/VR product have been trickling out for years now, so we thought it would be useful to provide a quick overview of what's coming, including the most recent realityOS information.
Hardware Features
Software Features
- Overall Design - Apple's headset won't look too different from the Oculus Quest virtual reality headset, featuring a curved visor that slides over the eyes and a comfortable mesh base that rests against the face. The visor will completely cover the eyes, blocking out peripheral vision to prevent light leaks.
- Headband - The headset will be held in place by a swappable, adjustable headband that could be made from a material similar to an Apple Watch Sport band.
- Weight - Apple wants the final version of the headset to weigh between 100 to 200 grams. That would be far lighter and more comfortable than something like the Oculus Quest 2, which weighs 503 grams. Prototypes weigh around 300 grams, so Apple may not be able to get the headset's weight quite as low as its target.
- Spatial Audio - One of the headbands that Apple is testing features spatial audio technology for a surround sound experience.
- Display - Apple's AR/VR headset is expected to adopt two high-resolution 4K micro OLED displays supplied by Sony for a high-quality viewing experience that offers up to 3,000 pixels per inch.
- Cameras - The headset will be equipped with more than a dozen optical cameras for tracking hand movements, eye tracking mapping the environment, projecting visual experiences, and more.
- Control Methods - Apple may support multiple input methods, including hand gestures, eye tracking and iris recognition, and a finger-worn control device. It will also detect skin and could monitor expression.
- Chips - Two Mac-level Apple silicon chips are expected to be used in the AR/VR headset to provide the computing power that Apple wants. The headset is expected to be a standalone device that is not reliant on the iPhone or Mac for processing power.
Pricing
- realityOS - Apple is designing a new operating system for the headset, and it's expected to be called "realityOS." Just this week, references to realityOS were found in Apple's source code.
- App Store - Along with a new OS, the AR/VR headset will have a dedicated App Store. Apple will focus on gaming, streaming video content, and video conferencing.
- Media Content - Apple could be planning to work with media parters to create content that could be watched in VR.
- VR FaceTime - Apple is rumored to be working on a VR FaceTime-like experience with Animojis and other 3D features.
Bloomberg's Mark Gurman has speculated that the headset will sell for over $2,000, and The Information believes it could cost somewhere around $3,000.
Release Date
Apple has pushed back the planned release timeline of the AR/VR headset several times as it continues to work out development issues. There were multiple rumors suggesting that we'd see the headset debut at the 2022 WWDC event, but Bloomberg's Mark Gurman recently said that Apple may further delay the headset until 2023.
At this point, it's looking like we'll have to wait for 2023 to see the headset launch, though there is still a small possibility that it will see a 2022 announcement to give developers time to prepare apps for the device. Apple is said to be targeting the 2023 Worldwide Developer's Conference for a launch.
As for the development issues, Apple is having trouble with heat dissipation due to the high-powered processor, and there are still problems with the camera and the software to work out.
Read More
For all of the rumors on Apple's AR/VR headset, we have a dedicated rumor roundup that aggregates all of the information that we know so far.
Article Link: Video: Would You Pay $2000+ for Apple's AR/VR Headset?
I don't overestimate anyone's wealth, and instead I accurately estimate their addiction and loyalty to Apple. The past 6 years has taught me quite a lot about the senses of most folks here. I'm confident I'm estimating that accurately.Too loyal and vested? Corporations aren’t loyal to anyone. Don’t show them loyalty. Vested in... stock? You think you can impact stock prices? How many shares do you have??
You greatly overestimate the wealth of the average forum member... and underestimate their sense.
I didn't mean we're gonna use fingers instead of mouse, or that we're gonna have to keep our arms parallel to the ground all the time. But o think we're gonna make gestures in front of us to interact with the device, just like deaf people do.I don’t think gorilla arms will become the new normal. I envision new interactive objects that can be used at rest like today’s physical interactive objects. There may be some things that require hands in front of you, but a wrist mounted device that can detect the orientation of your fingers without being in the line of sight of some optical receiver wouldn’t require gorilla arms.
Apple sold 156x as many iphones in 2017 compared to 2007. Some of that is international availability, but most of it is increased consumer interest.Not true. I couldn’t wait for the first iPhone to come out. But I couldn’t care less for any of the AR/VR stuff whatsoever
Apple sold 156x as many iphones in 2017 compared to 2007. Some of that is international availability, but most of it is increased consumer interest.
That’s a very true statement which I totally agree with. The smartphone brought together many tasks that we all did like the telephone, text messaging, camera, email, browsing the web, social medias (of the time) etc and amalgamated them into one device. I used early smartphones so don’t class myself as someone who didn’t see the value of course.
On that basis I have a question for you regarding VR headsets; to change my perception, what set of everyday tasks that I currently take for granted could be enhanced by VR?
We all reach for those smartphones when we get up in the morning, or going about our daily business. I’d be interested to hear you views on what I may have overlooked.
I agree with you, but what if they aren’t trying to market a daily driver and instead “the best possible experience in a car”? Surely they wouldn’t put mediocre parts into it or do anything halfway, they’d put in the best that’s available to them at the time. Go for the wow factor.I wouldn't buy a Porsche either -- way too impractical for a commuter car. I'd take the honda every single time. (actually I drive a Subaru, but close enough.)
Then I probably wouldn't even pay attention to the commercials.I agree with you, but what if they aren’t trying to market a daily driver and instead “the best possible experience in a car”? Surely they wouldn’t put mediocre parts into it or do anything halfway, they’d put in the best that’s available to them at the time. Go for the wow factor.