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A hard and definite NO. I wouldn't even pay $50 for it.

There is just nothing I would use it for since I don't game. Maybe when it's the size of normal glasses and just AR.
 
The year 2010 called, and wanted your 3D TV hype back. This is the sort of garbage being pushed 10 years ago, and is going to end up exactly the same way. Pity the suckers who actually fall for this sort of nonsense...
Unless there is some really new use that this fills that other devices can’t I don’t think that you will need to expend very much pity to anyone.
 
I really don't get this picture. The images folks are showing at the moment seem to be more like VR headsets and there's a big question about if this is a living room hobby thing or designed for all day AR use in which case I would imagine it's going to be in more of a spectacle form with AR capability (like Google Glass and using iPhone to ship the content) rather than an Occulus.

I think speculators need to focus on the use case stories and they can't at the moment. For that reason we really don't know what the speculated $2K is supposed to be about.
 
I still don’t get it. Maybe I’m just too old. What is a use case for this thing? Could somebody please give me a hint ?
You can talk to friends and play non violent and non controversial games as an animated version of yourself or some other avatar that you like and pay to use. You also can probably burn thru data plans and hit data caps much faster than you can now.
 
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You can talk to friends and play non violent and non controversial games as an animated version of yourself or some other avatar that you like and pay to use. You also can probably burn thru data plans and hit data caps much faster than you can now.
In case anyone has forgotten, the top selling game in the world by a long shot is Minecraft.
 


Apple hasn't come out with a new product category since the 2018 launch of the HomePod, and there hasn't been a new wearable since the 2015 debut of the Apple Watch. That's set to change in the not too distant future, as Apple's AR/VR headset is nearing completion and will likely see a launch in 2023.


Rumors about the first head worn Apple-branded AR/VR product have been trickling out for years now, so we thought it would be useful to provide a quick overview of what's coming, including the most recent realityOS information.

Hardware Features

apple-ar-headset-concept-2.jpeg

Render via designer Ian Zelbo

  • Overall Design - Apple's headset won't look too different from the Oculus Quest virtual reality headset, featuring a curved visor that slides over the eyes and a comfortable mesh base that rests against the face. The visor will completely cover the eyes, blocking out peripheral vision to prevent light leaks.
  • Headband - The headset will be held in place by a swappable, adjustable headband that could be made from a material similar to an Apple Watch Sport band.
  • Weight - Apple wants the final version of the headset to weigh between 100 to 200 grams. That would be far lighter and more comfortable than something like the Oculus Quest 2, which weighs 503 grams. Prototypes weigh around 300 grams, so Apple may not be able to get the headset's weight quite as low as its target.
  • Spatial Audio - One of the headbands that Apple is testing features spatial audio technology for a surround sound experience.
  • Display - Apple's AR/VR headset is expected to adopt two high-resolution 4K micro OLED displays supplied by Sony for a high-quality viewing experience that offers up to 3,000 pixels per inch.
  • Cameras - The headset will be equipped with more than a dozen optical cameras for tracking hand movements, eye tracking mapping the environment, projecting visual experiences, and more.
  • Control Methods - Apple may support multiple input methods, including hand gestures, eye tracking and iris recognition, and a finger-worn control device. It will also detect skin and could monitor expression.
  • Chips - Two Mac-level Apple silicon chips are expected to be used in the AR/VR headset to provide the computing power that Apple wants. The headset is expected to be a standalone device that is not reliant on the iPhone or Mac for processing power.
Software Features

  • realityOS - Apple is designing a new operating system for the headset, and it's expected to be called "realityOS." Just this week, references to realityOS were found in Apple's source code.
  • App Store - Along with a new OS, the AR/VR headset will have a dedicated App Store. Apple will focus on gaming, streaming video content, and video conferencing.
  • Media Content - Apple could be planning to work with media parters to create content that could be watched in VR.
  • VR FaceTime - Apple is rumored to be working on a VR FaceTime-like experience with Animojis and other 3D features.
Pricing

Bloomberg's Mark Gurman has speculated that the headset will sell for over $2,000, and The Information believes it could cost somewhere around $3,000.
Release Date


Apple has pushed back the planned release timeline of the AR/VR headset several times as it continues to work out development issues. There were multiple rumors suggesting that we'd see the headset debut at the 2022 WWDC event, but Bloomberg's Mark Gurman recently said that Apple may further delay the headset until 2023.

At this point, it's looking like we'll have to wait for 2023 to see the headset launch, though there is still a small possibility that it will see a 2022 announcement to give developers time to prepare apps for the device. Apple is said to be targeting the 2023 Worldwide Developer's Conference for a launch.

As for the development issues, Apple is having trouble with heat dissipation due to the high-powered processor, and there are still problems with the camera and the software to work out.

Read More

For all of the rumors on Apple's AR/VR headset, we have a dedicated rumor roundup that aggregates all of the information that we know so far.

Article Link: Video: Would You Pay $2000+ for Apple's AR/VR Headset?
Hell no !!! Unless I can see another dimension, no way !
 
Their headphones run for 600 USD
Their phones run for 1200 USD
And if their headset with all that tech (4k panels and camera sensors) goes for 2200 USD - I would buy.
 
Depends on the value proposition. If I find it worth it, would even pay $4000. If I don’t find it worthwhile, then not even $500.
 
Yeah no way. I mostly watch TV together with my partner. Am I supposed to wear these while she watches the TV? Because she won’t buy one, that’s for sure.
 
Too loyal and vested? Corporations aren’t loyal to anyone. Don’t show them loyalty. Vested in... stock? You think you can impact stock prices? How many shares do you have??



You greatly overestimate the wealth of the average forum member... and underestimate their sense.
I don't overestimate anyone's wealth, and instead I accurately estimate their addiction and loyalty to Apple. The past 6 years has taught me quite a lot about the senses of most folks here. I'm confident I'm estimating that accurately.
 
Not a chance, I don't believe VR has traction in everyday use. I would however be interested in AR glasses when the technology allows them to present information and be light enough to wear constantly.
 
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I don’t think gorilla arms will become the new normal. I envision new interactive objects that can be used at rest like today’s physical interactive objects. There may be some things that require hands in front of you, but a wrist mounted device that can detect the orientation of your fingers without being in the line of sight of some optical receiver wouldn’t require gorilla arms.
I didn't mean we're gonna use fingers instead of mouse, or that we're gonna have to keep our arms parallel to the ground all the time. But o think we're gonna make gestures in front of us to interact with the device, just like deaf people do.
 
Not true. I couldn’t wait for the first iPhone to come out. But I couldn’t care less for any of the AR/VR stuff whatsoever
Apple sold 156x as many iphones in 2017 compared to 2007. Some of that is international availability, but most of it is increased consumer interest.
 
Apple sold 156x as many iphones in 2017 compared to 2007. Some of that is international availability, but most of it is increased consumer interest.

Did you have a potential answer to the question I posed to you the other day?

That’s a very true statement which I totally agree with. The smartphone brought together many tasks that we all did like the telephone, text messaging, camera, email, browsing the web, social medias (of the time) etc and amalgamated them into one device. I used early smartphones so don’t class myself as someone who didn’t see the value of course.

On that basis I have a question for you regarding VR headsets; to change my perception, what set of everyday tasks that I currently take for granted could be enhanced by VR?

We all reach for those smartphones when we get up in the morning, or going about our daily business. I’d be interested to hear you views on what I may have overlooked.
 
Don’t knock VR. It’s a fresh outlet for James Cameron to work through his Native American complex by portraying women as Japanese hentai blue alien cat girls. Ah, wait, didn’t he do that already in 3D movies? 3D movies, yeah, remember them?
 
I wouldn't buy a Porsche either -- way too impractical for a commuter car. I'd take the honda every single time. (actually I drive a Subaru, but close enough.)
I agree with you, but what if they aren’t trying to market a daily driver and instead “the best possible experience in a car”? Surely they wouldn’t put mediocre parts into it or do anything halfway, they’d put in the best that’s available to them at the time. Go for the wow factor.
 
I agree with you, but what if they aren’t trying to market a daily driver and instead “the best possible experience in a car”? Surely they wouldn’t put mediocre parts into it or do anything halfway, they’d put in the best that’s available to them at the time. Go for the wow factor.
Then I probably wouldn't even pay attention to the commercials. :)

While I'm not poor and I do pretty well given the circumstances, your selling point just doesn't resonate with me. I drive a car to get from one place to the other. I want it to be as safe as it can be and get decent gas mileage.

The same goes for devices. If it costs more than what I would spend for whatever capability, it's just not something I need to think about. My "Wow" concern is what it does, not how fancy it is.
 
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