OK, I feel pretty bad about the problems in 8-Ball call shot. I'll get these fixed tonight, but it will take Apple at least two days to approve the update.
As far as the Aim Line issues, I am really not sure how that happened. I am guessing that has to do with how the dev version of the game loads its settings and how the new 'updated' version reads the same settings. The aim line is a new option in the saved preferences, so I guess it loaded differently in the update than it does for a new install. The Aim Line should behave as described in "wastedyuthe's" post. (which is how it behaves for me).
Also, I am looking at putting a 'ghost' ball in as well. This is a semi-transparent cue ball that is projected to where the cue ball will meet a ball/rail. This is a helpful tool to learn how to visualize the angles. It is also nearly cheating... so, should it be in practice mode only or as an option in real games (ie; against CO and Humans)?
Hi again VP. I am glad you are looking into the Call Shot problem. For your convenience, I have compiled a list of all the things I have commented on earlier (plus a couple of others), so they are altogether in one post-
1) When nominating a pocket, Call Shot has to be selected twice when it should only need to be tapped once (As you say, you will work on this for the next release, thanks)
2) Ideally change the yellow square that highlights the nominated pocket to something more polished/attractive.
3) After pressing Call Shot, you are returned to the cue aim view, but it should then automatically aim at the 8 ball.
3) Now in Over Head view the buttons look messy as some are still partially visible when they shouldn't be (see my earlier screen shot I posted).
4) Remove the Aim Line button from the game UI if the function is disabled in the settings.
5) For some reason, enabling Aim Line doesn't take effect until you quit the current game and start a new one.
6) When you click Aim Line while in Over Head view, it returns you to the cue aim view rather than just showing the aim line in the over head view.
7) Adversary view in the settings seems broken. The other settings yellow arrows can be tapped to toggle, where-as Adversary view can only be toggled by dragging.
8) I agree with others about taking your finger off the screen. It shouldn't be counted as a foul, but rather a cancellation of the shot.
9) If at all possible in the future, might we be able to actually see the balls sink into the pockets instead of vanishing?
I hope I have helped. I just want this to be the best Pool game ever, as I am sure you do too.
To Nickels- point taken about other developers. I didn't spot the word 'main' before 'developers' in your post. I agree with what you are saying there. Apologies on that point.
[EDIT] I forgot to mention about the 'ghost' ball. Yes, I think it would be ok to have it in the game proper so long as it is an option that can be turned off for those who don't want it (just like the Aim Line).