Your logic is fundamentally flawed when there is no non-pro spatial headset by Apple, Apple has several prosiemr products without a non-pro variant, and spatial computing is inherently supposed to be much more expensive and very distinct than all those product categories.But Displays, iPads, Macs and MacBooks don't start at $3500. Individual products, sure, but not the product line. That's my point.
The product line starts much much lower. If the cheapest Mac you could get started at $3500 and the price never went down, you would have significantly fewer developers making apps for Mac because the addressable market would be tiny.
If Apple expects Apple Vision to be as big as a deal as iPads, then they can't start at $3500. If Apple is content with Apple Vision being as big of a deal as the Pro Display XDR, then sure. But I don't think Apple is investing all of this time, money, and resources to make devices (and spending significant money and resources on content that is exclusive to those devices) that are as popular as the Pro Display XDR.
The latter is why Apple is beginning with a prosumer tier product in this product category instead of a mainstream one:
The costs needed for a baseline good spatial computing experience is higher than what the average person can afford.
The product category inherently and indefinitely makes more sense to accommodate prosumers first than mainstream audiences accordingly.
There are skeptics to such a reality because of how progression in mainstream computing has played out many feel is the norm or should be the norm to how computing progresses at a commercial level:
Mainstream and gamers first vs how traditional computing progressed in actuality in the past.
Also as a developer myself, addressable market isn’t the sole factor with baselines of quality and capabilities for a device category being incredibly important.
Vision Pro meets that for premium content and various aspects of spatial computing to begin worthwhile explorations and ideal execution of spatial-computing-related ideas—an important quality of prosumer hardware n/a for average people.
Prosumer hardware isn’t intended for most to wait for others to make things for them on such hardware for it to be useful for them.
That’s how average people think and want for a mainstream product.
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