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They need 2 versions atleast. One for outdoors, which is a light AR headset, like Google Glasses

The other one should be a more indoor use display. An external display that is immersive and connects via a cable is a great place to start.

It could also connect to your iOS device to provide a more Vision OS like experience on the go
 
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Enterprises sure are. It’s a remarkable tool that has specific utility other headsets simply can’t provide.

I still don’t understand why people think this was ever targeted to be a blockbuster seller when the supply chains to make it max out at roughly 500K units…something Apple was obviously aware of from months before day one.

Eventually these technologies will lend themselves to a mass market product, but that was never the aim as evidenced by the ability to do basic math.

This would carry more weight if Tim Cook said it was not a mass-market product ahead of launch instead of 6 months after launch. Yes there were supply chain reports saying that the current sources could only supply components for ~400k units, but there were also stories that Apple was targeting 3 million units. If true, they would have had a plan for bringing more suppliers on board. Apple's pre-launch marketing was that they were ushering in the next era of computing, not a niche enterprise device.

At the end of the day, Apple scaled back production last summer (and ended in Nov/Dec? without shifting to production of a new version) due to a lack of demand, not due to a lack of components. Some component production ended as early as May. While it's convenient to say that this was always the plan, that simply doesn't align with the preponderance of evidence.
 
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For the love of god, do not do away with the external OLED display - just make it better. It’s seriously not even remotely close to the biggest concern, nor is it the sole reason for the weight or cost of the first generation Vision Pro as some of you make it out to be.

Pretty sure most people advocating for its removal don’t even use a Vision Pro, so stop begging for its removal on behalf of those of us who do.

It can stay on the over-priced "pro" version, but if you want more users on the platform so that developers actually have a market of users to sell to, it needs to go on the cheaper versions.

Apple's problem is that people aren't buying the Vision Pro, so the reasons why they haven't bought the Vision Pro are extremely relevant. Arguably more so than the reasons why you like the existing product. There aren't enough of you to make the platform sustainable.
 
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Agreed, they need to ditch the pointless, and to be honest rubbish quality "spooky-Eye-vision" on the front.
It adds weight, it adds cost and it's pointless in reality.
Knowing Apple and their reluctance to admit they get anything wrong. I do expect it will stay for now, but it's going to get scrapped before long.
yes, this needs to go, but was a hyped feature at launch as a point of difference. I would be surprised if it wasn't in the next version.

You can 100% bet on the fact that they will not be reducing quality of the lens, M chip etc. It will get better not worse, especially for the 'pro' so who knows what the pricing will do.

I do like the fact they have a premium device. It's an aspirational product for sure, just maybe too aspirational which is holding itself back for sales and developers [actually developing full XR experiences, which are difficult and risky to do].
 
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"The idea is to create an ultra-low-latency system for streaming a user's Mac display or for connecting to high-end enterprise applications,"
Or, you know, develop the high-end enterprising applications for the Apple Vision Pro which is what companies are doing? He’s just trolling macOS users now “iPad is going to be more like Mac!” “Vision Pro is going to connect better with the Mac!” “Keep linking to stories (or stories about stories) that I write about macOS being important so that I can make more money!”
 
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Are devs even bothering to develop for this platform anymore? No shade just honestly wondering. It seems like such a big investment for such a small target group. Apple never even advertised this product here.
My guess would be that Apple don’t really care about that right now. They’re not expecting it to sell, or get much developer buy in yet. This tech obviously isn’t ready to go mainstream yet, they’re just put it out now so they can iterate on it and have the best experience available on the tech is ready. It’s mostly to make sure a competitor doesn’t become the defecto standard VR/AR OS instead of them.
 
They need 2 versions atleast. One for outdoors, which is a light AR headset, like Google Glasses

The other one should be a more indoor use display. An external display that is immersive and connects via a cable is a great place to start.

It could also connect to your iOS device to provide a more Vision OS like experience on the go

I'd go a step beyond that and say it should be able to accept video-in from any source (game console, blu ray player, windows PC, cable box, etc.), using DP Alt mode over USB-C. They could add an App called Virtual Cinema/Studio Display to view the video stream.

Apple's refusal to embrace wired data connections with the first gen Vision Pro really holds it back. Especially considering it already has a wired battery connection. Can't have people backing up their device on an external drive instead of paying for iCloud though...

From my perspective, the Vision Pro was designed from the ground up to be monetized by Apple, before even figuring out what it could be good for. They seemingly just planned to leave that problem to developers to solve (and then take 30% of the revenue from said solutions that Apple didn't invest resources into finding). Hopefully major changes in that line of thinking will be apparent in these newer versions, whenever they arrive.
 
“They need to drop everything that makes it unique and make it exactly like other devices out there. That’s the only way it’ll succeed.” :)

I’m certain that a physical keyboard on the iPhone is exactly what’s needed for it to break out of it’s current niche and be successful.
 
I'd go a step beyond that and say it should be able to accept video-in from any source (game console, blu ray player, windows PC, cable box, etc.), using DP Alt mode over USB-C. They could add an App called Virtual Cinema/Studio Display to view the video stream.
Yup, that was what I meant. If it were up-to me, there'd be an HDMI port on the headset for maximum compatibility with everything.

Being an niche product, that needs customer funds to be fully worked out, it should have been obvious to Apple execs that they need to get as many buyers as possible.
 
This would carry more weight if Tim Cook said it was not a mass-market product ahead of launch instead of 6 months after launch. Yes there were supply chain reports saying that the current sources could only supply components for ~400k units, but there were also stories that Apple was targeting 3 million units. If true, they would have had a plan for bringing more suppliers on board. Apple's pre-launch marketing was that they were ushering in the next era of computing, not a niche enterprise device.

At the end of the day, Apple scaled back production last summer (and ended in Nov/Dec? without shifting to production of a new version) due to a lack of demand, not due to a lack of components. Some component production ended as early as May. While it's convenient to say that this was always the plan, that simply doesn't align with the preponderance of evidence.
I have no idea what weight an analyst with such an absurd take should be listened to with.

At launch, there was one supplier for the OLEDs. It was capable of making roughly 1 million units, with two needed per AVP.

An analyst who puts out a 3 million number simply hasn’t put in their effort on due diligence because no amount of marketing or magic wishes would somehow triple production on the one line that makes the screens. Anyone who said 3 million was apples target is full of **** or credulous to the point they shouldn’t be paid to do this kind of work.

There’s no universe where Apple, knowing full well how many they could possibly produce here in reality, internally targeted anywhere close to *2 million more units than they could possibly produce* in that timespan.
 
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screens are destroying our eyes. now imagine wearing one an inch from your face.
Thanks for posting that.

Most of the studies that have evaluated the ocular risks of handheld displays have been done in children, which makes sense, since any adverse consequences will be felt over a longer period. If you read the meta-analyses, the associations are not firm, and it's unclear whether the effect is due to kids spending less time outdoors. Regardless of the display type, though, it's generally agreed that use should be limited for a variety of reasons not limited to eye health.

Extrapolating this to headsets like the Apple Vision Pro isn't a given. So far, there's no evidence that they're worse in this regard. Still, avoiding prolonged use is wise, especially in children. Even in adults, taking breaks and blinking often to avoid dry eyes is recommended.
 
I have no idea what weight an analyst with such an absurd take would be listened to.

At launch, there was one supplier for the OLEDs. It was capable of making roughly 1 million units, with two needed per AVP.

An analyst who puts out a 3 million number simply hasn’t put in their effort on due diligence because no amount of marketing or magic wishes would somehow triple production on the one line that makes the screens. Anyone who said 3 million was apples target is full of **** or credulous to the point they shouldn’t be paid to do this kind of work.

There’s no universe where Apple, knowing full well how many they could possibly produce here in reality, internally targeted anywhere close to *2 million more units than they could possibly produce* in that timespan.

The reality is component manufacturers aren't even making AVP parts now. That wasn't the plan. Don't tell me it was.

Yes, they did start with Sony as their sole micro-OLED supplier, which had a roughly 900,000k annual capacity reported in June 2023. Sony did not plan to increase that capacity because they (Sony) doubted the AVP demand would exceed capacity, not Apple. All reporting indicates that Apple did ask Sony for more, and was evaluating displays from other suppliers as well (none have been brought on, but nor has there been a need to).

Apple may have been limited by Sony at launch (hence the US only launch) but that doesn't mean they planned to remain limited over the lifespan of the AVP. I agree 3 million is a high estimate, but I just mentioned that to demonstrate the range of expectations ahead of launch (and it was the number Google's AI wanted to feed me).

Whatever Apple's sales expectations were, the AVP has not lived up to them. Tim Cook talking about the product in completely different terms 6 months prior and 6 months after launch is evidence in itself. As is a production halt without a transition to production of components for a gen 2 version of the product. Apple simply isn't component supply constrained.
 
No. Most of us use the AVP seated. And many of us travel also with a MacBook
Yes it should be used mainly seated however tethered with cable is a big pain (I cannot stand it when I tether with the quest 3 for example). Yes I can get realtime rendering through the cable and it is better however not a great experience especially if you need to stand. Hopefully wireless speeds can improve rather than cable but I understand the reasons.
 
Perfect. Call it the Apple Mac Vision Pro.
Take the battery pack out.
Use a Thunderbolt 5 connection for tethering? Let the mac do the heavy computing/lifting?
No need for a heavy or power-hungry AVP. Price it at $2,499.
 
Perfect. Call it the Apple Mac Vision Pro.
Take the battery pack out.
Use a Thunderbolt 5 connection for tethering? Let the mac do the heavy computing/lifting?
No need for a heavy or power-hungry AVP. Price it at $2,499.
I doubt they will do this as it is not an XR device then and just a display extension for your Mac (not saying it wouldn’t be good and useful, just don’t think it will happen)
 
For some reason, nobody says that Mercedes S class sedan is expensive. It’s a luxury thing for a luxury price point.

Also, when the first Mac came out, it was unbelievably expensive.

Of course, there will be less expensive versions down the road. Less powerful too.
This is not a Mercedes and not any more luxury than Apple’s other product offerings (other than the high end fashion brand cross-over Apple Watches.)
 
But why? Couldn’t they put those resources to better use for the installed user base of 100’s of millions (or billions) across iOS, iPadOS, and MacOS? It’s like they’re doubling down and tying up who knows how many HW/SW engineers for what will forever be niche until it gets supplanted by glasses or something…how many have they sold, maybe 10’s of thousands or a few 100 thousand? I don’t get it, it feels like sunk cost bias at this point for the management team. It’s probably cheaper to pretend it deserves revision 2 than it is to admit it will never gain significant traction in the market which would lead to the whole “they can’t innovate, Apple is dead” rhetoric that kills the stock.
THe AVP is a test bed for looking at next gen interfaces for ALL devices.

The flow on from research here will drive the iPads and iPhones coming.

The advantage Apple have it they have devices at all levels of hardware which noone with any real market share has.
Those Meta Quests are designed for a different purpose. Aimed largely at gamers. And that's fine. But it's not something that will end up on phones and watches...
 
This is not a Mercedes and not any more luxury than Apple’s other product offerings (other than the high end fashion brand cross-over Apple Watches.)
Why is a Mercedes more luxury than the avp? Just wondering.
 
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