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Having a high-end VR device that doesn't provide the option to tether to a desktop/laptop was foolish to begin with. The onboard GPU is just far too weak to do much of anything in fully rendered 3d VR environments, and the battery life is stupid short. Live and learn I suppose.
 
I am curious to know when people will start realising the Vision Pro is not primarily a VR device, but XR.
 
they're just monitors for your face. there's no computer inside. and they're low res.
One of those apparently has higher resolution than AVP.

The computers in those headsets don’t need to render the 3d virtual environment because they are designed to be tethered to a suitable host with a powerful enough GPU. Not sure why you think that is not VR when that is literally how the whole thing got to a point it could pick up steam (no pun intended) with consumers. VR is still done this way as well, and some even prefer it over some space-constrained computer generating extra heat trying to render 3d worlds 2 inches from your face.
 
One of those apparently has higher resolution than AVP.

The computers in those headsets don’t need to render the 3d virtual environment because they are designed to be tethered to a suitable host with a powerful enough GPU. Not sure why you think that is not VR when that is literally how the whole thing got to a point it could pick up steam (no pun intended) with consumers. VR is still done this way as well, and some even prefer it over some space-constrained computer generating extra heat trying to render 3d worlds 2 inches from your face.
You want a VR headset then, and the AVP is an XR headset, so you unfortunately are not the customer, as it is the wrong product for you. Buy the product you want, rather than being frustrated with Apple [I got over that hurdle a long time ago when I realised Apple were not interest in building Pro graphics machines].

Which also raises the question, which computer are you hooking this headset upto to get these awesome 3D worlds. Certainly not gaming on a mac, and there is no chance in hell that I would use my macs for real time rendering [this is what a PC is for].

I would hold out for the next Meta Quest / Samsung Android headset.
 
You want a VR headset then, and the AVP is an XR headset, so you unfortunately are not the customer, as it is the wrong product for you. Buy the product you want, rather than being frustrated with Apple [I got over that hurdle a long time ago when I realised Apple were not interest in building Pro graphics machines].
My post is not about anything I want. He said some headsets named by another poster were “not VR” and were “low res.” He was asked to clarify why they are “not VR”. His “clarification” looked like misinformation. I responded.

Which also raises the question, which computer are you hooking this headset upto to get these awesome 3D worlds. Certainly not gaming on a mac, and there is no chance in hell that I would use my macs for real time rendering [this is what a PC is for].
I’m in complete agreement.

That points to another plus of tethered HMDs: you can upgrade your rendering hardware without having to buy a new HMD.
 
It depends on what your uses are.
Yes it does, and you buy the right hardware to suit your uses.

For example I use a Quest 3 for real time viz and design and also my XR design testing to load in the experience. I always disconnect the cable to test out the experience no matter what it is as it’s a big pain unless you are pretty much stationary. There is also quite a bit of weight in the cable.
 
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THe AVP is a test bed for looking at next gen interfaces for ALL devices.

The flow on from research here will drive the iPads and iPhones coming.

The advantage Apple have it they have devices at all levels of hardware which noone with any real market share has.
Those Meta Quests are designed for a different purpose. Aimed largely at gamers. And that's fine. But it's not something that will end up on phones and watches...
It sure looks like they’re heading that way, but again, why? An interface developed for AR spatial interactions that they’re going to bolt on a 2D interface across the rest of the ecosystem? Seems ill-conceived but I’m just a dumb consumer.
 
You want a VR headset then, and the AVP is an XR headset, so you unfortunately are not the customer, as it is the wrong product for you. Buy the product you want, rather than being frustrated with Apple [I got over that hurdle a long time ago when I realised Apple were not interest in building Pro graphics machines].

Which also raises the question, which computer are you hooking this headset upto to get these awesome 3D worlds. Certainly not gaming on a mac, and there is no chance in hell that I would use my macs for real time rendering [this is what a PC is for].

I would hold out for the next Meta Quest / Samsung Android headset.
I'm ignorant in that I've never used any kinda pro gaming PC but I just played the resident evil remakes on my Mac mini base model and it was some of the best and smoothest graphics I've ever seen personally . the biggest problem I've seen with apple and gaming has always been lack of developer interest
 
It sure looks like they’re heading that way, but again, why? An interface developed for AR spatial interactions that they’re going to bolt on a 2D interface across the rest of the ecosystem? Seems ill-conceived but I’m just a dumb consumer.
It's just an interface... like the many over the years.

And people have been complaining when things stay the same too long.

Most likely the commonality will be the transparent overlay and maybe interactions to action elements might take on more similar gestures. The aim being if you feel comfortable in one OS the rest match and make easy learning.

Maybe ;)
 
Thanks for posting that.

Most of the studies that have evaluated the ocular risks of handheld displays have been done in children, which makes sense, since any adverse consequences will be felt over a longer period. If you read the meta-analyses, the associations are not firm, and it's unclear whether the effect is due to kids spending less time outdoors. Regardless of the display type, though, it's generally agreed that use should be limited for a variety of reasons not limited to eye health.

Extrapolating this to headsets like the Apple Vision Pro isn't a given. So far, there's no evidence that they're worse in this regard. Still, avoiding prolonged use is wise, especially in children. Even in adults, taking breaks and blinking often to avoid dry eyes is recommended.
Alright, have fun having a screen an inch away from your face. "no evidence" doesn't mean it's safe either, especially when we're talking about a display positioned so unnaturally close to the eyes.
 
I suppose that Apple will also sell a 300' spooled wire so you can stay tethered to your vision pro 2 while walking around the house :).

I wonder what the Apple pricing will be on this special Apple wire ?
 
As my "Working from Home"-setup is becoming more and more "Working from the couch", I'd really appreciate it if we could use it directly as an interface for the Mac.
Obviously, I would still want to run VisionOS apps on it, but having a mode where you could just spread all the Mac apps across the sky while pretending to be sitting in a (surprisingly comfy) beautiful landscape, would be a killer app for me.

Oh, and some more of those shark videos and stuff as well :)
Yup. That is what I want too. The AVP has the competence to do it but the software is not there yet. My last 1.5 hour AVP session proved what a great product it is, but I need to do what you describe: spread out my apps (Photos, Filemaker, Affinity, Mail, Safari) and work. That is not there yet; software is at beta level, even when using Apple's base apps.
 
Ditch the outer display and just have a lighter aluminium shell, the face mimicking thing is a bit uncanny valley creepy and probably not really necessary given you can just take the thing off to talk to someone!

A version that's basically just a display that tethers to a mac so you can enjoy spatial content would definitely be more interesting to me. That's also the only way I can see them getting this down to 'mainstream' pricing territory.
even better: make it „unapologetically plastic“
 
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Yup. That is what I want too. The AVP has the competence to do it but the software is not there yet. My last 1.5 hour AVP session proved what a great product it is, but I need to do what you describe: spread out my apps (Photos, Filemaker, Affinity, Mail, Safari) and work. That is not there yet; software is at beta level, even when using Apple's base apps.
I think the main reason it is beta still, is that XR is seriously complicated and requires some significant mental gymnastics with space, media and scripting.
 
Virtual Mac displays when traveling seem like the killer app at this stage—I like the spatial computing theory, but until it’s a pair of glasses it’s more a prototype than a practical product. But for working remotely without having to sacrifice screen space, a bulky headset and having to be plugged in to compensate for battery life or for low latency are totally tolerable. It’s basically the world’s most portable multi-large-monitor setup.

I’d already have bought one for that specific purpose if the dang thing supported prism with the prescription inserts, even at the current price and without tethering.

Sadly, I’m losing hope that either Apple or Zeiss (whoever’s fault it is that prescriptions can’t include even mild prism) will change anything, so I’ll be just as unable to use version 2.

(There was a third party producing inserts that would build prism into them initially, but they stopped making them after a while, and I don’t know if it’d relay on unauthorized parts to make a $3500 piece of technology usable.)
Yup. The AVP is just a bit of software evolution away from being "basically the world’s most portable multi-large-monitor setup." And that is a killer app. E.g. I spent more than $1k each on three 4K displays and AVP mimics that well now, but it does not yet have the app support working bombproof. When the app support is up to snuff the $3K for the device will be totally acceptable.
 
It can stay on the over-priced "pro" version, but if you want more users on the platform so that developers actually have a market of users to sell to, it needs to go on the cheaper versions.

Apple's problem is that people aren't buying the Vision Pro, so the reasons why they haven't bought the Vision Pro are extremely relevant. Arguably more so than the reasons why you like the existing product. There aren't enough of you to make the platform sustainable.
Actually I totally think that There are enough of us to make the platform sustainable. The AVP hardware absolutely rocks, and its demonstration-level software clearly shows the device's potential. Now the software needs to evolve, and it will. Apple can afford to support the evolution.

Folks who want the (new tech direction) AVP to be instant commercial success simply do not get it. Taking time is OK. And, Apple can sell devices to high priced smaller niche markets too.
 
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A cheaper one will be very good. Not sure how much Apple will lower the price. I think the lowest it can be will be $2499. But the price will probably be $2999. Waiting to see AR glasses from Apple.
 
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A cheaper version will happen with the next release. Price $1999.99 and that’s for the basic model.
 
As my "Working from Home"-setup is becoming more and more "Working from the couch", I'd really appreciate it if we could use it directly as an interface for the Mac.
Obviously, I would still want to run VisionOS apps on it, but having a mode where you could just spread all the Mac apps across the sky while pretending to be sitting in a (surprisingly comfy) beautiful landscape, would be a killer app for me.

Oh, and some more of those shark videos and stuff as well :)
Does the Ultrawide virtual display not work for you? I suppose I can see wanting window detached from a display window. But at the same time, it is kind of good to have them segregated so that you know the interaction with them is on a different machine.

I find no drawback from the current virtual display features and I use mine from 4 to 8 hours per day... and sometimes more. The use of my Mac Studio and my MacBook Pro has been about 98% through my Vision Pro since the update that added the ultra wide display.
 
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