no, you can have both and usually have a much more efficient application, the point is im my case, it dont work, unless I ran it on a Xeon Phi, much cheaper and easy to maintain is to go full on SMT on a GPU, I may keep the current AVX optimized code, and offload on the GPU with non AVX tricked code, this creates an problem, I have to maintain 2 very complex libraries for an practically worthless performance gain, I'm working now on Cuda, maybe later I'll migrate it to OpenCL 2, or even Metal (unlikely since it is deployed on linux in production environment, but will be an good exercise).
I hope nVidia/Apple soon allow Pascal on TB3, it will easy my work.
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What it means, they do not need to add nothing to the MOBO, just work on the GPU signal since Threadripper do not have iGPU and they need to work on the video feed for TB3 Header (raven ridge its AMD' Vega/Zen APU).