Depends what you mean by processing. The car 'processes' fuel and gives you motion, heat and electricity. Compare the performance and load capacity combination of a car with a 2 litre engine to one back 20 years ago.
My 3 litre diesel gives me the same performance but better economy than probably a 4-5 litre petrol engine from 20 years ago, while doing all that in a heavier chassis. (I hate diesels for the record).
i mean:
the 'truck' is capable of hauling more stuff.. it's slower and less maneuverable but if you've got a big load to carry, it will finish that task quicker than using a car.
basically-- the truck is a big(ger) tower PC containing multiple processing cores..
the car is a quad or 6-core computer.
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that's what i thought the analogy was saying.
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I don't know if you've looked at VR for CAD, I spent last weekend getting some extended eye-time with Vive setups, both on laptops and liquid-cooled towers, and the most powerful impressions I came away from the event with are:
- VR needs a 1080ti as a minimum in terms of GPU power for a degree of visual fidelity to create a work environment you'd want to spend all day in. You really notice the decrease in visual quality when stepping down to lower cards, and "gaming performance" is probably the most applicable measure for the quality of the immersive environment.
- VR is where people are going to create content for VR - it's not going to be a thing you just preview stuff made on a 2d monitor. 30 seconds in Tiltbrush or Blocks is enough to make that obvious.
- Annual GPU upgrades are going to be the norm for anyone wanting to work in creating content for VR - you're going to have to be able to create in an environment as good as that used by people viewing your content.
- 360 video (and I say this as someone who's heavily invested in 360 still photography and saw 360 video demos back in 2001) is the new 3d tv. As the feature event, it's limitations are going to make it very hard to escape gimmick status, you can't walk around and change the viewpoint, and making it stereoscopic is problematic - it's got its purpose as skyboxes and backgrounds, but anyone saying a setup can do "VR" on the basis of 360 video, needs to be treated with caution.
VR is going to be most valuable as a CAD tool when it's very widespread. (imo)
not when the requirement is to have some very specialized or very expensive equipment in order to view.
AR will be the first step.. and currently, i'm getting
far better AR experience with my iPhone (using models i created on my Macs) than i am with my Macs.. further, many to most of my potential clients also have these viewing capabilities since they also have iPhones.
if for VR usage i'll need to tell a client "hey, just go buy a 2018 MacPro and you'll be able to check this thing out".. well, that's not going to work.. at all.
VR is still in its infancy.. if you want to mess around with it now or contribute to it living up to its potential then so be it.. invest in the equipment to do so.. but as far as a necessary requirement for modern CAD designing and communication..
it's not even close to that stage yet.
or, saying another way-- if this is your rebuttal to what my point was then you're either conceding the point i made or entirely missing the point i was trying to make.
Software can only do so much, especially when the alternatives that are software driven (which I'd class thunderbolt as, when compared to hardware pci slots) don't offer the same capabilities as the hardware option.
hmm yeah.. we just see things very differently then.
to me, the software is orders of magnitudes more important than hardware as far as user experience or user capabilities is concerned.
it's the software that allows the highest degree of end user configurability over a base model.. pretty much every industry of the past century which previously required specialized hardware for certain aspects can now all happen on a single computer through various specialized softwares.