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There is 1 model of 8k monitor in existance and 4k isnt even standard yet. That is like saying every home should have its own imax screen.

4k was standard for image acquisition 8-10 years ago. It's been standard for monitors for about 3-4 years.
 
4k was standard for image acquisition 8-10 years ago. It's been standard for monitors for about 3-4 years.

Standard from a proffesional sense absolutely. But I can say that most people don't have 4k monitors yet, I am not talking enthusiasts or proffesionals. I am talking average computer users.

5k has a very good footing due to the imacs. However 8k is sort of like what 4k was 10 years ago. You sort of have to be in the know.
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What do you mean?

Is this a pedantic comment because most "4k" monitors are UHD-1 (3840x2160) instead of the rarely seen DCI 4K (4096x2160) resolution? (DCI 4K is not 16:9 aspect ratio.)

No What I am saying is that most average people outside of enthusiasts or professionals dont have 4k monitors.
[doublepost=1514681729][/doublepost]Think about it this way, standard to me is when that is like the bare minimum, where you don't have to go out of your way to buy it that way. Say like a 1080p monitor. 1080p is pretty standard, you cant really buy a brand new screen without that.

To buy anything 4k you have to actually specifically buy things that are for 4k or higher. I wouldn't call that standard. Even 1440p isnt really fully standard. Very common yes, but standard... not yet.
 
It should also be pointed out that there's a vast difference between 8K stills and 8K movies or animations, let alone games. Most feature films these days are still not even being mastered at 4K.

There's nothing that 8K display would accomplish for 99.9% of users besides "this is ridiculously expensive". Apple isn't going to target a resolution no current cable can even deliver well.
 
Might be a use case for 360 video editing in fcpx 10.4+ as Anything below 8k will look sd ish in YouTube. So a increase in 8k for 360/vr stuff

I've use a 8k 360 camera and final video in chrome looked more like 1080p

Sadly though I found 8k playback in chrome stuttery on my 2010macpro so yep 8k is 'too soon' at he moment...
 
He bought the $5000 base iMac Pro model so it's about $1200 more than a top-spec 5K iMac. So twice as fast for a quarter more cost. Probably not a bad trade-off for him considering what he bought it for (audio manipulation).

The Author explained it himself, his results were based on tasks that use all available cores .
While there are other factors too, it is no surprise his new 8 core iMac Pro was almost twice as fast as his old 4 core iMac .
Some applications have always greatly benefitted from additional cores, hence this comparison doesn't make much sense .


I'm not familiar with the programs he used and how well optimized they are for multi-core processing , but the new one should have been even faster ; given the specs of his 2014 i7 iMac, most 12 core cMPs would probably run circles around that iMac Pro (admittedly it's the base model) .

And dare I say - my 2008, 8-core MP 3.1 might not be too far off in a test like that, even without hyperthreading and slower CPUs etc ..

Single/dual core performance, GPU related stuff, that's a different story ...
 
It should also be pointed out that there's a vast difference between 8K stills and 8K movies or animations, let alone games. Most feature films these days are still not even being mastered at 4K.

There's nothing that 8K display would accomplish for 99.9% of users besides "this is ridiculously expensive". Apple isn't going to target a resolution no current cable can even deliver well.

You are sadly probably right. We have been conditioned to expect and accept mediocrity from Apple’s Mac lineup.
 
Just a thought, but what if the "new high-end pro display" is a "revolutionary" VR/AR headset?

A consumer headset for iToys has been in rumours for a while. But how to create a content without a proper headset for Pros? There have been a lot of VR/AR-related hires, patents and more 2013-2017. Time for an Apple crop?

Apple RDF Glasses.
 
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I'm leaving until next year guys, Happy new year to everyone!

Never forget, its coming, its coming the modular Macintosh Pro is coming...
(rounded, squared, small, big, whatever, she's coming 2018 is the year. o/ )

Well, all of us here have only one question!
2018.png
 
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You are sadly probably right. We have been conditioned to expect and accept mediocrity from Apple’s Mac lineup.

I don't get how we get from "Apple isn't going to ship a display that no one on this forum will be able to even afford" to "we're expecting mediocrity!"

Yeah, if money and tech wasn't an issue, I'd take a 8K HDR monitor with a 240Hz refresh rate. Guess what—that doesn't exist. Just wanting it doesn't make Apple wrong for not giving it to you.
 
I don't get how we get from "Apple isn't going to ship a display that no one on this forum will be able to even afford" to "we're expecting mediocrity!"

Yeah, if money and tech wasn't an issue, I'd take a 8K HDR monitor with a 240Hz refresh rate. Guess what—that doesn't exist. Just wanting it doesn't make Apple wrong for not giving it to you.

That’s a strawman argument.
8k monitor with 60hz is available:
http://postperspective.com/review-dells-8k-lcd-monitor/

Let’s start with a usable 60hz.
We will cross the 240hz bridge at a later date.
 
I don't get how we get from "Apple isn't going to ship a display that no one on this forum will be able to even afford" to "we're expecting mediocrity!"

Yeah, if money and tech wasn't an issue, I'd take a 8K HDR monitor with a 240Hz refresh rate. Guess what—that doesn't exist. Just wanting it doesn't make Apple wrong for not giving it to you.

I’d pay $5K for a 30-32” Apple 8K HDR 60hz display.
 
What if Dell is selling the identical 8K panel for $2000 ??

I have the 8K Dell for use as a dedicated footage review monitor in Windows, but for UI, OSX still handles scaling much better.

So it really would depend on the details of the two hypothetical offerings.
 
I have the 8K Dell for use as a dedicated footage review monitor in Windows, but for UI, OSX still handles scaling much better.
Are you comparing vector-font scaling in the OS to simple scaling (and smoothing) in the monitor hardware?

And, if so, it's Apples and Oranges.

And, if not, you should compare Apple's brain-dead "we can double" scaling to the mostly resolution independent scaling in Windows 10. I'm really surprised to hear someone claim that Apple OSX is better at scaling.
 
Are you comparing vector-font scaling in the OS to simple scaling (and smoothing) in the monitor hardware?

And, if so, it's Apples and Oranges.

And, if not, you should compare Apple's brain-dead "we can double" scaling to the mostly resolution independent scaling in Windows 10. I'm really surprised to hear someone claim that Apple OSX is better at scaling.

Still a lot of developers on Windows whose app looks like **** or is literally broken by anything other than standard dpi. Less common on OSX in my experience.
 
Still a lot of developers on Windows whose app looks like **** or is literally broken by anything other than standard dpi. Less common on OSX in my experience.
Not my experience - and I've been buying Dell 4K monitors literally by the pallet-load.

For Windows, most people set the scaling at 150% and seldom see issues. Some want the extra pixels and use 125%. Only a few old apps using legacy APIs show any kruftiness.

For our Apple users, they either "pixel double" and get a 1080p experience, or put up with tiny fonts and UI elements.
 
Not my experience - and I've been buying Dell 4K monitors literally by the pallet-load.

For Windows, most people set the scaling at 150% and seldom see issues. Some want the extra pixels and use 125%. Only a few old apps using legacy APIs show any kruftiness.

For our Apple users, they either "pixel double" and get a 1080p experience, or put up with tiny fonts and UI elements.
The issue you are talking about has more to do with the PPI that Apple chose to base their displays at. They intend users to stay on the pixel double scaling, since the native pitch of their displays are 2x of the UI norm.

And I am lost on what you were referring. OS X has had no issue for me when scaling slightly below 200%. For instance, using 1920x1200 on 15" MBP which has native 2880x1800, or 3200x1800 on my iMac 5K, both have no issues displaying the OS interface and text. The only apps that have problems are ones that were made pre-retina, but they are usable, just not as crisp.

The problem with most HiDPI panels out there is that they are not yet retina pitch, so demands an odd scaling between 120-180% for almost any normal usage. A 8k display would need to be ~40" to fall within retina, and 40" is way too large for normal desktop usage, at least not as the in-your-face interfacing monitor. If the Apple display is of 32" or less footprint, instead of wasting bandwidth for unneeded pixel pitch, why not use it on color bit-depth or refresh rate. (I remember Schiller remarked something similar.)

The input interface is also a concern, mentioned above. Currently, with TB3, the embedded DP version is only good enough for 5K 10-bit 60Hz and it already requires dual-plex (I think). If the Apple Display demands anything more exotic, it will mean not being compatible to all current Macs, at least not in the native/maximum setting.
 
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The input interface is also a concern, mentioned above. Currently, with TB3, the embedded DP version is only good enough for 5K 10-bit 60Hz and it already requires dual-plex (I think). If the Apple Display demands anything more exotic, it will mean not being compatible to all current Macs, at least not in the native/maximum setting.

A "Pro" display doesn't need to be single cable, however. If it's going to spend its life plugged into a Mac Pro, or an eGPU on a macbook, you can count the number of times it'll be plugged or unplugged in a year on one hand.
 
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