....
The iPhone (it's software and AI development) is the reason for Apple to Offer again a Mac Pro, its no secret from Ive to Cook they wanted to kill it in basis to its development take R&D resources from other priority projects,
It isn't really so much as "take resources" as Apple's throttle on expanding available resources. Steve Jobs put a "behave like a small company" limiters on saying no to most projects. It is a dual edge sword. For example, if you run all of your Wi-Fi subsystems through a single "wi-fi subsystem problem' group then knowledge picked up on product A can be more easily applied to product B since is it the same relatively limited group the institutional knowledge gets applied. You don't have folks re-inventing the wheel.
The back edge of the sword is that at some point that functional team is only going to have so much bandwidth. The other danger over the long term is group-think. I think Apple tries to mitigate the group-think by dropping products in mature, shrinking markets and pushing groups into newer areas with higher potential growth and new problems.
and they then didnt foresee to need a powerful workstation for VR/AI, glad VR/AI grown we will have a mMP again but just the MP Apple needs for its iOS developers, so those expecting 4 GPU, std PCIe better dont embrace big expectations.
Actually AI and lust for 4 GPUs set-ups more aligns with the MP 2013's standard configuration mandated dual GPUs than the narrow demand for duals that Apple pointed to as one of the limitations of the MP 2013's design. Significant demand for more grunt in a single than spreading things out.
Apple's tag of AR will reach widespread market deployment first before VR does is still firmly on track. VR isn't rapidly scaling across the iOS market right now (or will in next year or so). Similarly having the local inferencer is one of the critical pieces of AI. ( if can't use what you have learned then it is going to be hard to add value to end users. )
Shouldn't confuse latest tech porn hype trend with real demand in the workstation market. There aren't that tightly coupled. Especially among the "I want to use internal components I already bought or want to buy " crowd.
There are much bigger "didn't foresee" that boat anchored the MP 2013. Apple somewhat walking away from OpenCL (and heading off to Metal ) I don't think was weaved into that long term plan for the Mac Pro at all. The Mac Pro had a large bet on OpenCL and that didn't line up with what actually happened. There were several players outside of Apple's control that heavily influenced that, but none the less the MP got caught in that major shift. If the compute GPU software base didn't expand at a significant enough rate the MP would have issues.... and that happened.
GPU evolution moving to newer process to get to better managed thermals crapped out. Apple has been relatively immune because their GPUs are relatively small and they can charge a higher than norm price for their SoC chips but GPU market (and AMD in particular) hit a wall. "Big" GPU just went hotter max TDP over last 4 years which wasn't what Apple (or GPU vendors were expecting. Nvidia adapted a bit better, but it wasn't what they were talking 4-6 years ago. )
At least Apple build a tcMP prototype in 2016 loaded with dual RX480-family GPU and 6 TB3+4(10) USB3 ports, there where leaked evidence of that, and someone at NAB watched this prorotype and leaked it, for some reason Apple decided not to sell it, I dont buy the "blame the thermal corner" as reason for that, since there where N turnarrounds to raise the tcMP TDP to 600W enough for dual RX580(full clock) or dual Vera64(underclocked), and a typical Xeon E5v4
The problem is that the 480 (and 580) are roughly the evolutionary equivalent of the AMD Pitcairn offerings. (mid range). Apple could have upgraded roughly the same Mac Pro into new D300 replacements that did better than the old D700 but they'd have nothing to equally move the D700's. There would have been some upside in just simply doing something, but also would have put a bigger spotlight on the limitation. ( Eventually they had to spotlight it anyway so it would have been a better "stop gap" for this gap time while they restart from scratch. But if that would have slowed up the iMac Pro that would have been a problem. )
Vega weren't a solution because they are quite late and limited even then. Nvidia had whatever custom design roadblock that existed in 2012-2013 ( probably made worse by Nvidia roaming around threatening to sue mobile GPU makers ).
Hand waving and cranking to 600W wouldn't work. While Apple could have done better job using the a higher fraction of the single fan's diameter to move air ( and could have widened he diameter a bit) while at the same decibel levels, but at some point get into a slippery slope where more than one fan is needed and at that point baseline presumptions are off. iMac Pro has two fans.
The thermal corner wasn't the sole issue. Another stated one was the workload breadth limitations on the dual GPUs. Once that is on the questionable block some elements of the baseline MP 2013 design assumptions don't fit.
While Apple didn't mention it 6 TBv3 ports don't work all that great either. It was questionable for the Mac Pro 2013 design. It is vastly more questionable now with higher bandwidth (and utility) for TBv3 in a context where likely using discrete 3rd party monitors. The iMac Pro doesn't do six. There is x4 PCI-e (besides the x16 for 2nd big bandwidth use ) left on the floor in the iMac Pro. Prior to the arrival of Intel W class processor (and chipset) 6 port is just slavishly copying the old design. It is goofy.