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Can anyone answer me this please

If Apple, in all their godly wisdom, last year before they released the Apple Watch, surely some Apple nerd would have asked the question in the QA department "why does it take so long for Apps to open?"

Then suddenly this year at the WWDC, we suddenly have Apps which can *spring open* instantly....does anyone think Apple really should have had this process of software learnt and applied at first or second update release?

People said the same thing about the lack of copy and paste in the original iPhone. They most likely allowed apps from the start, however slow they were, if only to quell incessant complaints from people that the AW is pointless because it does not support apps. Glances were their workaround while they worked on a better method (the all-new Dock).
 
Can anyone answer me this please

If Apple, in all their godly wisdom, last year before they released the Apple Watch, surely some Apple nerd would have asked the question in the QA department "why does it take so long for Apps to open?"

Then suddenly this year at the WWDC, we suddenly have Apps which can *spring open* instantly....does anyone think Apple really should have had this process of software learnt and applied at first or second update release?

I'm pretty sure they also had plenty of public user feedback at the time of release stating the software was slow and sluggish, why now after a year do we now have this happening

I just can't get my head around why a year later they suddenly have a brain wave of doing X with the software which allows the Apps to open quickly...when really this should have been dealt with at first release. You can't say they have probably used all this time in testing the watch, because how many years did they say the Watch had been in development before it was spoke about?

Just seems strange !

It doesn't seem strange at all. Apple had a few hundred or so working on the original Watch, and developed a very good product, but until you get a thousands or millions of users providing feedback or poking holes on a product, you just can't anticipate everything. In short, that first 100+ engineers and developers couldn't anticipate all issues with a new product.
 
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It doesn't seem strange at all. Apple had a few hundred or so working on the original Watch, and developed a very good product, but until you get a thousands or millions of users providing feedback or poking holes on a product, you just can't anticipate everything. In short, that first 100+ engineers and developers couldn't anticipate all issues with a new product.

Fair, although there's an issue if it takes more than 1 or 2 engineers to realize how slow the watch was.
 
Fair, although there's an issue if it takes more than 1 or 2 engineers to realize how slow the watch was.

You can be certain they knew about the slowness. Each watchOS update has improved performance, so they have been been actively working to address this and other issues. I think you are over-simplifying things. There are always trade-offs. Speed vs stability and battery life was probably a concern, but there have likely been some issues to resolve as well. You could also say that many technology companies pressure their engineers to go production sooner than the engineers would like. I'm glad they released the watch when they did though.

Sean
 
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