no one wants to strap these things to their face...
Such ignorance. VR is NOT Google Glass. Deal with it. It's NOT designed to be used while being out and about in public but to interact with the PC. VR requires a powerful PC kit to be able to render the graphics in real time for a seamless experience applicable to gaming and professional work settings. And no Mac can handle it these days. You can thank Phil the Shill for that.
You want to go out and look pretty? Go buy yourself regular sunglasses or glasses. There's a reason VR uses goggles and it's for immsersive experiences.
Did you expect some 'Star Trek'-ky Holodeck gaming? Get real. That won't happen until about 50-100 years from now and the current generation will be long, long DEAD when it's perfected.
But if you expect total immersion like RIGHT. NOW...well guess what? It's already here and it's The Void seen here:
https://thevoid.com/
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I think this is the main problem. The gear is still to bulky and uncomfortable. When VR can be achieved with minimal or no headgear (certainly a huge challenge), then it will see wider adoption. Cook was right: AR is the way to go, since it can be adapted into a variety of technologies.
Cook was wrong. The reason Apple doesn't want to do VR, I suspect, is due to their laziness and unwillingness to spend money on something that's already being handled by competitors. They don't want to tick off Facebook/Oculus. And if Apple did make VR, it would be much more expensive than what's out there now.
Imagine Phil the Shill spurting out the prices at a keynote for VR.
Phil ( to audience ): oh...and the VR costs.....(low cracking voice) three thousand. Heh heh ( sweats like a pig )
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This.
I tried the Oculus Rift DK1 back at Gamescom 2013 I think it was and then recently their final product when an electronics store in my city had a truck over where you could walk in and experience a couple of products from various brands and the latest Rift, while greatly advanced, still is too pixelated for me to feel a lot of immersion. That or the public setting where a salesperson or two can't stop talking about the product and how you feel.
These things are marketed poorly and whilst I'd still consider getting one next year they have to come down in price big time, for ****s sake, sell them at a loss to get folks on board and a critical mass joining your online store fronts for games.
Might take a lot of capital, but last I checked Oculus is backed by a filthy rich company.... *cough*
Oh and I think there's still too few games for it... Basically, unless you like racing/driving games in general or unrealistic games of some kind, there doesn't seem to be too much in store for you.
Also, if you wear glasses, these things are no fun... Yes, they are made to "fit" with glasses, but they are annoying to wear in combination. Give them proper adjustable optics like binoculars.
Might raise the price and it might not be as simple as binoculars, but I have a hard time imagining people will enjoy these to the point of "let me buy the successor on launch day" if the user experience and value proposition stays the same.
I think that both technologies shouldn't even be compared against each other.
One technology is literally about escaping reality and entering another [fantasy] world whilst the other is designed to let you focus or extend your experience of the real world.
They are completely different. His statement is probably still true, but not because either technology "wins" over the other like one car outsells another car, but more like how one car will outsell a particular boat.
Little overlap.
Glassed Silver:mac
That may have been back in 2013, but I experienced the Vive just recently a few months ago and it was very well done. Three years is long enough for the VR tech to improve between that time. What people fail to understand is that VR is not designed to be used while walking outside except for AR. VR, on the other hand, is built to bring an immersive experience. It will take time for it to get better and cheaper. It won't die out like a fad because the only way to keep the momentum is to produce high quality software in conjunction with excellent hardware specs.
I think Sony's Playstation VR ( and eventually X-Box ) is a stepping stone 'gateway' to Oculus and Vive for those who want a more sophisicated experience.
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I have no doubt that AR and VR will be everyday products and a hit game or toy tittle will one day generate a company a lot of money. But for now it's not quite made consumer friendly.
I see a high end industrial software and hardware solution for professionals in different industries but i also see this tech commodified ala last years "hover boards"
As long as Apple can incorporate and support that hit game tittle on their existing devices one day like Apple TV or iPhone, then it's all good. But a stand alone thing = big loses.
They have, in existence, a product called Google Tilt Brush for artists or creative people to make art in real time space for the Vive. It looks awesome and I believe will be the next big medium for professional artists to tap into. Especially for full scale modelling purposes. Or for CAD and industrial design work. The possibilities are endless. As an artist myself, I would love to try out Tilt Brush.
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Apple doesn't even want to acknowledge their subpar graphics cards for gaming on the mac, their lack of interest of pushing good games on ATV..why would we expect them to bring in anything worthy on VR/AR with the current leadership and direction?
Because they can't do it until they beef up their Mac hardware specs. That's why they're doing AR instead, which is obvious. And from what I've read recently online from an article a few days ago, the company is not going in the right direction.
The only way to turn it around is to get rid of some people including the CEO. IF they want VR to happen, it starts with better hardware specs and some people who have the balls and vision to pull it off. Just not this current corporate leadership. Hell to the NO.