If they invest just billions more every year in the middle class, keep it from further dwindling -- then and only then would companies expect to see astronomical demand. It's basic math. Most companies are creating products to appeal to those who are big spenders, who can afford expensive toys or those who can't, but are willing to make it a dream goal.
Companies are creating fantasy demand where there is no realist demand what so ever for their stuff, that ends up in landfills; too much too quickly and toxifying water in China's and other third world or developing countrie's little villages, where children burn and sort out precious metals to sell for a bowl of rice?
Seems companies are concerned but really, they shouldn't be in the business of "concern", why go into business as a multi-national corporation then? With all that money and man power, talented people working for you, why should a little bit of economics scare them at all? Seriously? Just keep doing your jobs and quit whining about demand, demand that you create out of fantasy ! Match made in heaven, suck it up you princesses LMAO !
QUOTE="MacRumors, post: 24022385, member: 3"]
Sales related to virtual reality and augmented reality products "have been weaker than expected," according to data collected by a number of market research firms and shared by
DigiTimes.
A lack of content and expensive prices, specifically for VR headsets, are two factors said to be at the center of the weak demand for the technology as 2016 closes out. The results could potentially have a negative effect on companies investing in VR and AR technology development, including Apple.
The market watchers noted that Sony's PSVR, Google's Daydream View, HTC's Vive, Samsung Electronics' Gear VR, and the Oculus Rift all ended up with sales figures weaker than their initial expectations. Coming out of Black Friday and Cyber Monday last week, the research firm SuperData noted that VR headsets have been "
the biggest loser" this holiday season.
Because of the slower-than-expected consumer adoption of each technology, companies rumored to be investing in VR and AR products are believed to be feeling "pressured" about such investments. Specifically, HTC was noted as "seeing decreasing share in the worldwide smartphone market" while waiting for its Vive headset to contribute profits.
Although Apple's relation to such technology has
leaned more towards an AR experience -- most recently suggesting a feature that would be
integrated into the iOS camera app -- the company has been rumored to be
developing a full-on VR headset as well. If included in pre-existing apps within iOS, an augmented reality experience by Apple would be less risky for it to undertake, but some rumors also point towards
a separate product category coming down the line.
It's unclear when Apple's
decade-long investment in VR/AR development might come to fruition in a consumer product, but some basic AR experiences have already
proven popular on the company's devices, including this summer's gaming phenomenon
Pokémon Go.
Article Link:
'Weak Demand' for VR and AR Causing Concerns for Companies Investing in the Technology[/QUOTE]