The virtual monitors would have the exact same color accuracy. A virtual object does not need to have simulated lighting applied to it. It would be a direct cast of the bitmap being displayed on the virtual "screen" to the device's screen.This holds true for any task where color accuracy isn't critical. If you're talking about professional uses like graphic design or film and video, color accuracy is very important. These virtual monitors can't be calibrated by third party hardware like physical monitors.
Why do we use any computer or smartphone at all if they cause eye strain? Why use paper? They all require breaks where you look at something else to avoid eyestrain.Lol. So why wear it in the first place? What's the advantage?
This was not my point. My point was a response to it lacking a "killer app" or obvious function. We already adjusted to having no tactile keyboard feedback on a phone screen. What difference would it be if it was a flat table? There are also people who would bitterly disagree with you to this very moment that the iPad has any use case, so clearly that isn't universal.The iPad is also basically nothing more than a big screen iPhone. It's obvious why it carved out a niche. The headset is something completely different.
Based on rumors... You don't touch it. You wear it. It completely obscures your field of vision and either immerses you in a virtual world or has you experience "reality" through cameras and screens, which is completely different from wearing glasses. To interact, you use your eyes and/or gestures in the air.
The iPad worked like an iPhone and the use cases were obvious. That's not remotely true for the headset.
One could also ask what the killer app of the Mac is, or even the iPhone these days. Neither one of them have a consistent set of uses that every user experiences besides maybe web browsing and texting. (I know people who never, ever take phone calls...) They're platforms to get tasks done.What is the killer app of the iPad, in your opinion? Or is the iPad also a commodity?
This headset will only be as good as the use cases presented, but I don't think it needs to have a big singular use case. For me, I think the ability to either have 3 monitors anywhere I'm willing to wear one of these things or be able to sift through windows taking up my entire FOV with no "monitor" concept at all would be extremely useful. Neither one of these even really require specific development on the side of app makers assuming apple has a similar keyboard passthrough method to what Facebook came up with for the Quest Pro. Could just run mac apps for that.