Natal looks very cool as an add-on to the existing controller technology...for example in FPS games to peek around corners...
Cheers.
-J.-
Cheers.
-J.-
I don't understand how Natal can track depth... That's something I really don't get...
I saw someone say that MS should just build Natal into the NEXT XBOX. I pretty much agree with this...
My thoughts exactly. Nintendo did alright for themselves with the Wii controller and its expansion port. It means that we get new peripherals for a lot less than a stand-alone peripheral.
Ya, Natal doesn't seem that impressive (tech-wise). It's just a stick with a camera and a microphone in it. I don't see two cameras, so it's practically an EyeToy with new software... But there has to be something else in that bar![]()
are you sure you dont see 2 cameras?
http://www.blogcdn.com/www.engadget.com/media/2009/06/xbox-natal-pr-1.jpg
I don't understand how Natal can track depth... That's something I really don't get...
One of the biggest short comings w/the way Nintendo and Sony are going, IMO, is you still need a controller in your hand so you are limited to only one or two 'points of contact' w/the game. If Natal becomes a reality you lose those limitations. The Natal-friendly version of Burnout is already an example of this. The player's hands steer and their feet work the gas & brake. As opposed to a Wii driving game where the gas/brake are still buttons. Or imagine a Wii Music like game for the Natal. A complete air-band w/o the need for remotes, nun-chucks and a balance board.
I just have this frightening vision that two system generations down the road, holding a controller in our hands will be a distant nostalgic memory, while we are spastically jumping and twitching around the entire living room yelling voice commands at our TVs.![]()
Controllers make things easier. Playing a racing game like a mime is a gimmick in its purest form. Would you want to get rid of the steering wheel and pedals in your car and drive on guess work? Or try to accurately play a guitar without a guitar in your hands? Having physical controls isnt a bad thing, besides Natal is still going to require controls so you can actually move around in the game world... making it the same as Sony's.One of the biggest short comings w/the way Nintendo and Sony are going, IMO, is you still need a controller in your hand so you are limited to only one or two 'points of contact' w/the game. If Natal becomes a reality you lose those limitations. The Natal-friendly version of Burnout is already an example of this. The player's hands steer and their feet work the gas & brake. As opposed to a Wii driving game where the gas/brake are still buttons. Or imagine a Wii Music like game for the Natal. A complete air-band w/o the need for remotes, nun-chucks and a balance board.
And then at E3 2020 they'll introduce the revolutionary system where you no longer have to jump around like an electrocuted epileptic at a barn-dance, and they will call it 'the gamepad' and it will allow us to play games without all the physical exercise....
Of course motion based controls won't replace a real controller for every application, but there are instances where motion based can be better, IMO. Off the top of my head some types of games that can be more fun w/motion controllers would be tennis, golf, boxing, bowling, driving, rail/light gun shooters, RTS, skate/ski/snowboard, dance games, fishing, party games, etc.. If they can work the kinks out I even think FPS's could be better w/motion based controls than w/a game pad. A game like Rock Band I don't think would be doable w/o the fake guitars and drums, but that's why I used a game that relied much less on precision, Wii Music, in my example.For a lot of things you need a controller in your hand. Imagine trying to accurately drum in Rock Band when you cant feel the sticks, can see/feel the drum heads, and have no idea where the cymbals are floating until you hit them.
Natal is limited in its usefulness because in real life there are very few things you do wihout holding onto something else.
Would you want to get rid of the steering wheel and pedals in your car and drive using a gamepad?Controllers make things easier. Playing a racing game like a mime is a gimmick in its purest form. Would you want to get rid of the steering wheel and pedals in your car and drive on guess work?
I actually think MS will release a wand style controller for use w/more complex games that require buttons, but unlike the PS3 and Wii the 360 won't be limited to just tracking the controller for motion-based input.Having physical controls isnt a bad thing, besides Natal is still going to require controls so you can actually move around in the game world... making it the same as Sony's.
Controllers make things easier. Playing a racing game like a mime is a gimmick in its purest form. Would you want to get rid of the steering wheel and pedals in your car and drive on guess work? Or try to accurately play a guitar without a guitar in your hands? Having physical controls isnt a bad thing, besides Natal is still going to require controls so you can actually move around in the game world... making it the same as Sony's.
There are things where not having controls will work, like boxing, but I cant think of many examples.
I recently played Mario Kart Wii and the Cars driving game for hours on end w/my 6yr old nephew and neither one of us cramped up.I'd agree. In the racing game alone, there would be some many issues. How long can you comfortably hold your arms like that? How would you change gears? If you scratch your nose, do you fly off the track and die?
What if you are holding a gamepad in your hands and you reach for your drink? What if you are holding a PS3 'wand' in each hand and reach for a drink? What if you are holding a Wii remote in your hands and reach for a drink? If Natal can tell the difference between "I need a cool drink of tea" and "I need to shift" it's got a one up over the competition. If it can't it's no worse than everyone else.Natal is probably the coolest idea, but they have a lot of kinks to work out before it would be even remotely usable. It would require quite a bit of precessing to be able to track minute gestures i assume. What if im playing Burnout and reach to my right to grab my glass of tea? To the game it may look like im trying to shift.
In the near future I think Sony is going to be in the best position because they'll have a motion controller and a gamepad for the PS3. IMO too many Wii games have lame waggle or gesture mechanics instead of a simple button press because there isn't a proper gamepad for the Wii. I wouldn't be surprised if any release of Natal for the 360 is kludgy but that the next-gen Xbox will offer a much more refined version.Right now, Sony's looks like the best bet. Wii Motion Plus is cool, but Wii Sports is the only game that seems to get motion controls down correctly. Im really looking forward to Wii Sports Resort.
I'd agree. In the racing game alone, there would be some many issues. How long can you comfortably hold your arms like that? How would you change gears? If you scratch your nose, do you fly off the track and die?
I'm sure many of the concepts would work in casual gaming, but for most genres a gamepad, or mouse and keyboard would be far more fun, and accurate.
Looks like classic Microsoft FUD to me. Sony and Nintendo else is doing motion control, so let's put together a cool vapourware demo that distracts everyone from them. IF anything comes of it, it'll look absolutely nothing like the Natal demo; but people will probably have forgotten by then. Gamers are like goldfish.